• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Hideo Kojima left Konami/KojiPro on October 9th, non-compete ends in December

What are people expecting his next game to be? What genre?

Do you believe that, no matter the game, his name next to the titel will guarantee an automatic hit (Metal Gear level)?

That's a little unrealistic I'd say.
 

Kintaro

Worships the porcelain goddess
Will be interesting to see how he does without the money and backing of Konami. You guys can #FuckKonami all you want, but without them and the financial backing, his games would be mere shells of what we got.

Like others who left big companies and their money, lets see how he does. Because he will probably never see they kind of support again.
 

Hexa

Member
,,, Aren't there sex minigames in god of war?

Every single one except Ascension.That's a spoiler because that one has something that appears to be that entries sex mini game since all of them had it and thus you expect this one to have it too, but its actually a trap.
 
I wouldn't want Hideo Kojima involved in games to be only exclusive to console.
My post is a game from a Publisher that supports All platforms like MGSV TPP are on all platform released. Also Hideo Kojima creation are always goes around naughty, crude, dirty, nasty, etc. Just as was shown in MGSV TPP with his Quiet character. And i don't think Sony offer unrated content. The only one that make sense is CD Projekt RED or Bethesda perhaps.

In MGSV, an M rated game? And what do you mean unrated content? Tell me about it, I want to know if it has its "hot coffee" or not. Also, CD Projekt RED or Bethesda has "naughty, crude, dirty, nasty" things? (I think Quiet is nowhere like what you described)
 
I wouldn't want Hideo Kojima involved in games to be only exclusive to console.
My post is a game from a Publisher that supports All platforms like MGSV TPP are on all platform released. Also Hideo Kojima creation are always goes around naughty, crude, dirty, nasty, etc. Just as was shown in MGSV TPP with his Quiet character. And i don't think Sony offer unrated content. The only one that make sense is CD Projekt RED or Bethesda perhaps.

Wat.

Trying to take you seriously for a minute but Bethesda's another bad suggestion IMO, they're pretty well known for being dicks. Evil Within was also a mess.

If you want his next game to be multiplatform then there are far better publishers to champion than the ones you've been suggesting. Square Enix, for instance.
 

Northeastmonk

Gold Member
It sucks because he's one of the best out of a handful of designers who doesn't sell out to whatever publishers believe the "it crowd" wants. It also sucks because we don't know where he's going. He left on possibly one of the best (now canceled) announcements.

It sucks even more because all we got now are designers wanting to link everyone up with the cloud or some sorta multiplayer aspect. He has original ideas for IP's. He has the talent to do anything he wants and we've had a handful of terrible news stories reported from all this.

We get multiplayer fall and winter while Konami made sure Silent Hills wasn't going to be made and that they focused in on a money making area of entertainment outside of gaming, which is what made them who they are if you ask me.

This whole ordeal has to be one of the worst disasters in gaming history period. The RROD was more enjoyable because I knew they'd fix my Xbox 360.

They just want us going back to casino games where all we do is pull the lever.
 
What are people expecting his next game to be? What genre?

Do you believe that, no matter the game, his name next to the titel will guarantee an automatic hit (Metal Gear level)?

That's a little unrealistic I'd say.

Who's landed really well after getting the axe like this? Sakaguchi made Lost Odessey after his sacking. Making something great right after is not unheard of with studio departures.
 

Neff

Member
If you want a relevant comparison, go take a look at WiLD, Michel Ancel's first game since leaving Ubisoft, funded and published by Sony.

Ancel's studio is a small indie studio. I'd be very surprised if Kojima considers going that route.

But that doesn't fit the narrative, so let's conveniently ignore that.

Like you seem to have done regarding the Shenmue III comparison.
 

tauroxd

Member
reminds me of a poem i read recently on r/mgs:

Roses are red,

Violets are blue.

Boss, that's the target.

He's coming too?

LBAxNPt.gif

You both made me very happy, thanks :)
 

BOOOM

Neo Member
In MGSV, an M rated game? And what do you mean unrated content? Tell me about it, I want to know if it has its "hot coffee" or not. Also, CD Projekt RED or Bethesda has "naughty, crude, dirty, nasty" things? (I think Quiet is nowhere like what you described)
http://www.theguardian.com/technology/2015/jul/24/metal-gear-solid-v-phantom-pain-poster-hideo-kojima-konami-blood

and one from kotaku. http://kotaku.com/metal-gear-solid-v-gets-rare-sexual-violence-ratings-1495802973


Wat.

