A lot of people on Gaf were wrong about UC4. Glad you've come to see the light, OP.
Don't try Crushing
For real? I doubt it's going to be worse than U1 on Brutal though. Now THAT was something alright. It's like Crushing, just 10x harder. xDOh God, YES. I beat UC2 and UC3 on Crushing (though I had to exploit the AI to beat the final boss in UC2), but UC4 kicked my ass to a degree that I couldn't do it. =(
For real? I doubt it's going to be worse than U1 on Brutal though. Now THAT was something alright. It's like Crushing, just 10x harder. xD
Brutal difficulty is absolutely insane. Most enemies can basically one shot you and you have next to no ammo. Think I died more often in the first 2 levels on Brutal than in my entire Crushing run of U1. The last checkpoint on this ship before you down Navaros is really telling for the whole experience. You only get one shot in 10 tries to even attempt this section. The other 9 tries you die automatically after the QTE. First I thought the game was broken but thanks to Google I found out that you just have to try it often enough. xD Took me 2-3 months to beat the game on that difficulty.Yeah, around Chapter 13 or 14 (I think?), I had to lower the difficulty to hard. The arenas are hard as hell without being able to mark your enemies.
I never tried UC1 on Brutal, so I'll take your word for it. I was able to do UC2 and UC3, but with UC2's final boss, I did the technique whereyou hang from an edge and the boss can't see you, then shot and ambushed him.
This story somehow won the best narrative too last year....god this medium..honestly the villain in this game didn't even do anything wrong. We're supposed to hate Rafe because he's rich and wants some credit for discovering the treasure too? I don't even know what the message of this game is supposed to be, because it's so interchangeable with 3, but at least that had somewhat of an ending that made sense. If you have a narrative where the characters are constantly reminded of the dangers of pursuing greed and obsession maybe don't reward them with that very greed and obsession at the end and make them richer than they were when the narrative starts. If we're talking equilibriums,I think it's the worst because of that. If you're not stopping the bad guy from using the magic treasure to take over the world, why are you even doing anything?
The last two games ending with "eh changed my mind, I don't want the treasure anymore" after murdering thousands was just laughable.
Not to mention the Elena storyline was ruined to tell shoehorned in backstory that breaks the pre existing cannon, so what they replaced the stop the bad guy and Elena stories with isn't any good either.
Like the poster above said, it's half uncharted, half the last of us anf as a result bad at both.
I did enjoy the stealth combat alot though. But the story? Oh man hot garbage.
... I'm going to take quite the guess and and say you're rather young , yes?This story somehow won the best narrative too last year....god this medium..honestly the villain in this game didn't even do anything wrong. We're supposed to hate Rafe because he's rich and wants some credit for discovering the treasure too? I don't even know what the message of this game is supposed to be, because it's so interchangeable with 3, but at least that had somewhat of an ending that made sense. If you have a narrative where the characters are constantly reminded of the dangers of pursuing greed and obsession maybe don't reward them with that very greed and obsession at the end and make them richer than they were when the narrative starts. If we're talking equilibriums,What message am I supposed to glean from that? That if I lie to my partner and get caught she'll forgive me anyway? That I will not be punished in anyway shape or form for my actions? That wealthy people who're literally in the middle of nowhere trying to do their own thing are inherently evil? This story literally has nothing of value to say about greed or obsession. In fact i've actually been playing through it with my partner and she appropriately nicknamed it the privilege simulator after seeing this scene:Nathan Drake starts UC4 with a big house and happy marriage but isn't satisfied because he's a masochistic asshole, the middle of the game is him pursuing greed and yet another obsession, and the new equilibrium is that he has two houses and owns a beach.
You realize that understanding privilege doesn't go away with age right?... I'm going to take quite the guess and and say you're rather young , yes?
Certainly am."Privlage simulator?" Must be a last at parties.
The lack of a supernatural twist does nothing to explain how pirates could've possibly built all of this infrastructure, established a colony with rules and such, and built things like this with the technology present in their century, (not to mention the materials required, the cost of not only placing the statues but hiding them):I enjoyed my time with Uncharted 4 and some of its character story was awesome, but the overall treasure hunting adventure was so stupid.
Maybe it is a version of the sitcom clapping syndrome, but at some point in the game I was fed up with how stupid the treasure hunting part of the adventure was. Oh let us do this weird puzzle to open up this tomb sealed for centuries ....and the bad guys are already inside...great. I guess the other games used a supernatural element to fill in the blanks or maybe it didn't bother me as much until now. I just hated that part of the story .
