FiveSix4Three
Member
Welp.
7-1 warrior arena dropped to 7-3 real quick.
Back to back losses to double fireball and kill command.
7-1 warrior arena dropped to 7-3 real quick.
Back to back losses to double fireball and kill command.
http://www.reddit.com/r/hearthstone/comments/35t1z8/instead_of_deck_slots_how_about_equipment_sets/
best deck slot suggestion i read so far
dude is a genius
Honestly, I'd be fine with skipping an expansion and just getting a huge UI and feature set upgrade
Honestly, I'd be fine with skipping an expansion and just getting a huge UI and feature set upgrade. Give me more deck slots, more game modes, more stats, more quests, more achievements. Maybe even some fun unlockables other than card backs (alternate heroes? new emotes?). The card pool is already a good size but the game itself really needs some fleshing out and if Team 5 is too small to be able to both add cards and improve the game client, I'd rather they focus on the latter for now.
The one doesn't exclude the other. New cards are essential for a CCG though, so I wouldn't dismiss that so easily.
That's solid UI design.http://www.reddit.com/r/hearthstone/comments/35t1z8/instead_of_deck_slots_how_about_equipment_sets/
best deck slot suggestion i read so far
dude is a genius
New players apparently get crazy confused upon seeing more deck slots than the game has classes (but aren't bothered by golden hero farming scum demolishing them at rank 20 and being unable to catch up with the ever-increasing card pool)That's solid UI design.
What's the official reason for the very limited number of deck slots again?
so flimsy.New players apparently get crazy confused upon seeing more deck slots than the game has classes.
Does anyone know the size of the Hearthstone team? I thought it was relatively small, or at least it started that way.
New players apparently get crazy confused upon seeing more deck slots than the game has classes (but aren't bothered by golden hero farming scum demolishing them at rank 20 and being unable to catch up with the ever-increasing card pool)
I doubt that the people designing cards would be the ones changing the UI. UI would require new code while new cards for the majority won't, unless they have new mechanics.
Thanks for the link!"As of February 2015 the team numbers more than 40 members."
http://hearthstone.gamepedia.com/Team_5
Thanks for the link!
If they're still under 100 members, then I can understand why what seems like small and easy changes to us haven't happened yet. However, I suppose what really matters is how it was all made and put together.
Thinking about it now, it'd be awesome to see Hearthstone in editor/engine to see how it all works. I kind of want to dissect the game now abd see all the moving parts.
If there's nothing else that interests you from Blizz's lineup and you already have the wings, I say just splooge on some GvG packs. $20 should net you 15 packs or so.Due to an error with iOS and Blizzard, I have $21 sitting in my Blizzard account. I haven't played D3 since binging the first two months of the game's release, I own the SC expansions, I don't play HOTS, and I don't play WoW.
Is there anything do with that credit besides Hearthstone? If not, what the hell should I buy in Hearthstone? I have the two wings unlocked but I've never bought anything else.
LolI say just splooge on some GvG packs.
The feel when your opponent has to burn his mindcontrol on your 7/2 lightwarden in arena.
Shaman, either whirling zappomatic or the 3/1 windfury guy and flametongues and/or rockbiters.I just had a legitimate turn 3 win -- as in, I had 3 mana crystals.
Can you guess how I did it? What class and cards?
It feels good generally when you get value out of light of the naaru. For one mana, I get 3 health and then turn that in to a minion who later kills Thaurissian, or something.
I just had a legitimate turn 3 win -- as in, I had 3 mana crystals.
Can you guess how I did it? What class and cards?
ShamanI just had a legitimate turn 3 win -- as in, I had 3 mana crystals.
Can you guess how I did it? What class and cards?
The only way I know that it can be done is the turn 1 double Dust Devil, turn 2 skip, turn 3 Flame tongue totem + rockbitter.I just had a legitimate turn 3 win -- as in, I had 3 mana crystals.
Can you guess how I did it? What class and cards?
I just had a legitimate turn 3 win -- as in, I had 3 mana crystals.
Can you guess how I did it? What class and cards?
Shaman
Two whirling zap o matics (first one coined out on turn 1)
Two rockbiter weapons
WHEEEEEEEEE
Turn 1 coined Zap-o-matic
Turn 2 another Zap-o-matic + attack with 1st Zap-o-matic (6 pts)
Turn 3 Double Rockbiter on Zap-o-matics (12+12)
6+12+12=30
Doing the math, the most possible damage you could do by the end of turn 3 would be what embalm suggested:
Double Dust devil turn 1
Nothing turn 2 12 damage done from devils
Flametongue + rockbiter for 26 damage (10 from 1 devil, 16 from the other)
That's a total of 38 damage by the end of turn 3. I do not believe there is any combination of cards for any class that can produce more damage that fast, but I'd love to hear if someone else has any ideas.
Double Rockbiter plus Abusive Sergeant will do more damage than Flametongue plus Rockbiter.
Turn 2 12 damage
Turn 3 12 damage done from one Dust Devil with one Rockbiter, 16 from the other with Rockbiter plus Abusive Sergeant.
Total 40 damage.
Guys I'm freaking out
I haven't seen Misha or Leokk from Animal Companion in like, 2 weeks. Nothing but Huffers here.
Not a problem for me BECAUSE I DON'T GET ANY ANYWAYWorthless. Doesn't have legendary reveal animation.
Genius, a way to be disappointed with the packs you open without wasting money.
Blizzard would never do that because it splits the playerbase too much. Like they are very much against various tiers of match making and formats. I don't know where they mentioned it but I remember it coming up when they were making Ladders for D3.Game don't need way for new players to get old cards. It just need different formats. Like, with the newest expansion, we could get a format where you can play only GvG and Blackrock and the newest expansion, or the two latest large set + last 2 adventures (if they continue to follow the Large set + adventure pattern). This way it'd solve the Dr. Boom problem as it would eventually rotate out and it'd avoid the game being stagnant in every kind of play.
That doesn't make sense because the best synergies use cards from multiple sets.Game don't need way for new players to get old cards. It just need different formats. Like, with the newest expansion, we could get a format where you can play only GvG and Blackrock and the newest expansion, or the two latest large set + last 2 adventures (if they continue to follow the Large set + adventure pattern). This way it'd solve the Dr. Boom problem as it would eventually rotate out and it'd avoid the game being stagnant in every kind of play.