I love games that just let me play, play and play and as a result there is no surprise I love games that don't feature long-winded dialogue no matter if that is well or poorly written.
For example, Super Mario Galaxy is a good game but the constant interruptions in between levels and even inside the levels themselves were pretty grating. No surprise that Super Mario 3D World is my favourite 3D Mario game ever. That game dosen't waste your time with any of that nonsense while delivering constant platforming goodness.
Similarly, old 2D Metroid games. Recent discussion surrounding a new Metroid game reminded me of the fact how cool the first few Metroid games were in that respect. The first Metroid Prime was best at this but I was still not a fan of the abundance of text logs you had to get through in order to get some of the history and story of that world. Not only is it tiring delivery it is also making that lore and world way less mysterious. On the other hand, another game of Retro Studios called Donkey Kong Country: Tropical Freeze does this storytelling without any of these logs by sheer extraordinary environmental design - no text or dialogue reading required! Whatever Retro is working on right now I hope they go forth with that approach for their next game.
Maybe people can post some examples of recent times that pull this off well. Note that I'm not advocating that less dialogue is objectively better. It's just a huge preference of mine I've noticed over the years of playing games.
For example, Super Mario Galaxy is a good game but the constant interruptions in between levels and even inside the levels themselves were pretty grating. No surprise that Super Mario 3D World is my favourite 3D Mario game ever. That game dosen't waste your time with any of that nonsense while delivering constant platforming goodness.
Similarly, old 2D Metroid games. Recent discussion surrounding a new Metroid game reminded me of the fact how cool the first few Metroid games were in that respect. The first Metroid Prime was best at this but I was still not a fan of the abundance of text logs you had to get through in order to get some of the history and story of that world. Not only is it tiring delivery it is also making that lore and world way less mysterious. On the other hand, another game of Retro Studios called Donkey Kong Country: Tropical Freeze does this storytelling without any of these logs by sheer extraordinary environmental design - no text or dialogue reading required! Whatever Retro is working on right now I hope they go forth with that approach for their next game.
Maybe people can post some examples of recent times that pull this off well. Note that I'm not advocating that less dialogue is objectively better. It's just a huge preference of mine I've noticed over the years of playing games.