Brutal difficulty is absolutely insane. Most enemies can basically one shot you and you have next to no ammo. Think I died more often in the first 2 levels on Brutal than in my entire Crushing run of U1. The last checkpoint on this ship before you down Navaros is really telling for the whole experience. You only get one shot in 10 tries to even attempt this section. The other 9 tries you die automatically after the QTE. First I thought the game was broken but thanks to Google I found out that you just have to try it often enough. xD Took me 2-3 months to beat the game on that difficulty.
Currently doing Crushing on U2 and - coming from U1 Brutal - don't find it to be that difficult. Thanks for the tip with Lazarevic. Was already wondering how you can beat him in the higher difficulties since he's already a pain in the ass on Normal. Probably my most hated boss fight ever.
This story somehow won the best narrative too last year....god this medium..honestly the villain in this game didn't even do anything wrong. We're supposed to hate Rafe because he's rich and wants some credit for discovering the treasure too?
People are saying this a lot but did Sam contradict backstory made in the other games or was it just the fact that he was added?
I thought the lack of supernatural was awesome. I mean I didn't dislike it in the three games but that's just it, we've had it for 3 games. It was nice to see a new angle. Like I said in OP. The pirate story was best yet in Uncharted and they really paralleled it well with Nate. I was impressed, especially reading the pirate letters where they missed their loved ones but they were getting the treasure "for them" to make their family better. It plays into Nate quoting "pirates will be pirates" like 10 times throughout the game and we are wondering if Nate will always be the same.
Uncharted 4 has to be the most boring Uncharted game I have played.
I don't know why people love it so much.
The pacing was beyond awful, and there was far too much platforming and 'walking segments'.
I also found the shooting segments to be exceptionally hard when they did appear. It was such a jarring spike in difficulty from having nothing to having everything thrown at your face.
This story somehow won the best narrative too last year....god this medium..honestly the villain in this game didn't even do anything wrong. We're supposed to hate Rafe because he's rich and wants some credit for discovering the treasure too? I don't even know what the message of this game is supposed to be, because it's so interchangeable with 3, but at least that had somewhat of an ending that made sense. If you have a narrative where the characters are constantly reminded of the dangers of pursuing greed and obsession maybe don't reward them with that very greed and obsession at the end and make them richer than they were when the narrative starts. If we're talking equilibriums,What message am I supposed to glean from that? That if I lie to my partner and get caught she'll forgive me anyway? That I will not be punished in anyway shape or form for my actions? That wealthy people who're literally in the middle of nowhere trying to do their own thing are inherently evil? This story literally has nothing of value to say about greed or obsession. In fact i've actually been playing through it with my partner and she appropriately nicknamed it the privilege simulator after seeing this scene:Nathan Drake starts UC4 with a big house and happy marriage but isn't satisfied because he's a masochistic asshole, the middle of the game is him pursuing greed and yet another obsession, and the new equilibrium is that he has two houses and owns a beach.
He did thisNo problem! I thought I could take him, and some times I felt like, "This is the time I'm going to beat him!" but nope, he's a pain in the royal ass on Crushing.
I think you're supposed to hate him because he tries to kill you and he's shady.He sent all his goons to kill you and sent Nadine to kick your ass while in Italy. It's not like he was doing his own thing and you kept trying to kill him. He then takes over Nadine's mercs at the end. He isn't just trying to beat you to the treasure; he's actively trying to end your life. It's not a friendly rivalry.
Again what did he actually do besides kill that guard in that flashback? Rafe's greed gets him killed but that same greed also applies to Nathan and Sam Ss they were obsessed with the same treasure, Sam especially, and both were rewarded for said obsession. It makes no sense narratively. Especially when you consider how Rafe had every right to be pissed about the way he was treated by Sam and to a lesser extent Drake.hahaha this post.
rafe is a villianous fuck
as for nothing to say about greed and obsession
it actually does - the message about greed and obsession is central to uncharted 4. Rafe's greed actually gets him killed. Nadine also walks away from the treasure. Uncharted 4 ends with Nate walking away from this life and starting a new one with Elena.
He did thisafter Sam specifically fucked him over by ditching him and getting the one slice of evidence that would actually progress their search beyond not touching the graveyard after years of searching because a group of 100 or so people never suggested that apparently. By my knowledge, Sam was the one who brought him on in the first place. In fact, when he's searching for evidence, e goes to the same auction, and convinces Nadine to allow him to win it fair and square with his wealth. Like hypothetically, if Sam had stayed and they both found the treasure together like they had planned to while Nathan Drake was off being Nathan Drake. What would rafe be guilty of in that context?
