Glass Rebel
Member
Yes, it's Controversial Opinion Time
I've been revisiting Final Fantasy IV DS lately and I've come to realize that many overworlds, especially in older games, are simply boring. Yes, they give some sort of sense of freedom and are supposed to be more immersive but the basic setup of "huge map with teeny-tiny symbols for villages and caves" more often than not feel tedious and unexciting to traverse with very little of substance to explore. I don't expect every game to have an overworld like Xenoblade but if I had to pick I'd rather have a series of connected maps (think Pokémon) or even nodes like Final Fantasy Tactics or Radiant Historia. I've read somewhere that Star Ocean 2 actually has a great overworld with many optional locations right from the start but sadly I can't confirm this because Square-Enix won't put it on PSN.
Anyway, what does JRPG GAF think? Agree? Disagree?
Alternatively: Give me examples of such overworlds that are actually good and why they are good.
I've been revisiting Final Fantasy IV DS lately and I've come to realize that many overworlds, especially in older games, are simply boring. Yes, they give some sort of sense of freedom and are supposed to be more immersive but the basic setup of "huge map with teeny-tiny symbols for villages and caves" more often than not feel tedious and unexciting to traverse with very little of substance to explore. I don't expect every game to have an overworld like Xenoblade but if I had to pick I'd rather have a series of connected maps (think Pokémon) or even nodes like Final Fantasy Tactics or Radiant Historia. I've read somewhere that Star Ocean 2 actually has a great overworld with many optional locations right from the start but sadly I can't confirm this because Square-Enix won't put it on PSN.
Anyway, what does JRPG GAF think? Agree? Disagree?
Alternatively: Give me examples of such overworlds that are actually good and why they are good.