Trying to take you seriously for a minute but Bethesda's another bad suggestion IMO, they're pretty well known for being dicks. Evil Within was also a mess.

If you want his next game to be multiplatform then there are far better publishers to champion than the ones you've been suggesting. Square Enix, for instance.
Do you only know evil within? Seriously? Not a mention of fallout 3 or elder scroll skyrim or fallout 4 coming out soon? Director Todd Howard?
I mean it would be awesome if he have some connection with Todd Howard.
 

Northeastmonk

Gold Member
Like open-world checklist simulators?

Sure, it beats the gold text on the upper hand side and the MMO landscapes. At least I had an iDROID and I could scout the area.

It wasn't a linear mess. It could have had more to it at the end, but it wasn't terrible. I wasn't complaining. Everything that went on interest me. It grabbed my intention. Why has MGS gotten to where MGS is today?

If it was a total flop not everyone would have gotten it or had it sold better than a big hollywood budget feature film.

Checklist simulator though, that's at least something I deal with on a day by day basis. He didn't necessarily make us wash every cutscene with a QTE or have us go to a cutscene outside of each campsite.

There's complaints to be made, but for the most part it was an enjoyable experience. We also don't get anything like PT in terms of his mindset.

Everyone behind PT did something unique. They had a huge cast and Kojima is part of it. MGSV plays well. If you were actually interested in playing as a soldier throughout a large level and you enjoyed what you were doing, MGSV is a game you can play day by day.

We don't really get like that anymore unless it's multiplayer or something. MGSV for me is better than hopping on any MMO and doing daily tasks and so forth. After your first playthrough you might be a bit burned out because you did everything, but that's just how gaming is now.

Who is going to play Bloodborne again from the OT? IMO we all went all out during that first month. Everyone played it, beat it, and moved on. It's just how Triple A gets. For the most part MGSV was spot on with what it did. It tried fixing every single major -status quo- complaint people had against MGS. It wasn't a "movie". He still gets slammed for making is simpler.

Kojima has a lot of talent for being who he is, rather or not that's from movies or not. He has talent to keep you coming back-even if it doesn't make any sense. He has enough quality to add to his work to make you feel like you're still relevant to gaming at any age.
 
Like you seem to have done regarding the Shenmue III comparison.

I would like to point out, before we start comparing Kojima to other famous devs who got fired.... Sakaguchi, Itagaki, Kamiya, ect.
I want to point out, Kojima has one thing none of them did, and is shown quite strongly through out this thread: Kojima has made a fuck ton of connections.
It's not unreasonable to think he'd land a lot better than most. I honestly think it's just logical.
 

So now we judge the game from a poster? Have you played it yet?
Spoiler:
A torture scene with lame Quiet outfit (typical Kojima, even the outfit explanation is silly), and this torture scene is nowhere violent like infamous Travor's in GTAV.

I will give you "Sexual Violence". It's rare. But it doesn't prove anything that Sony don't have balls to make it. They made Heavy Rain with matured content that MS rejected it
 

Neff

Member
I would like to point out, before we start comparing Kojima to other famous devs who got fired.... Sakaguchi, Itagaki, Kamiya, ect.
I want to point out, Kojima has one thing none of them did, and is shown quite strongly through out this thread: Kojima has made a fuck ton of connections.
It's not unreasonable to think he'd land a lot better than most. I honestly think it's just logical.

I agree, I think he'll have a good chance of setting his own terms wherever he goes. But that's also why I think Sony might not be the place for him, since he's probably going to want a lot.

It really depends on how many of Kojipro's staff he took with him, and whether a publisher is going to be willing to give them a collective working home, since I doubt he'd be willing to 'go solo'. The other option is setting up their own studio and working freelance, but again I get the sense that Kojima wouldn't want that level of responsibility. He'll look for and take the red carpet treatment from whoever is crazy enough to offer it.
 

BOOOM

Neo Member
So now we judge the game from a poster? Have you played it yet?
Spoiler:
A torture scene with lame Quiet outfit (typical Kojima, even the outfit explanation is silly), and this torture scene is nowhere violent like infamous Travor's in GTAV.


I will give you "Sexual Violence". It's rare. But it doesn't prove anything that Sony don't have balls to make it. They made Heavy Rain with matured content that MS rejected it
^Given the personality of Hideo Kojima he is better of in unrated content environment is what i'm trying to say. And CD Projekt RED is one of those one of a kind Publisher that involves nudity which I'm sure in Hideo Kojima personality wouldn't mind nudity if the Publisher allows it.