Again what did he actually do besides kill that guard in that flashback? Rafe's greed gets him killed but that same greed also applies to Nathan and Sam Ss they were obsessed with the same treasure, Sam especially, and both were rewarded for said obsession. It makes no sense narratively. Especially when you consider how Rafe had every right to be pissed about the way he was treated by Sam and to a lesser extent Drake.
The lack of a supernatural twist does nothing to explain how pirates could've possibly built all of this infrastructure, established a colony with rules and such, and built things like this with the technology present in their century, (not to mention the materials required, the cost of not only placing the statues but hiding them):
...
I'd have to say, I'm reasonably sure I've watched enough of the History Channel and Discovery channel to believe that something like this could, regardless of likelihood, is actually in theory possible. Gallileo, da Vinci, etc. predate the age of Pirates in the caribbean and could have invented tech like this. The materials? Still possible. The cost, they explained that regardless of whether that was believable.
I agree with you that this place is in open air and could have easily been flown over or discovered. I was joking with a buddy about that. That is just stupid.like I can at least believe that satellites never found those ancient civilizations as they were magical in some form. I appreciate the effort that went into upgrading their rendering tech by a substantial degree, and making combat that actually feels good subpar stealth aside. TLOU had several messages to be gleaned from it's narrative. UC4 really didn't. Unless the message is "don't pursue greed unless you're specifically Nathan Drake."aka the guy who doesn't kill people in cold blood despite snapping at least a few dozen necks and straight up bragged about it by the time that line is uttered by Rafe.. ¬_¬
As far as anything else, I thought it was entertaining enough fluff. Especially for an action movie/game.
Yea but as someone from the outside perspective, nothing of what Rafe did was wrong. They tell but don't show why the Drake brothers have such a hard time working with him. The most they said is that Nate and Rafe didn't get along so Nate went and did UC1-3 while Rafe and Sam were in Scotland. Nate wasn't a reluctant pirate because he goes on to be a thief in UC1-3. Again my issue is that thematically, Rafe gets punished for pursuing the exact same obsession as Nate and to a much larger extent Sam. It also serves to not at all have him be threatening. Even when his perfect hair gets slightly less perfect.To be honest that's why Rafe was kind of interesting. He was just like Nate and Sam but a little darker and a little more ruthless (yes yes besides the fact that we kill tons of people actually playing the game). Nate Talks in Scotland about how Sam has no idea what Rafe was capable of and after they got out of prison he got pretty crazy. But more than any other villain he was level headed and didnt do any insane genocide crap like Lazarevic did. It seemed like Nate Rafe and Sam were all pirates but Nate was becoming a reluctant pirate. and also I don't think it was greed for any of the three of them but obsession with adventure and the chase. What the treasure "proves".
Edit: that's why your thing on rewarding greed may be a little off, but you def make some good points.
I did Brutal on 1-3 and Crushing on 4 is equally frustrating at the end of the game.For real? I doubt it's going to be worse than U1 on Brutal though. Now THAT was something alright. It's like Crushing, just 10x harder. xD
The whole madagascar set piece is definitely their best with locomotion 2nd. The whole UC4 setpiece felt like the first time they were able to make the gameplay aspect of it as great as seeing it all unfold.While I don't doubt that a replay might enhance my appreciation a bit, I have no interest in finding out. Nothing is going to raise my opinion on The dismal combat and I'm never going to care about Sam in what's supposed to be Mate's final chapter. The way the directors approached this project was completely wrong. This is absolutely not the way you end a series.
It feels like UC3 and UC4 were two attempts by different leads to tell a more personal origin story about Drake and make him decide what really matters. While the former suffered from being somewhat derivative, it still fit within the series whereas UC4 does not. The jeep chase through the mud in no way compares to the setpieces from 2 and 3.
There a too many lackluster elements here for any revisited bright spots to redeem it.
I love this post.
Again that's literally the only evil thing he's shown doing and that relative to Nathan Drake who started a prison fight to get access to a closed off section of the prison just an hour beforehand. Who's also been shown to be quite merciless. Like when he pulled that guard down and had no idea whether that dude would actually survive the fall or not. Pulp doesn't mean lack of morals and logic.Did you miss the part in the beginning when he shanks that prison guard in cold blood and turned full psycho?
I also think you're applying morals that are completely out of whack with the pulp tone of the adventure.
