Trailblaster
Banned
Zeliard said:This is the angriest gaming thread I've seen in a while.
All threads about PS3 exclusive games turn out this way.
Zeliard said:This is the angriest gaming thread I've seen in a while.
I don't get it either, but it always seems to happen whether the reviews are good or bad. It just seems to bring out the worst in people =/Snipes424 said:People are mad that the game is getting good reviews? The anger in this thread confuses me.
Garjon said:I don't get it either, but it always seems to happen whether the reviews are good or bad. It just seems to bring out the worst in people =/
...and we all know who these guys areSnipes424 said:People are mad that the game is getting good reviews? The anger in this thread confuses me.
WTFing said:http://www.eurogamer.fr/articles/heavy-rain-test-2?page=6
9/10
http://www.jvn.com/jeux/tests/test-de-heavy-rain.html
19/20
http://www.gamalive.com/test/216-heavy-rain-test-ps3-review.htm
5/5 stars
It smells and looks good
sales != review scores(nearly every big game gets high scores anyway). Let's hope it sells well I want to see an adventure game kick ass again.Reginald P. Linux said:I didn't expect Heavy Rain to review this well, i'm surprised. Guess all those people saying it would bomb were wrong, looks like a hit.
I'm not saying it wouldn't be awesome if they put all of the extra content in on the disc so you could unlock it and play it at the end, without having to pay anything more. But there's a big difference between that and taking a chunk out of the story to sell as DLC. We all know David Cage is too pretentious to break up his beloved story into multiple partsLard said:How about having it at the very end of the game like they did in Suikoden III withthe villain?
Who gives an flying crap about sales? ICO sold 500k copies. Demon's Souls didnt sell more than that either. Both of those games are absolutely incredible.vazel said:sales != review scores(nearly every big game gets high scores anyway). Let's hope it sells well I want to see an adventure game kick ass again.
RustyNails said:Who gives an flying crap about sales? ICO sold 500k copies. Demon's Souls didnt sell more than that either. Both of those games are absolutely incredible.
Sorry to inform you but sales do matter for future iterations of the same type of game from the developer(I doubt we'd get a direct sequel no matter what for this kind of game like with Indigo Prophecy) and most importantly in the survival of the developer.RustyNails said:Who gives an flying crap about sales? ICO sold 500k copies. Demon's Souls didnt sell more than that either. Both of those games are absolutely incredible.
thcsquad said:I'd still be shocked if it broke even. Of course, I hope I'm proven wrong.
RustyNails said:Pee simulator
RustyNails said:Who gives an flying crap about sales? ICO sold 500k copies. Demon's Souls didnt sell more than that either. Both of those games are absolutely incredible.
GhaleonQ said:I didn't want to pick another fight and the search function doesn't work. Please don't respond.
1. Awful storyteller.
-1a. Seems unaware of it.
2. Awful cinematographer.
-2a. Seems unaware of it.
3. Awful game designer.
-3a. Seems unaware of it.
4. Awful writer.
-4a. Seems unaware of it.
5. Awful and narrow understanding of available art.
-5a. Seems unaware of it.
6. You bill it as an interactive thriller - are you alone in what you're doing?
David Cage: Trying to tell stories with interactivity is something really difficult that some people tried in the past and many people failed, so there are less volunteers to try that again. So I think yeah, we're pretty much alone at the moment.
7. You know, in other words, what doesn't work, what you can improve, what you to try differently. But when you try a new genre you need to invent the words of this new language. And you can borrow; we borrowed from movies, we borrowed from television series and novels. But at the same time you have many missing words that you have to create and invent.
8. Eurogamer: You're a borrower, but from what?
David Cage: That's an interesting point, because in the game community sometimes there is a feeling that we should not borrow anything from anyone and just invent from scratch. If you look at the other mediums you realise it has never happened in the past. I mean, TV series borrowed from cinemas, cinemas borrowed from photographs, photographs borrowed from paintings. Nothing is created from scratch: everything has to start from established grounds.
With Heavy Rain we borrowed from cinema a lot and we borrowed from TV series, because there are some codes about how to tell a story, how to structure a story, how to create an emotional arc for the characters that are already established and very well demonstrated not only in movies but also in books.