Go read up on the history of Bethesda and Prey 2.
Prey 2 another developer again? I assume you also don't know Todd Howard as well? Where he is working at? I suggest you go and look him up and the history of Todd Howard's Bethesda games.
 
^Given the personality of Hideo Kojima he is better of in unrated content environment is what i'm trying to say. And CD Projekt RED is one of those one of a kind Publisher that involves nudity which I'm sure in Hideo Kojima personality wouldn't mind nudity if the Publisher allows it.

God of War has nudity and sex mini games.
 

Northeastmonk

Gold Member
Earlier today, The New Yorker published a story reporting that Metal Gear Solid creator Hideo Kojima parted ways with Konami earlier this month. The Tokyo based game company is denying this report, saying that Hideo Kojima is still an employee and is currently “on vacation.”

According to Tokyo Sports, a spokesperson at Konami’s Tokyo headquarters said, “Currently, Kojima is a listed as a company employee [at Konami].”

Konami denied that he has left the company. “Currently, Kojima and the development team are finished developing Metal Gear Solid V and are taking a long time off from work.”

When asked about the farewell party, Konami replied, “We’re not sure what kind of thing this was.”

This pretext of a “vacation” could be a way for a long fade out, but Konami insisted, “Because the development time for console games is so long and fatigues builds up, it’s common for employees to take extended periods of time of when development is finished.”

Kotaku reached out to Konami for clarification, but did not hear back before publication.

http://kotaku.com/konami-denies-hid..._source=Kotaku_Facebook&utm_medium=Socialflow

So... it's TBA
 
^Given the personality of Hideo Kojima he is better of in unrated content environment is what i'm trying to say. And CD Projekt RED is one of those one of a kind Publisher that involves nudity which I'm sure in Hideo Kojima personality wouldn't mind nudity if the Publisher allows it.

Err, nudity is nothing new here. Before CD Projekt RED, lots of developers add nudity contents to their games. And don't focus on nudity or mature content here because it doesn't define where Hideo Kojima will work.
 

BOOOM

Neo Member
Err, nudity is nothing new here. Before CD Projekt RED, lots of developers add nudity contents to their games. And don't focus on nudity or mature content here because it doesn't define where Hideo Kojima will work.
What i haven't mentioned is PC Game Modding Support. His games would be even better with it. Fallout 3, Skyrim, The Witcher 2, The Witcher 3, Perhaps Fallout 4 as well.
 

Northeastmonk

Gold Member
Was just going to post this...what the hell is going on??

Maybe it's miscommunication between staff and employees. If you trace this all back to the beginning we had multiple sources that had previously worked with Kojima on MGSV. If anything there's a huge misunderstanding going on and I can bet it's just the lack of communication the entire company has in general.

I have no clue how their company works, how a team develops a game, or how contracts are handed out. It seems to me we have people who think they have an inside scoop, so all we're getting are assumptions. The person's contract isn't going to out there for everyone to see. We aren't going to know anything until it's official.

The guy who poured coffee or sat the table at one of their events might think he's quitting after he gets back or he saw Kojima get up early from lunch, so that means he's finished at Konami. Who really knows? My guess is that we have a bunch of people speculating and reporting on news that's firmly implanted into the system. That's just my guess.

Sounds like Kojima's going on holiday until his contract expires. The party was likely a studio thing without Konami's knowledge, which makes perfect sense.

Is that professional or known for employees to do that? He's a big name at Konami. Japanese work culture is far different from the US's work culture.
 
It sucks because he's one of the best out of a handful of designers who doesn't sell out to whatever publishers believe the "it crowd" wants. It also sucks because we don't know where he's going. He left on possibly one of the best (now canceled) announcements.

It sucks even more because all we got now are designers wanting to link everyone up with the cloud or some sorta multiplayer aspect. He has original ideas for IP's. He has the talent to do anything he wants and we've had a handful of terrible news stories reported from all this.

We get multiplayer fall and winter while Konami made sure Silent Hills wasn't going to be made and that they focused in on a money making area of entertainment outside of gaming, which is what made them who they are if you ask me.

This whole ordeal has to be one of the worst disasters in gaming history period. The RROD was more enjoyable because I knew they'd fix my Xbox 360.

They just want us going back to casino games where all we do is pull the lever.

Was FOB not his idea?
 

RexNovis

Banned
Prey 2 another developer again? I assume you also don't know Todd Howard as well? Where he is working at? I suggest you go and look him up and the history of Todd Howard's Bethesda games.

