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HD Zelda

Jason's Ultimatum said:
We definately need a 2D sidescrolling hand drawn Zelda game. Seeing Wario Shake It and the trailer of the new 2D Bloodrayne game, A Zelda game like them could look amazing, especially the animations.

I'd love to see this for the 3ds instead of the cafe. I keep imagining layered backgrounds looking amazing in 3d, especially with top notch 2d animation like Wario Shake It or Muramasa Demon Blade. But Nintendo has shown no interest what so ever in revisiting Zelda II territory.
 
BY2K said:
...

What is going on here!?

dogs.jpg
 
Jason's Ultimatum said:
We definately need a 2D sidescrolling hand drawn Zelda game. Seeing Wario Shake It and the trailer of the new 2D Bloodrayne game, A Zelda game like them could look amazing, especially the animations.

bIfKo.jpg


Yes?
 
That would be going out on a limb - to bring back the Zelda II game mechanics and aesthetics. It could be glorious or it could fall flat on it's face, it's one of those ideas that would have no middle ground.
 
It could easily be done, I think a spinoff could easily be made in this style. Doesn't even have to star Link, could start another character in the Zelda world much like the Tingle games
 
If they could pull it off, that would be a look I could go for. I'm a Wind Waker/LTTP Zelda fan. Cartoony graphics or I pass on the games entirely.
 
Zekes! said:
Am I the only person who likes every Zelda game

LTTP onwards are all great imo.

Not really a fan of the lack of direction in the first game but once i'm in a dungen it's great.

Links Adventure is probably the only one I don't like.
 
Ridleyscott said:
OK, so you are fine with the beetle-buggerang and magical trains. For me that crap belongs in Toons-for-Toddlers not a Zelda game.
I have not played Spirit Tracks, so I won't comment on the magical trains, but I love the beetle-buggerang. It combines two interesting mechanics, the seagulls/hawks and the boomerang, into one item that takes advantage of the motion controls. What's not to like? Oh, right. It's "kiddie" and Zelda is all about DARK, MATURE FANTASY. My bad.
 
From The Dust said:
the next Zelda should look like this

nAlvU.png

Well if you want it like a cartoon then the artwork of twilight princess is cool:

zelda.jpg


Link's face needs to be adjusted a bit, but this would look perfect.
 
MjFrancis said:
That would be going out on a limb - to bring back the Zelda II game mechanics and aesthetics. It could be glorious or it could fall flat on it's face, it's one of those ideas that would have no middle ground.

OMG this x 1000. I was afraid to mention my love for Zelda 2 earlier for fear of being evicerated. I want some Zelda 2 shit. Magic system, exp. system, open world when there was no such thing as open worlds, best overworld Zelda music, etc. I don't know when Zelda was shoe horned in to completely linear game design. I just want to be lost again in a huge world, get my ass handed to me like Demons Souls, and explorel
 
MjFrancis said:
That would be going out on a limb - to bring back the Zelda II game mechanics and aesthetics. It could be glorious or it could fall flat on it's face, it's one of those ideas that would have no middle ground.

They could have half their cake, and eat it too. Make a game in the style of Zelda 2, completely pretending it's a Zelda game, but don't tell anyone, and make absolutely no reference to the Triforce, or Link. When it succeeds, tell everyone it was set in Hyrule. Successful spinoff achieved.
 
apana said:
I think all this worry is overblown. Nintendo has had 5 years to prepare for a transition. They aren't just jumping into this.

I would just like to know where the idea that Nintendo's teams don't/won't know how to program for high-level tech comes from. Seems that there is no basis to prove it. Nintendo has always made the best looking games for their consoles. So now that they are about to make a considerable jump, they will have problems with it? Not buying that.
 
bgassassin said:
I would just like to know where the idea that Nintendo's teams don't/won't know how to program for high-level tech comes from. Seems that there is no basis to prove it. Nintendo has always made the best looking games for their consoles. So now that they are about to make a considerable jump, they will have problems with it? Not buying that.
I think it's mostly based on internally developed 3DS games not looking as good as third parties' games, specifically Capcom's.

Nintendo-developed games seem to skimp on the shaders, while Mercenaries and Revelations look almost next-gen.
 
bgassassin said:
I would just like to know where the idea that Nintendo's teams don't/won't know how to program for high-level tech comes from. Seems that there is no basis to prove it. Nintendo has always made the best looking games for their consoles. So now that they are about to make a considerable jump, they will have problems with it? Not buying that.

I know a lot of people who were under the assumption that the reason Nintendo hasn't rushed into the HD-era with their consoles was because they weren't ready to develop games for them. I don't believe that's accurate in the least bit, but I could see how some people could think that.

edit: 'I know a lot of people' meaning 'i've seen a lot of people online saying that'. I don't know why I always pretend that I know these random people I see online.
 