There's no need to reinvent this. There's a very famous book written by someone called Joseph Campbell, it's very old, it's called The Hero with a Thousand Faces. It really influenced all Hollywood, because it analysed all the tales, mythology, this kind of stuff, to understand the basic rules to tell stories and to create characters. And this is what Hollywood uses, what most writers use these days. It's the same starting point for us. It can be the same starting point; it cannot be the whole thing. We are not cinema, we need to invent our own rules on top of this.
...You know what? I don't want to comb Eurogamer. Every interview he does is Denis Dyack-like. He's not very smart or well-read, but constantly references whatever's floated into his headspace that day.
http://www.destructoid.com/cage-heavy-rain-not-a-videogame-anymore-in-my-mind--158115.phtml I like that one.
"1UP: If you were to review Indigo Prophecy now, how successful would you say it was?
David Cage: Indigo Prophecy was the first game entirely based on narrative and characters, not using any standard game mechanics but only contextual actions and decisions affecting the story. ...It made me work on interactive storytelling for two years, a luxury that few game designers have, trying to find new writing techniques -- creating the concept of bending stories, for example -- and discovering all the difficulties of trying to tell an interactive story.
Indigo opened the way to a different type of experience, giving all the bricks any author would need to tell any kind of story."
How about that?
Heavy Rain is not an extension of adventure games. It is a new type of experience
I'm just copying and pasting now.
I hate it when he blames the audience for being too dumb to grasp his genius. I hate that he's so unambitious and uncreative even within the uncrowded field of "quick-time event" development. I hate that people give him any respect after the abominations that were his previous games. I hate that he takes up mindshare while real artists fall by the wayside. I hate that he refuses to answer what influenced Heavy Rain (presumably because he doesn't actually take in art). I hate his lack of self-awareness. I hate him because he's what every cultured person hates: a pretentious, middlebrow creator.
Why in the world did you apologize and back down? When did normal contrary opinions or criticism suddenly become so offensive that voicing it demands instant censure or attacks, or that a person would have to apologize profusely to keep from being attacked?? Not to mention the very real threat of being flippantly labeled a "troll" and quickly banned. Maybe the problem is that those people who you described as being "invested in games differently than I am" are invested too heavily in those games, individual developers, companies, or specific platforms.GhaleonQ said:Hey, all. I shot my mouth off before, so I wanted to apologize to the offended. I forget that people are invested in games differently than I am, and that leaning into my jabs on the Internet seems less like good-natured aggression than plain, old aggression. That was my mistake. I'm genuinely still curious about people's specific expectations (and my thanks go to those who responded), but I appeared needlessly belligerent about the worthiness of expectations. That's the default mode of pop culture conversation for people around me, but it appears far more serious when posted to NeoGAF. So, no, I don't take things THAT seriously and my hostility is not reserved for video game developers. If people are invested in games in a certain way, then I should adjust the way I write to them. It was all in good fun, honestly.
It's just video games, right? ALTHOUGH THE DAMNED DAVID CAGE WOULD HAVE US THING OTHERW-...Sorry.
Well, didn't ICO get a sort of quasi "sequel"? Quantic Dream very well knew they were going to be in the niche market with Heavy Rain, just like with Omikron and Fahreinheit. These guys are brave. I don't know if they are into making sequels regardless of sales.vazel said:Sorry to inform you but sales do matter for future iterations of the same type of game from the developer(I doubt we'd get a direct sequel no matter what for this kind of game like with Indigo Prophecy) and most importantly in the survival of the developer.
And 500k for Ico is good I knew it did badly at first but it must've picked up steam. And Demon's Souls did well for the kind of game it is it exceeded Sony's expectations which they initially sent it out to die.
cicero said:Why in the world did you apologize and back down? When did normal contrary opinions or criticism suddenly become so offensive that voicing it demands instant censure or attacks, or that a person would have to apologize profusely to keep from being attacked?? Not to mention the very real threat of being flippantly labeled a "troll" and quickly banned. Maybe the problem is that those people who you described as being "invested in games differently than I am" are invested too heavily in those games, individual developers, companies, or specific platforms.
I hate that people give him any respect after the abominations that were his previous games.
RustyNails said:I watched the Madison shower scene.
Pee simulator
I know what he said. The point of my post wasn't that he qualified his apology or should have...thcsquad said:He said that he regretting shooting his mouth off, not offering a normal contrary opinion. There's legitimate criticism, and then there's
I hate that people give him any respect after the abominations that were his previous games.