Dude stop. You literally have no idea what you are talking about. This is all besides the point as the likelihood of Kojima working with a western studio is basically nil. While his English has improved over the years he is far from fluent and, thanks to his very traditional wife, is intent on staying in Japan. There is no way he will be moving abroad.
 
What i haven't mentioned is PC Game Modding Support. His games would be even better with it. Fallout 3, Skyrim, The Witcher 2, The Witcher 3, Perhaps Fallout 4 as well.

So after all, you only want him work as what you want, not because of his strength.
 

BOOOM

Neo Member
^His strength can make a bank for a publisher.

Dude stop. You literally have no idea what you are talking about. This is all besides the point as the likelihood of Kojima working with a western studio is basically nil. While his English has improved over the years he is far from fluent and, thanks to his very traditional wife, is intent on staying in Japan. There is no way he will be moving abroad.
What's the problem of Publisher supporting a Japan devs that resides in Japan? Is it really that hard? And the thing is mocap facial actors and voice actors are from America. Not a Japan. Your thinking is close minded not an open minded at all.
 
Ancel's studio is a small indie studio. I'd be very surprised if Kojima considers going that route.

I don't think it matters how big the studio is, WiLD is still a very ambitious project and I'm sure Wild Sheep Studios will continue to get bigger. No studio starts out with 100+ staff, Kojima's almost certainly going to start relatively small too.

Like you seem to have done regarding the Shenmue III comparison.

Wat. Sega is letting Yu Suzuki use the Shenmue license but they still own it and Sony doesn't develop/publish any games they don't own. Therefore, of course Sony isn't going to put that much money into it. Their third party divisions can help out but that's pretty much the extent of their involvement.

So what does this have to do with Kojima? Any hopes of him getting control of the Metal Gear franchise are at this point a pipe dream, he's going to have to work on a new IP.

Do you only know evil within? Seriously? Not a mention of fallout 3 or elder scroll skyrim or fallout 4 coming out soon? Director Todd Howard?
I mean it would be awesome if he have some connection with Todd Howard.

Evil Within is the only Japanese game they've published. Or do you really think someone who doesn't speak fluent English is going to go join an American developer?
 

Northeastmonk

Gold Member
Was FOB not his idea?

A method to utilize MB would not come off as a bad idea. It wouldn't if you ask me. The way it executed itself was possibly met with a negative reaction, but he didn't build the game to be your typical simulated experience. You didn't really have to build anything. You collected enough resources to build something that wasn't very complicated. It's woven into the game if you ask me as a way to keep the player from developing simplistic ideas to how MB should operate. It expands upon an already established idea.

I think it does well for the interactions you can have with other players. That idea seems logical and something useful. FOB does seem heavy at times, but I don't see it so much as a flaw. It's something to come back to if your interests are beyond the beginning and the end of the plot.

I think the idea of having FOB/MB being the way it is helps the player come back if they don't want to replay the entire game. I just don't think everyone is going to go back just for that.
 

RexNovis

Banned
What's the problem of Publisher supporting a Japan devs that resides in Japan? Is it really that hard? And the thing is mocap facial actors and voice actors are from America. Not a Japan. Your thinking is close minded not an open minded at all.

There is no way this is a serious statement. You either have absolutely no idea what you are talking about or you are a terrible troll.
 

Neff

Member
What's the problem of Publisher supporting a Japan devs that resides in Japan? Is it really that hard? And the thing is mocap facial actors and voice actors are from America. Not a Japan. Your thinking is close minded not an open minded at all.

Precisely. Tango Gameworks is fully owned by Zenimax but is based in Tokyo.

Kojima won't want to move, and he won't have to.
 
What's with all this budget talk? MGS made Konami a ton of money and became their staple franchise.

You guys act like MGSV bombed and lost Konami tens of millions. It made double its budget in the first week
 
Precisely. Tango Gameworks is fully owned by Zenimax but is based in Tokyo.

Kojima won't want to move, and he won't have to.
Despite how Kojima wouldn't need to move from Japan. Based on what we got from The Evil Within, he wouldn't have the creative freedom he and everyone in this thread wants him to have.

Bethesda would make Kojima make MGS again much like how they made Mikami make RE4 again.
 
No one is brave enough to work with him if he asks for the same MGSV budget

I bet he has already worked out a deal with a major publisher and it will be announced soon after the non-compete ends,

What's with all this budget talk? MGS made Konami a ton of money and became their staple franchise.

You guys act like MGSV bombed and lost Konami tens of millions. It made double its budget in the first week

Exactly. So many armchair financial analysts worried about his budget. It's not like his games have flopped. MGSV is massive financial success.
 
Top Bottom