Did you play the free co-op update? I think that would appeal to the people who felt the gameplay moments were underwhelming in the main game.Just how some don't understand the hate for this game I can't understand the love. It's a slog to replay..barely any moment to moment fun gameplay just pressing in one direction or another until a cut scene.
The great shooting mechanics are wasted. And why the hell does this game get a pass with everyone for its crates on wheels?
Again that's literally the only evil thing he's shown doing and that relative to Nathan Drake who started a prison fight to get access to a closed off section of the prison just an hour beforehand. Who's also been shown to be quite merciless. Like when he pulled that guard down and had no idea whether that dude would actually survive the fall or not. Pulp doesn't mean lack of morals and logic.
It wasn't even exaggerated realism in the gameplay, he straight up pulls a guard from a ledge while robbing a museum, the dude could've hit the cliff on the way down for all Drake cared. And Rafe is only shown to be unhinged whenever he's being threatened directly. For instance, Sully betting on the cross that he went to get amongst a group of criminals. Hell the next time he talks to Nate after that he straight up says that he'd be up for a race to the treasure but that Nadine is the one who'd rather kill Drake in the first place. He was also goaded into shooting Nate and Sam by Nadine. When he could've easily had Nadine's goons steal it violently. And oh no Nate isn't knocking these dudes out, he's straight up sneaking up and snapping necks. He's as good at that as he is at climbing. If Drake's whole arc is about letting go of the treasure hunting thrill, maybe don't end the story withThere's a such clear tonal and narrative difference between the circumstances that I'm having trouble understanding how you actually take issue with it. A scrappy rogue starting a brawl (a well worn trope), or knocking out a guard in the exaggerated "realism" of a gameplay is not the same equivalence to the villain of the piece murdering someone in cold blood, doing the whole "you wanna get nuts? lets get nuts" thing, and then in every subsequent cutscene is portrayed as unstable and quick to threaten murder. The treasure Nate and Sam are seeking has childhood importance to them, so them dicking over a murdering, psychopathic, rich boy who just wants the thing for self worth by using typical roguish methods like stealing the thing during a criminal auction is some "both sides are the same" nonesense. Obviously they are in the wrong for their part in it, but the moral standard is so clearly dilineated between the parties, and Drake's whole arc is obviously about letting go the treasure hunting thrill seeking whereas Rafe would literally rather murder Drake and die himself than see Drake live.
Oh God, YES. I beat UC2 and UC3 on Crushing (though I had to exploit the AI to beat the final boss in UC2), but UC4 kicked my ass to a degree that I couldn't do it. =(
It wasn't even exaggerated realism in the gameplay, he straight up pulls a guard from a ledge while robbing a museum, the dude could've hit the cliff on the way down for all Drake cared. And Rafe is only shown to be unhinged whenever he's being threatened directly. For instance, Sully betting on the cross that he went to get amongst a group of criminals. Hell the next time he talks to Nate after that he straight up says that he'd be up for a race to the treasure but that Nadine is the one who'd rather kill Drake in the first place. He was also goaded into shooting Nate and Sam by Nadine. When he could've easily had Nadine's goons steal it violently. And oh no Nate isn't knocking these dudes out, he's straight up sneaking up and snapping necks. He's as good at that as he is at climbing. If Drake's whole arc is about letting go of the treasure hunting thrill, maybe don't end the story with"Nathan Drake has become the most famous treasure hunter ever, which is somehow a genetic trait because his daughter is also good at it, and so was his brother, and his mother was also the best, and now lives on a beach"
The only frustrating part in crushing is the exploding mummies.
Other than that , it's quite fun
It wasn't even exaggerated realism in the gameplay, he straight up pulls a guard from a ledge while robbing a museum, the dude could've hit the cliff on the way down for all Drake cared. And Rafe is only shown to be unhinged whenever he's being threatened directly. For instance, Sully betting on the cross that he went to get amongst a group of criminals. Hell the next time he talks to Nate after that he straight up says that he'd be up for a race to the treasure but that Nadine is the one who'd rather kill Drake in the first place. He was also goaded into shooting Nate and Sam by Nadine. When he could've easily had Nadine's goons steal it violently. And oh no Nate isn't knocking these dudes out, he's straight up sneaking up and snapping necks. He's as good at that as he is at climbing. If Drake's whole arc is about letting go of the treasure hunting thrill, maybe don't end the story with"Nathan Drake has become the most famous treasure hunter ever, which is somehow a genetic trait because his daughter is also good at it, and so was his brother, and his mother was also the best, and now lives on a beach"