I certainly wasn't pissed off. But I don't have anything to become overly defensive about. I saw a reasonable post listing issues and things GhaleonQ didn't like or hated. Those comments DID help me to see his viewpoint. He had nothing to apologize for.thcsquad said:I'm not saying he never had valid points, but there's two ways to argue:
1. In a way that helps others see your viewpoint
2. In a way that pisses off everyone who doesn't share your viewpoint
I agree. There are some really sad people here who really need to get a life. But then again, this is NeoGAF dude.Elan tedronai said:Wow this thread turned ugly. i guess ps3 exclusives tend to bring the worst out of people
Sony did greenlight more games from Team Ico. Just like they greenlit a sequel to Mark of the Kri even though that game did not sell a lot. Sony is awesome in greenlighting sequels to critically acclaimed games despite sales. Is Quantic Dream owned by Sony?RustyNails said:Well, didn't ICO get a sort of quasi "sequel"? Quantic Dream very well knew they were going to be in the niche market with Heavy Rain, just like with Omikron and Fahreinheit. These guys are brave. I don't know if they are into making sequels regardless of sales.
Elan tedronai said:Wow this thread turned ugly. i guess ps3 exclusives tend to bring the worst out of people
cicero said:Why in the world did you apologize and back down? When did normal contrary opinions or criticism suddenly become so offensive that voicing it demands instant censure or attacks, or that a person would have to apologize profusely to keep from being attacked?? Not to mention the very real threat of being flippantly labeled a "troll" and quickly banned. Maybe the problem is that those people who you described as being "invested in games differently than I am" are invested too heavily in those games, individual developers, companies, or specific platforms.
stupei said:People have been arguing in all kinds of threads. Have you seen any Bioshock 2 thread pass by without people getting heated? It has nothing to do with platform and I don't really get what it is that makes some people think that this kind of thing only pops up around Sony exclusives unless those are the only threads they're looking at.
The last two are false.Einbroch said:America > Europe.
PS3 > 360.
Pizza Rolls > Bagel Bites.
Dogs > Cats.
Circumcised > Not.
That said, this game wasn't really on my radar because I feared it would get terrible reviews. Now I'm interested.
BumRush said:Really excited for this game. Is the ending set in stone, or dependent upon the actions of the gamer?
Finally, someone who likes pizza rolls more than those travesties referred to as Bagel Bites.ZephyrFate said:The last two are false.
However,Einbroch said:Finally, someone who likes pizza rolls more than those travesties referred to as Bagel Bites.
Later this year the 360 might get a worthwhile exclusive of its own, then we will see if the thread for it turns ugly also.Elan tedronai said:Wow this thread turned ugly. i guess ps3 exclusives tend to bring the worst out of people
Einbroch said:America > Europe.
PS3 > 360.
Pizza Rolls > Bagel Bites.
Dogs > Cats.
Circumcised > Not.
ZephyrFate said:The last two are false.
i definitely agree with your stance on it. i haven't been able to articulate why i've become progressively more sour towards this game but that post summed it up. if it was 6 months ago i'd be excited for this but i dunno man, everything cage says rings hollow to me now.GhaleonQ said:I'm not backing down from my opinion. I don't think I was being hyperbolic, either. That whole list is exactly what I think. I meant that my original entrance in the topic was poorly thought out. To clarify, I didn't say anything nonsensical. A lot of people are invested personally into the games they play and take arguing about them seriously. So, I need to adjust the way I write, since that's what I can change. If someone made a topic and was hostile about how Love-De-Lic games are boring and childish and overrated, I'd probably take that person's opinion very seriously and personally instead of seeing it as a preference expressed aggressively. There's no reason to hurt people's feelings if I can avoid it.
Anyway, I'll stop with that.
Elan tedronai said:Wow this thread turned ugly. i guess ps3 exclusives tend to bring the worst out of people
Kittonwy said:I think some games just get more crap than others, some games it's like people have to be convinced to buy them (one little thing can trigger a non-buy) versus other games they merely have to be decent or have to be really revolting for people not to buy them (5/10? Fuck you review day one purchase!). I wouldn't say the Bioshock 2 thread is all that contentious, but then personally I don't really give a shit about Bioshock 2.
ZephyrFate said:The last two are false.
hosannainexcelsis said:There are 20 or so different endings, depending on your actions.
McLovin said:Nice, I expect this game to have high review scores.. its sales that I'm worried about.
VP of NudityPloid 3.0 said:I want to see the commercial with that Playstation guy. I wonder how they will do it. Director of Investigations?