I'm immensely nervous about this game. I can't read the whole thread right now, but are there any impressions about how it uses the concept of psychosis? As someone that deals with mental illness I'm wary of the game and if they'll use it... respectfully I guess? Not as a storytelling caveat, basically. Is it used well or is it more like, "Ooooh she sees demons because of her psychosis!!!!"?
I'm actually impressed with how much work they put into understanding psychosis and translating it into a game.
For instance, check this out. It's a brief teaser of a 25 minute featurette in the game, about how they handled the issue:
https://youtu.be/Meo0nK6u3OI
If you listen to what some of the participants (patients?) say in this clip, this was "no token effort," but a serious and sincere attempt by the developers to listen, understand, and integrate what they heard into the game.
In the end, it's still a videogame, so it's going to be "gamey" in some ways -- the aim is entertainment, after all, not (primarily) an authentic rendition of the psychotic experience. But it sounds to me like they did due diligence, in trying to handle the subject matter in a reasonably authentic way. It certainly sounds better than a lot of what we've seen before in videogames.
p.s. It was actually that teaser that pushed me over the edge and persuaded me that I have to play this game.