You cannot interact in a cutscene, please stop, I know you are very critical but you are acting full weird here... The rails section is part of the gameplay, you can jump any time you want If you don't jump you will crash... Simple, just like many other games, and you continue to ignore the dragon flying section too, man, you better than this, common'.
Ok i rewatch more carefully, seems the dragon segment you can steer away from the traffic, but that part is like a 5s segment and still on rails. I wonder is there some limitation on how you want to load in new assets, you have to carefully manage how this plays out? (applies to PS5 and Series X ssd of course!)
6:30 to 6:35
Pre-rendeted cutscene? No. Did you actually just try to tag in somebody else to explain the nonsense you are spewing?Imo we went from streaming a pre-rendered cutscenes to streaming a realtime cutscenes. Sorta.
Maybe someone more technical and expressive can put in clearer words, VFXVeteran?
To the players, the 'gameplay' achievement feels the same, no?
They wanted that part to be 5s, the whole point is to do a lot of worlds in a very small portion of time to showcase they aren't loading things in the background while the user plays a specific scene.
Other things are part of the gameplay experience, no limitations...
You have a very low standard for next-gen games.
I don't know why you want to make it into Microsoft vs. Sony argument. What's the point? Besides, Microsoft already delivered their first next-gen game. It's called Flight Simulator 2020.Yeah. We will wait for MS to deliver its first next-gen game in 2023.
I don't know why you want to make it into Microsoft vs. Sony argument. What's the point? Besides, Microsoft already delivered their first next-gen game. It's called Flight Simulator 2020.
Oh i'm in the op
(No i don't look like this, stop sending pm with dick pics)
But no harm being more cautious on whether ssd will bring about gameplay innovation/revolution as are hyped.
User experience wise, for sure, the snappiness, the shorten wait times etc.
But is nand flash really the next 'big' in gaming?
Yeah, that's one of the things that really stands out the most to me and makes it look like a Pixar movie. Really adds a professional flair! Or.. Luxorius almost.The dynamic use of DOF in this game is incredible.
I tried making a good gif of the reflections on Clank's face. So is it reflecting the world in front of him, or is it a cubemap? Looks pretty damn nice either way.
Bo_Hazem does what a so called "veteran" don't.
Thank you for breaking things down and providing an analytical look at some of the things shown in the demo.
I personally really appreciate it, so thanks!
Yeah similar to Nvidia s dsll right? I think 1440 p already looks great it will be awesome to play this game at 2k 60 fps
It's a next gen game because it comes to the next generation. Who needs to get that explained?
@Op.
Hope you getting good money from Sony for all the effort you made in your post lol
I didn't even notice the Ratchet reflection. I was so focused on it reflecting the level in front of them. Damn this game's a looker!You can clearly see Ratchet's reflection there as well! Isn't cubemaps static? And real-time reflections are only done by raytracing? Could be using a mixture as well, and having dynamic objects/characters raytraced, and the rest cubemapped?
I didn't even notice the Ratchet reflection. I was so focused on it reflecting the level in front of them. Damn this game's a looker!
It'll be interesting when people who know the technical specifics can get the game and break down how all of this is done. In the meantime, I'll just be impressed.
I believe none will. To double the framerate they will just half the resolution, from the current native 4K to around 1512p dynamic. That's the same resolution as Ratchet and Spiderman on PS4 Pro, and they both look great. With more temporal resolution it will be even better.How much of these features have to be disabled to play 60fps mode?
I believe none will. To double the framerate they will just half the resolution, from the current native 4K to around 1512p dynamic. That's the same resolution as Ratchet and Spiderman on PS4 Pro, and they both look great. With more temporal resolution it will be even better.
NX Gamer's analysis is very detailed and also shows great progress made between builds in just 2 months. Insomniac are on fire.I didn't even notice the Ratchet reflection. I was so focused on it reflecting the level in front of them. Damn this game's a looker!
It'll be interesting when people who know the technical specifics can get the game and break down how all of this is done. In the meantime, I'll just be impressed.
If this is ray-traced then it's the worst ray-traced reflection I've seen.I tried making a good gif of the reflections on Clank's face. So is it reflecting the world in front of him, or is it a cubemap? Looks pretty damn nice either way.
If this is ray-traced then it's the worst ray-traced reflection I've seen.
P.S. The game as a whole still looks great so don't get too triggered. :*
You wish. When boxes are out, comparison videos DF style will begin to emerge. Then all hell will break loose.Imagine typing up that OP unironically.
There's some hardcore Fragile Fanboy Fever going on at GAF as of late. The sooner these two boxes come out the better so the fanboys will be too occupied by the latest hyped thing their corporate overlords dangle infront of them. Crikey.
Why then they made multiple floor surfaces look like they are made out of high polished mirror? Not very realistic if you ask me.It reflects exactly how you would expect metal to reflect. The aim is to make it realistic. Not as shiny as possible just to make it obvious that you’re using ray tracing.
Honestly I surprised how many Adults are creaming there pants over a kids game but then I remember there are bronies and other man child groups all over the internet....
Honestly I’m surprised that you have 20+ posts about the game while also defending Battletoads 6/10 reviews. Hmmmm
It reflects exactly how you would expect metal to reflect. The aim is to make it realistic. Not as shiny as possible just to make it obvious that you’re using ray tracing.
i came in here for this same reason plus the excellent work Bo_Hazem and others have done. the DOF is amazing. its not so clean that it looks fake. it has some noise that makes it look accurate to the game.
At 1:44 in the newest footage the floor is obviously a cube map and its very noticeable
Ratchet & Clank has really upset some people a lot more than it should have but I don't think it's really about Ratchet & Clank.
Yeah Ratchet looks fantastic, of course a Day One. I hope it will be no later than Feb/March 2021.
Next Gen has started
Just trolls upset at every other game looking substantially worse except for Horizon and Demons Souls which are on par.Whats up with all the Ratchet bashing?
A. Its a Launch window game, games will continue to improve as years go by.
B. If y'all know anything about RatchetnClank, its about throwing as much action you can on screen as much as you can. Especially when you maxout your weapons with its side effects features on harder difficulty. While maintaining a consistent framerate and looking excllent at the same time. Its never been a game focused solely on uber ultimate realistic graphics, though it still looks excllent.
Its the amount of chaos/action on screen at the level of fidelity in visuals with a consistent framerate, not to mention very polished aswell that make RatchetnClank an awesome technical achievement at the begining of each generation. PS3, PS4 and now PS5.
Imagine feeling pain from something you can enjoy and afford, can't understand that myself. It's a cult mentality as it seems.
I think it's a launch year game, and I think it'll be around December as it shows solid build so far.
Nah no thxThere is no ray-traced shadows. And that's not fur. Present to my thread for discussion. If you guys want to make any game that comes out with RT be a next-gen game, then we got a lot of PC games that are already next-gen.
|OT|Next-gen Graphics Qualifications
All: This thread is a pure TECHNICAL thread that allows members to discuss a game's graphics and how it meets the qualifications of considering it having next-gen visuals. It is NOT a thread of a subjective nature. Coming in here and trying to push saying, "this game has next-gen visuals...www.neogaf.com
You can't show a better looking game.You have a very low standard for next-gen games.