Every time a Bethesda game is released, people shit all over the technical failings and pretend modders have to do all of the work for Bethesda.
These same people pretend the same doesn't apply to the utmost celebrated CRPGs, when these CRPGs usually share the same fate, and usually to a more extreme degree.
New Vegas was in a more dire technical state than any other Bethesda Softworks game before it. Obsidian fixed some, but not nearly all of the bugs. It also took more effort from the "average" player to derive "fun (engaging gameplay)" out of the mostly barren game world. That's not saying New Vegas is worse than any BS game, because it isn't. Far from.
I just think it stinks of sour grapes over Bethesda being an indisputable industry titan/leader of these backwards-thinking "RPGs" that provide a poor example of/to the kinds of games they love. This isn't a sentiment wholly unable to be understood (at all), but it bugs the hell out of me that these same people championing this disingenuous, victimized disposition seem to be many of the more thoughtful posters who I look forward to reading more from. I would have figured everyone knew what time it was after the mechanical leaps from Morrowind>Oblivion>Fallout 3>Skyrim. It's focus-tested, watered down, AAA aRPG for the non-hardcore. Todd tries to care about the hardcore too (even though they're a niche), but the truth is he will never be able to unless they get a better writer. And even then, amazing dialogue isn't going to settle peoples' qualms concerning depth.
Personally I agree with
Errant Signal on how he views Bethesda's games (and this game) to be, and I coin my own term for them: VRPGS: virtual reality rpgs. Or, as others like to say: a LARPing Power Fantasy. As if LARPing isn't a legitimate form of RPG because the people that LARP are "lame." Bethesda is imperfect and suffer from flavorless android writing and sentimentality for sure tho. But I'd argue that Pillars of Eternity had less convincing writing and VA, and a bad case of logorrhea, which isn't a good thing when your product nearly lives and dies by its writing.
I feel like the more successful RPG developers are struggling to find ways to satisfy RPG fans and retain their cosmic powerhouse sales figures. Witcher 3 did well, but many RPG fans feel it's more a telltale game than an RPG.