22:22:22
NO PAIN TRANCE CONTINUE
How does Death Stranding have good gameplay? That's a hard "no" from me
How doesn't it?
How does Death Stranding have good gameplay? That's a hard "no" from me
Control is not a game I would discribe as "niche", games like Ace Attorney or Shin Megami Tensei are niche, these games will never ever get nominated in mainstream GOTY shows no matter how good they are because these shows are targeting your average person.Control barely sold any copies at launch, and was nominates though. The real thing is that the people doing the voting just want to fit in with their peers, so they all go along with the same mindset. Winners every year are quite predictable.
I guess if you really get off on walking forward, while holding L2&R2, then yeah, it nails it.How doesn't it?
Didn't say it was "niche". I said it didn't sell well at launch, because it didn'tControl is not a game I would discribe as "niche", games like Ace Attorney or Shin Megami Tensei are niche, these games will never ever get nominated in mainstream GOTY shows no matter how good they arebecause these shows are targeting your average person.
Sure, but game like Controls has good chance of getting nominated because it mass appeal compare to nitche games.Didn't say it was "niche". I said it didn't sell well at launch, because it didn't
Aquaplaning is not a huge fucking thing. Snow has been in a billion car games. Stunts have been in a billion car games. You are making waaaaaaaaaaaaay too much out of good but small changes. These things you are talking about, opening up the map, are not the gameplay. That's the level. Forza Horizon has made good changes, but it's not some mind-blowing award-winning changes.
The original TLOU was more of a cover shooter, Joel was more slow-paced, the sequel changed Ellie's movement, gave her the ability to scale surfaces quickly and dash, and added new melee attacks and faster-moving, smarter, and more agile enemies, the result is faster and different playing game. It's still similar to the first, but there are clearly different things going on in the gameplay.
The core gameplay of Forza Horizon and the racers it's built upon haven't changed in 20 years. The changes in racing games have been more about the tracks and presentation, and how arcade or sim they go, but it's extremely difficult to change driving gameplay, there are very clear parameters to what a car is and how it drives, only so much you can do with it.
What is the new surface in Horizon 5?You are downplaying the mechanics of different surfaces because you don’t care about driving games. People who are into Dirt Rally will tell you that driving on slush and ice in the alps might as well be a different game than driving on dry gravel in New England. It will take dozens of hours to learn a new surface.
What is the new surface in Horizon 5?
Again, you are overexaggerating and using nonsensical examples.How you gonna say this "But I can't think of any third-person action game that plays exactly like TLOU 2, even though the first was is similar." and than say this "So in Forza and other driving games, the gameplay is moving forward, breaking and sliding, and stuff like that, which is extremely difficult to change when all you have to work with is a car" Its like me saying in TLOU 2 you go behind cover and shoot people like all the other 3d person games. You think that all the racing games have samey gameplay mechanics and are limited in what can differ. Do you think that The Crew has same gameplay as Forza Horizon or Burnout? So if i say that Metal Gear Solid 5 plays the same as TLOU 2 because they both are 3d person action games where you can shoot, take cover and lay on the ground and crouch. Cuz they use the same buttons for the same actions just have different animations so they are playing the same. This is untrue for Forza and its untrue for TLOU because both of them play different than any other game in there genre. And a well received franchise doesn't need to change there well received gameplay mechanics all the time, why do you need to change something that already works soo well.
Again, you are overexaggerating and using nonsensical examples.
We are talking about the difference between Horizon 3, 4, and 5, not completely different racing franchises.
Look at all the Horizon games and look at how little they changed in the gameplay, it's all about world design, setting, campaign progression, and stuff like that, not gameplay changes to the racing mechanics, and that is because it's not that easy to change racing gameplay without completely changing the game.
And I haven't said they need to change gameplay, I said it's similar to what came before.
Horizon series has beeen different with every game, new modes, bigger maps, only thing thats kept the same is driving to eventsother could ask if far cry 6 was strongly criticized for being same since far cry 3 will horizon 5 get same treatment ? ;d
In that sense, shooters are also just walking forward while occasionally pressing R2 and reload buttonI guess if you really get off on walking forward, while holding L2&R2, then yeah, it nails it.
I think DS has awful gameplay
You actually need to aim at things though. Have you played DS? Because it's the most brain dead gameplay I've ever seen.In that sense, shooters are also just walking forward while occasionally pressing R2 and reload button
I have showed you different type of gameplay elements added in the newer Forza's but you keep ignoring them and downplaying them. And you where the one that was generalising gameplay in all racing games with your moving forward braking and slidin comment. Yet when i do the same for TLOU you say that im over exaggerating and use nonsensical examples.Again, you are overexaggerating and using nonsensical examples.
