Topher
Gold Member
Enemy variety is not nearly enough for an open world, especially in the post hfw\Er era.
Every camp has wizards and goblins, sometimes a troll, every cave has spiders, close to water you have those frogs, and they even repeat bosses in the trials.
They could do much better in differentiating the various type of wizards with some archetypes, they all feel the same when you fight them.
The combat feeling pretty good is the saving grace of most encounters tbh.
Fair points. As you say, things to improve on with the sequel.