lunchwithyuzo
Banned
Well, that's what I remembered offhand, but I could certainly be wrong. What are the numbers then?Spiegel said:
Well, that's what I remembered offhand, but I could certainly be wrong. What are the numbers then?Spiegel said:
M3d10n said:My point is that games made out of reused assets have limited potential compared to fully original games. Pilotwings does get called out a lot for lifting a significant amount of assets from Wii Sports Resort.
I'm also not saying these games are bad or inherently inferior, but they lose some of their perceived value. RE: Mercenaries 3D is a good example of this.
I'd say it's "less" of an original game, because its existence depends on having a "bigger brother" elsewhere which had a much bigger budget. But Uncharted in particular is a bad example: it's a Sony first, which are known to have much more leeway in terms of budget than 3rd parties.
M3d10n said:The use of low color depth wasn't much due to memory: the PSP could actually render faster at 16bpp. I believe the GPU clock is tied to the CPU clock, so you get faster rendering when you overclock the system.
plagiarize said:there are also rumours saying Sony have halved the main ram to 256 MB which is why i listed both.
even so, it's still less of a difference. if you want to add Vram, the PSP had 4 MBs of that, I believe. which would make the DS to PSP 9 times more memory.
agreed. it's a fairly big problem this gen. if the PS3 had twice the ram, say, even if the 360 had twice the ram i think the PS3 would really show what it can do. i dread to think what the 360 would be like if Epic hadn't convinced Microsoft to double up from 256 megabytes.staticneuron said:I hope they have more. It would be a shame to have so much power only to limit it by ram, which would no doubt rear its ugly head before the gen is over.
plagiarize said:those games both work on the 1000 model that only has 32 MBs of RAM. another thing to bear in mind is that the DSi didn't use all of it's memory for most games either, only DSi ware, and a very small number of DSi only games used it's full memory. most DS games only use 4 MBs of ram.
at first the PSP processor was software underclocked to save battery life. some games allowed it to be used at the full 333 mhz, but every PSP was capable of running the CPU at 333 mhz though, even the 1000. i think you might be confusing that with the memory thing.
It's too early to really see the OS in action. Early PS3 OS builds had in-game XMB, and we all know what happened there.Mr_Brit said:I wonder why Sony are being so secretive in regard to the specs and the OS. We have less than 6 months till launch and we know practically nothing about the OS.
apana said:One thing you have to give credit to Sony for is to what lengths they are willing to go in order to support their system. They will reach out to third parties a lot, maybe even moneyhat a few things. They spend money investing heavily in first party content even though not all of it is very profitable, and they try to pack as much into the hardware as possible. I think they will put a lot of effort into Vita.
3DS pros
-3D
Vita pros
-You can't play for more than 30 minutes in a row without causing cause headaches, dizziess etc. To do it in 3DS you have to switch off its main feature and sell point.
No different than 3DS 3rd party support, arguably worse. Also will have a higher development for original titles. HD assets can be ported to the 3DS also.-3rd party support : Now there isn't a big learning curve and costs for console developers unlike in PSP. All big game engines already ported really fast and some of them running full featured.
-Touch controls/motion sensor/cameras/GPS/etc : Now the Sony handheld won't lack any controls available in other gaming portable devices, mandatory for mobile phone gaming-like experiences. New casual gamers will embrace it.
-Game content : PSOne, PSP, Minis, PS Suite compatible with PS3 or Android devices, in addition to the Vita games.
-Better PS3 game integration : Getting cross platform HD games with almost the same quality, cross platform multiplayer, savedata, Vita games getting PS3 user generated content, etc.
-2nd analog : Now the shooter market finally will have proper controls in a portable, new hardcore gamers will embrace it.
-Non gaming content : movies, comics, music, etc compatible with PS3.
yurinka said:list
Truth101 said:You say that as if dudebro gamers will embrace a hand-held.
Serenade said:http://i.imgur.com/JFuOz.png[img]
havent updated it since goddess vita was first shown off early this year but if i did... LOL LOL
edit:[URL="http://www.youtube.com/watch?v=tOJ3_PpUKUk"] Click here when you read the PSP2 aka VITA's pro' in my list[/URL][/QUOTE]
hey man that's not funny
[spoiler]people died[/spoiler]
not on Gaf there isnt. They need a clear winner and loser.AnnSwag said:I actually believe that there's room for both handheld but, once again, it depends on "word of mouth" and the titles on the platform.
I knew it! Why it wasn't reported anywhere, though?M3d10n said:Not in 3D, but when you turn the 3D off in SSFIV (using the slider, not the options menu) the game enables an almost bullshot-level 2X FSAA at 30fps. It has been reported that RE:Mercenaries and RE:Revelations work the same way.
You could also argue that the sky is red with green polka dots. Wont win either argument however.Truth101 said:No different than 3DS 3rd party support, arguably worse.
Super Street Fighter 4 3D is a port(a downgraded port)Truth101 said:This is going to basically amount to ports.
Ummm... people said the EXACT SAME THING about the PSP.NEO0MJ said:Pretty sure they'll be excited for it at first, after all:
"finally a real handheld for the hardcore!"
But they'll drop it within a year or two.
Truth101 said:You say that as if dudebro gamers will embrace a hand-held.
Eh? Are you claiming that Vita has much better third party support?Xiaoki said:You could also argue that the sky is red with green polka dots. Wont win either argument however.
A.KU.MU said:Will history repeat itself?
No!