We are talking about the difference between Horizon 3, 4, and 5, not completely different racing franchises.
Look at all the Horizon games and look at how little they changed in the gameplay, it's all about world design, setting, campaign progression, and stuff like that, not gameplay changes to the racing mechanics, and that is because it's not that easy to change racing gameplay without completely changing the game.
And I haven't said they need to change gameplay, I said it's similar to what came before.
I did, and its nowhere just about "walking forward". Theres loads of planning ahead, choosing the right equipment based on the terrain, tense moments... heck, theres even shooting too. Its a far more complex game than random pew pew shooty shooty you'll find in the marketYou actually need to aim at things though. Have you played DS? Because it's the most brain dead gameplay I've ever seen.
Say the one with a car in the avatarYep, it's a joke. Forza Horizon 1 should have been GOTY in 2012 and Horizon 3 in 2016. I won't let anyone tell me otherwise.
I did, you only mention a part of the walking mechanics. The game has multiple vehicles, means of transportation like zip lines, multiple weapons for ranged, and melee combat, and for human and non human enemies.You actually need to aim at things though. Have you played DS? Because it's the most brain dead gameplay I've ever seen.
It has the best innovatime and interesting gameplay in years.How does Death Stranding have good gameplay? That's a hard "no" from me
That's exactly like saying a racing game is holding R2. cmon you are ignorantI guess if you really get off on walking forward, while holding L2&R2, then yeah, it nails it.
I think DS has awful gameplay
Done. Controls quite decently actuallynext step will be beamng with a mouse
More interesting than slowly crawling through a loading screen then fighting enemies for the 80th timeBoring gameplay
So are most goty nominees and winners, thus no issues hereBecause racers are boring.
I'm sorry but that kind of BS argument, I personally consider FPS combat boring, does that mean it doesn't deserve to be in GOTY?Because racers are boring.
I'm sorry but that kind of BS argument, I personally consider FPS combat boring, does that mean it doesn't deserve to be in GOTY?
Very true. No matter what game wins, in the end it’s not gonna change what game I enjoyed the most that year.Why do you put so much stock in the GOtY provided by random sites/users? The only thing that matters is your own personal GotY.
Very true. No matter what game wins, in the end it’s not gonna change what game I enjoyed the most that year.
Yep. Wish more people understood this.
Fps are boring too.I'm sorry but that kind of BS argument, I personally consider FPS combat boring, does that mean it doesn't deserve to be in GOTY?
the issue is, developers go after awards for prestige and better sales, and if shitty watered down games that look nice win regularly, what will happen is more and more devs and publishers will make shitty watered down games that look nice.
it's the equivalent of the so called Oscar Bait movies that go for predictable shit that worked in years before in order to release a movie that gains a big PR boost for winning Oscars.
all is boring, fun an illusion of the mind, entertainment's but a scamFps are boring too.
Sure, but game like Controls has good chance of getting nominated because it mass appeal compare to nitche games.
Gameplay in shooters boils down to shooting and reloading by that logicBecause gameplay in racing games boils down to accelerating and breaking. Changing gears ocasionaly when playing Manual.
Because gameplay in racing games boils down to accelerating and breaking. Changing gears ocasionaly when playing Manual.
"Oh but the detail inside the cars, the environments and etc."
Still, you'll have pretty much the same experience with Forza Horizon 3/4/5 gameplay wise
With Burnout at least you could takedown cars, making it the best racing game experience imo
Blur was underrated too
Because shooting guns at enemies aren't static concepts apparentlyAgreed.
Static concepts like this need to do something pretty revolutionary to win such awards. Thus far, Mario Kart and GT seem to be the only racing series to get that award.
Nah.Gameplay in shooters boils down to shooting and reloading by that logic
Because gameplay in racing games boils down to accelerating and breaking. Changing gears ocasionaly when playing Manual.
"Oh but the detail inside the cars, the environments and etc."
Still, you'll have pretty much the same experience with Forza Horizon 3/4/5 gameplay wise
With Burnout at least you could takedown cars, making it the best racing game experience imo
Blur was underrated too
Because shooting guns at enemies aren't static concepts apparently
Oh my, it is too broad isn't it?Well....they are not.
That is something that can differ greatly.
Saying someone is shooting a gun in a game is just too broad.
ftfyNah.
Racers offer different experiences. Different cars with different feels. Setpieces. Wallrun, drift, jump and other mobility options. Guns.
Even the most basic ones you'll use at least 6 buttons: accelerate, break, turn left, turn right, handbreak, Nitro/boost whatever
And in shooting games you just shoot. You are always shooting.
Racers are 360°, especially in multiplayer. You dont know what opponents will do, so its much more dynamic.