LMNO
There is a very strange schism between consumer purchasing motivations and eventual actions. People feel short games are poor value, despite people not completing games of the standard length. LMNO's cancellation was fueled by many things, but primarily, the intent to create a short but highly replayable and fluid experience was considered to be difficult to market. I think not only would the game have potentially been enjoyable, I think if it had been successful, it would have set an important precedent that would have helped the industry obtain greater saturation.