I've heard Geoff Keighley say this before. That Nintendo doesn't have the teams or experitse to make HD games or that they wont make Zelda look like Uncharted and give it voice acting. Very strange stuff, reminds me of when everyone thought the gamecube was the weakest console. It could only do "kiddy" graphics.
 
apana said:
I've heard Geoff Keighley say this before. That Nintendo doesn't have the teams or experitse to make HD games or that they wont make Zelda look like Uncharted and give it voice acting. Very strange stuff, reminds me of when everyone thought the gamecube was the weakest console. It could only do "kiddy" graphics.

They already made a god damn HD game 9 years ago with Wind Waker, which looks better than 99% of games out now.
 
ShockingAlberto said:
I think it's mostly based on internally developed 3DS games not looking as good as third parties' games, specifically Capcom's.

Nintendo-developed games seem to skimp on the shaders, while Mercenaries and Revelations look almost next-gen.

If that is the case then I think that's a little unfair considering the foundation Capcom's games are coming from. Seems to me that at worst Nintendo's teams are in a "training" phase so to speak and are working on establishing their foundation to build on. Some post make it sound like Nintendo is incapable of ever getting a grasp of what to do.

Darryl said:
I know a lot of people who were under the assumption that the reason Nintendo hasn't rushed into the HD-era with their consoles was because they weren't ready to develop games for them. I don't believe that's accurate in the least bit, but I could see how some people could think that.

edit: 'I know a lot of people' meaning 'i've seen a lot of people online saying that'. I don't know why I always pretend that I know these random people I see online.

I've learned over the years that when people don't like something, they will find every little thing they can to bash or nitpick about it. Even when the jabs have no merit. We all know Nintendo's trend has only seen them not pursue high tech one generation. But somehow (and apana gives one example) varying views about other things have made Nintendo out to be anti-tech. Then when they finally do that with the Wii, those same people are like "same old Nintendo".


When it comes to Zelda Cafe, for all we know Nintendo might use the new tech to make Zelda look even "more trippy" instead of like a real life world.
 
Darryl said:
What's the definition of high definition?
Brown, bloom, blur, and bald. Maybe throw in some BLOODY SCREEN SO REAL for good measure. Ooh! And online multiplayer.

In all seriousness, I think people are just talking about the native resolution, texture assets, and visual effects. While those factors do combine to create a certain level of "HD-ness," I really don't think there's any clear demarcation between "really HD" and "not HD."

Twilight Princess, for example, had wonderful geometry, great animations, and expansive levels, and was easily on par with the best looking games of the late GC/Xbox/PS2 era and (very) early 360 era. With imrpoved textures and lighting, I'd say it's only a few hundred vertical lines away from being "HD" by most peoples' definition of the term. Super Mario Galaxy simply running at 720P would be an even easier sell as "really HD."

Nintendo's definitely got the chops for serious visual fidelity. We just haven't seen them go for broke in a while.
 
Orayn said:
Brown, bloom, blur, and bald. Maybe throw in some BLOODY SCREEN SO REAL for good measure. Ooh! And online multiplayer.

In all seriousness, I think people are just talking about the native resolution, texture assets, and visual effects. While those factors do combine to create a certain level of "HD-ness," I really don't think there's any clear demarcation between "really HD" and "not HD."

Twilight Princess, for example, had wonderful geometry, great animations, and expansive levels, and was easily on par with the best looking games of the late GC/Xbox/PS2 era and (very) early 360 era. With imrpoved textures and lighting, I'd say it's only a few hundred vertical lines away from being "HD" by most peoples' definition of the term. Super Mario Galaxy simply running at 720P would be an even easier sell as "really HD."

Nintendo's definitely got the chops for serious visual fidelity. We just haven't seen them go for broke in a while.

They need to go for broke this time! I love the idea of a Cel-shaded game, but if they want to impress teh hardcorez, they should go for a more realistic engine ala Witcher 2 or say Crysis. Something that can show off material shaders and super high resolution textures. I want to see the shiny glint of metal in Link's hylian shield, a subtle gloss in his eyes, hair physics for him and Epona, real water, thousands of blades of grass, thousands of leaves on trees which when viewed closely are semi-translucent in the sun.

Someone post that grassy rpg looking field rendered in Crysis stat!
 
apana said:
Realistic Zelda:

http://27.media.tumblr.com/tumblr_lluutsi2vi1qzkrfxo1_500.jpg[IMG][/QUOTE]
Noooooooooo

[QUOTE=apana]Zelda Wedding:

[IMG]http://www.beau-coup.com/Images/zelda-wedding-1.jpg[IMG][/QUOTE]
NOOOOOOOOOOOOOOOOO
 
CoffeeJanitor said:
Very nice, but we know they'll never go that direction. That isn't really mass marketable

I don't think Zelda is mass marketable in the first place..A mother doesn't go to the shop and decide to pick up Zelda cause it looks like it could be fun.
 
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