Callibretto
Member
It's mentioned somewhere there will be melee combat. Also, there's no way you're only fighting animal robots in this game. With multiple tribes in the world, human enemy seems very likely.
Interview with Shu mention that the game has been playable state for a year, the team want to get playable state early and continue reiterating so the moment to moment gameplay is greatI really hope they focus on gameplay first. Seems like killzone were always graphics first, everything else second.
Really hope they don't make that mistake again.
Yesss- The RPG elements will not slow down the combat.
http://tvtropes.org/pmwiki/pmwiki.php/Main/RealityIsUnrealisticI can't wait for this game but does it bother anyone else that the big creatures are moving both limbs on one side forward at the same time? The kicker is the little guys are walking correctly.
This^FIVE HUNDRED AND FIFTY THOUSAND POLYGONS!?
That's more polygons than any moving object in any game ever isn't it!?
And that's just one enemy in the game...
Same reason I will likely be crying through every second of Trico, I can feel more for animals (robots or otherwise) than humans lol
I think that's just her job in the story, other article I read just said she's a hunter.Imru al-Qays;169528252 said:I guess I'm still hoping that this game won't just be a third person shooter, but does the fact that they specify that Aloy's class is machine huntress imply that there might be other classes?
Kinda wish this was multi-plat, it's the only Sony exclusive right now that I'm bummed I won't be playing on my X1..
Same reason I will likely be crying through every second of Trico, I can feel more for animals (robots or otherwise) than humans lol
I'm going to assume it's as much of an RPG as Dragon's Dogma was, hopefully.
They've cited Dragon's Dogma as an inspiration according to some other enthusiast press outlet that recollected the behind the scenes talk.That makes it a great RPG. Let's hope it is more DD or witcher and less fallout or skyrim.
Yeah, that is extremely unlikely to happen in this game based on them saying this is a singleplayer only game and Aloy is the protagonist.Imru al-Qays;169530026 said:Dragon's Dogma had nine classes with distinct playstyles.
!!!!They've cited Dragon's Dogma as an inspiration according to some other enthusiast press outlet that recollected the behind the scenes talk.
That makes it a great RPG. Let's hope it is more DD or witcher and less fallout or skyrim.
They namedropped Monster Hunter, Dragon Dogma, and Binary Domain as inspiration.!!!!
They namedropped Monster Hunter, Dragon Dogma, and Binary Domain as inspiration.
It's a possibility. The developer said you have to be careful how you attack the enemies because you can destroy their parts/materials, which you will need for looting.I wonder if the Binary Domain name-drop is related to the amount of feedback the robot enemies in that game gave. They were extremely fun to shoot because shit would just start falling off them as you fought. Having enemies that give satisfying feedback would be great.
Imru al-Qays;169530026 said:Dragon's Dogma had nine classes with distinct playstyles.
I was hoping binary domain namedrop is for npc party member.I wonder if the Binary Domain name-drop is related to the amount of feedback the robot enemies in that game gave. They were extremely fun to shoot because shit would just start falling off them as you fought. Having enemies that give satisfying feedback would be great.
Interesting.It's a possibility. The developer said you have to be careful how you attack the enemies because you can destroy their parts/materials, which you will need for looting.
Kinda wish this was multi-plat, it's the only Sony exclusive right now that I'm bummed I won't be playing on my X1..
In the demo, you shoot the green liquid canister to make them drop the canister.Interesting.
I always found it a bit weird in Monster Hunter, how you'd need to, for example, smash and break a monster's horn with a giant hammer to have a better chance of a drop of... its horn. Cutting the tail off to carve the tail part, sure. But breaking the horn to get the horn? Wut? xD It's not a big deal and just an amusing "gamey" thing, but yeah it's not very logical.
And, even if they did, they'd undoubtedly fuck it up, but turn it into a yearly release anyway.This is the best kind of exclusive. EA, Ubisoft and whoever else would probably never greenlight a game like this.
FIVE HUNDRED AND FIFTY THOUSAND POLYGONS!?
That's more polygons than any moving object in any game ever isn't it!?
And that's just one enemy in the game...
IT'S OVER 9,000!!
Amazing. Horizon being open world and having such NPC with that polygon count running on the PS4 is simply amazing.
What dark magic is GG using?
IT'S OVER 9,000!!
Amazing. Horizon being open world and having such NPC with that polygon count running on the PS4 is simply amazing.
What dark magic is GG using?
Of unicorns.Blood, sweat and tears.
IT'S OVER 9,000!!
Amazing. Horizon being open world and having such NPC with that polygon count running on the PS4 is simply amazing.
What dark magic is GG using?
Playstation Access just uploaded those two videos for Horizon Zero Dawn.
Interview:
https://www.youtube.com/watch?v=D_p4u8xIQxo
What they didn't show at the conference:
https://www.youtube.com/watch?v=gdGgeGY6nLc
- The Thunderjaw has 550k polygons.
- It has 93 plates of armor that can be attacked individually.
- It has two major weak points, the "power core" in the heart, & "AI Core" in the head.
- The game is "very much an RPG".
- You can "quick craft" arrow heads for the bow.
- There's towns, villages, & quests.
- Crafting is a major component of the game.
- The game is targeting 2016.
- The combat is described as "tactical".
- Every single location seen in the trailer is explorable.
- The RPG elements will not slow down the combat.
- Aloy's "job" is a machine huntress.
- The "Combat" & "RPG" are both very big parts of the game.
A lot of that is old info, but there's some new info as well.
METAL MAGIC
I'm hyped to see a sunrise / sunset in the game. Hopefully they go nuts with the skyboxes. Especially at night. So many games have disappointing night skyboxes.
Night skies look like this
Are you serious?
You are saying that if you see someone dies in front of you that you will be more indifferent or less emotional invested than a dead pigeon?
And for gaming, it is easier to kill a person but not a robo-dino due to lack of emotional ties to the human race?
IT'S OVER 9,000!!
Amazing. Horizon being open world and having such NPC with that polygon count running on the PS4 is simply amazing.
What dark magic is GG using?
Well fuck, "targeting" 2016 almost certainly means delay into 2017.
"Targeting 2016"Well fuck, "targeting" 2016 almost certainly means delay into 2017.
She could've passed as a Pawn in Dragon's Dogma. Doesn't help that the voice acting wasn't too great.It got old during the E3 gameplay. I kept wishing she'd shut up.
Maybe it was just increased for presentation's sake, though. At the least, hopefully there's a setting.
Idk what ME is like but hearing its like FC is disappointing.It will be like FC or ME.
Arrow skill tree, aim/bow skill tree, spear tree, stats tree.
I hope it isn't anything like FO though.
Nothing wrong with it because in the end, you will be killing robo-dino to create badass shit.
I am more interest in the hunting and crafting element since RPG is almost in every genre and game now.
Multi-console ownership is the best way to go. Always.Kinda wish this was multi-plat, it's the only Sony exclusive right now that I'm bummed I won't be playing on my X1..
Right, I'm moving in here somewhere!!!
I agree...especially since the game looks to take place in a world with little to no electricity that could cause light pollution. Let's hope they use the opportunity to create some truly beautiful night skies!!!METAL MAGIC
I'm hyped to see a sunrise / sunset in the game. Hopefully they go nuts with the skyboxes. Especially at night. So many games have disappointing night skyboxes.
Night skies look like this