I found it better than 3 but it wasn't as good as New Vegas. It's a good and fun ride, even if the story falls off the rails at the end.
Same here.
New Vegas > 2 > 1 > 4 >>>>>>>>>>> 3
I found it better than 3 but it wasn't as good as New Vegas. It's a good and fun ride, even if the story falls off the rails at the end.
I think it's a great game with some bad deficiencies that hopefully will be worked out with another installment. I love the atmosphere and world compared to 3 and NV (NV in particular had the dullest world), the setpiece design is really good.
I like the streamlining of some aspects, but if you're going to remove skills, you need to have a comparable system in place to make you feel like them being removed was for the best, and they don't. I get lost in building settlements, so those are great but I wish they were a little less... random? I can't think of a good word to express my opinion. I would like for there to be less spots to settle and for the ones you have to feel more important, basically have 5-6 spots where I can build my own Megaton.
Combat is the best it's ever been.
Dialogue, well, yeah it's a pretty big step down, I really hope they ditch the dialogue wheel and give you select, canned voiced responses. Basically give you the old system but make all the lines voiced. That's not gonna happen of course, but I really hope they do away with the dialogue wheel, it doesn't work.
I don't see much, if any of it, changing though. It sold 20M units already.
I would have liked it so that you could actually talk Maxson out of his prejudice.
Sweet jesus, I made this thread with spoilers being allowed.
Sold? Or shipped?
You want to be able to talk the leader of a faction out of one of their core principles? Really?
It's really quite jarring how little the protagonist struggles with the whole, "You're suddenly 200 years in the future" thing. It's the only thing that I found truly bothersome story-wise. It's a pretty wasted opportunity.
I honestly want to hear Todd Howard's explanation for the new dialogue tree. Did he just not want to write all those choices? Is it really just for the mass market? But how when they were confident enough to limit the release the game soon.
New Vegas is still better overall, but I feel Fallout 4 isn't too far off and superior to Fallout 3 in every way. Also playing with a Luck build was the most fun I've had with combat in any Fallout.
I don't understand the hang-up people have on this. Sold and shipped are functionally the same from Bethesda's perspective. When you buy a game from Target or Gamestop, Bethesda's not selling you the game, they already sold the game to the retail outlet.Sold? Or shipped?
Also, issues with balance: MacCready's perk for +20% VATS headshot accuracy has completely ruined the difficulty, and I've been playing on Survival difficulty the whole way through.
Isn't that perk bugged in a hilariously OP way as well?
But 4 is not hard on survival as melee. I was facerolling legendary/skull enemies by lvl 6 with the bat you can buy in diamond city. Blitz/rooted/lone wander/crit perks you can completely dump END, never use power armor become basically unkillable since everything on screen died so fast.
The main characters VO, particularly the male, was fantastic. He delivered some great lines.
Sadly it was at the cost of dialog complexity and trees, but the feature came out better than I thought it would.
a note on this. Hearing them go "uh huh" or "yep" over and over while npcs are talking to them is annoying. No need to have the player character act like hes listening.
Which game has the best companions though?
Which game has the best companions though?
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Er, you can fight pretty hard against that particular command. To the point where you can convince Danse to start thinking of himself differently and talk Maxson into letting Danse live in exile instead. It does depend on your charisma stat but what else would you have wanted to see out of that?
New Vegas has Boon and Rex the Robodog so it wins
Yeah this was a HUGEEEEEEEEEEE disappointment for me because with all the Synths running around That Gun from Blade Runner would have a perfect fit for the game because Synths are pretty much Replicants from Blade Runner and the complete lack of good Dusters was also a disappointment.
Which game has the best companions though?
FO4 improves gunplay, graphics, and that's about it. Overall it's not even in FNV's genre, and even FO3 (never thought I'd say this) had better quest design and more C&C.
a note on this. Hearing them go "uh huh" or "yep" over and over while npcs are talking to them is annoying. No need to have the player character act like hes listening.
you forgot danny trejo
I also was very frustrated how some missions required you to go back to a companion for completion, but you had to actually make them a companion before you could get quest dialogue.
in new vegas?Oooooh, where do you find this ?