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IGN Ranks Every Halo Map

I don't know why but Coagulation(We call it Congratulations! like the old SNES games when you beat them) was and still is my all time favorite map. I played it to death with my cousins back in the day, splitscreen.
 
personally speaking Guardian is my #1 Halo map. it had all the good spots from Lockout but the flow of the map was always quicker than Lockout. add in the equipment from Halo 3 and it got real wild in lone wolves or team slayer matches. my other favorite map is Hang Em High, just fun, plain, geometry that allowed for great matches.
 

Karl2177

Member
I'm not sure where IGN is getting 110 from if they are including the occupied Forge shipping maps. I have 106 default maps, plus 10 occupied Forge shipping maps.

Code:
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|      Map Name      |        Game        | #   |
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| Battle Creek       | Halo: CE           | 1   |
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| Sidewinder         | Halo: CE           | 2   |
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| Damnation          | Halo: CE           | 3   |
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| Rat Race           | Halo: CE           | 4   |
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| Prisoner           | Halo: CE           | 5   |
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| Hang 'Em High      | Halo: CE           | 6   |
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| Chill Out          | Halo: CE           | 7   |
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| Derelict           | Halo: CE           | 8   |
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| Boarding Action    | Halo: CE           | 9   |
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| Chiron TL-34       | Halo: CE           | 10  |
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| Blood Gulch        | Halo: CE           | 11  |
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| Wizard             | Halo: CE           | 12  |
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| Longest            | Halo: CE           | 13  |
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| Death Island       | Halo: PC           | 14  |
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| Danger Canyon      | Halo: PC           | 15  |
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| Infinity           | Halo: PC           | 16  |
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| Timberland         | Halo: PC           | 17  |
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| Ice Fields         | Halo: PC           | 18  |
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| Gephyrophobia      | Halo: PC           | 19  |
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| Lockout            | Halo 2             | 20  |
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| Ascension          | Halo 2             | 21  |
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| Midship            | Halo 2             | 22  |
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| Ivory Tower        | Halo 2             | 23  |
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| Beaver Creek       | Halo 2             | 24  |
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| Burial Mounds      | Halo 2             | 25  |
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| Colossus           | Halo 2             | 26  |
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| Zanzibar           | Halo 2             | 27  |
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| Coagulation        | Halo 2             | 28  |
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| Headlong           | Halo 2             | 29  |
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| Waterworks         | Halo 2             | 30  |
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| Foundation         | Halo 2             | 31  |
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| Containment        | Halo 2             | 32  |
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| Warlock            | Halo 2             | 33  |
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| Sanctuary          | Halo 2             | 34  |
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| Turf               | Halo 2             | 35  |
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| Backwash           | Halo 2             | 36  |
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| Elongation         | Halo 2             | 37  |
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| Gemini             | Halo 2             | 38  |
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| Relic              | Halo 2             | 39  |
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| Terminal           | Halo 2             | 40  |
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| Desolation         | Halo 2             | 41  |
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| Tombstone          | Halo 2             | 42  |
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| District           | Halo 2: Vista      | 43  |
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| Uplift             | Halo 2: Vista      | 44  |
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| Construct          | Halo 3             | 45  |
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| Epitaph            | Halo 3             | 46  |
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| Guardian           | Halo 3             | 47  |
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| High Ground        | Halo 3             | 48  |
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| Isolation          | Halo 3             | 49  |
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| Last Resort        | Halo 3             | 50  |
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| Narrows            | Halo 3             | 51  |
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| Sandtrap           | Halo 3             | 52  |
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| Snowbound          | Halo 3             | 53  |
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| The Pit            | Halo 3             | 54  |
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| Valhalla           | Halo 3             | 55  |
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| Rat's Nest         | Halo 3             | 56  |
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| Standoff           | Halo 3             | 57  |
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| Avalanche          | Halo 3             | 58  |
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| Blackout           | Halo 3             | 59  |
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| Ghost Town         | Halo 3             | 60  |
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| Cold Storage       | Halo 3             | 61  |
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| Assembly           | Halo 3             | 62  |
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| Orbital            | Halo 3             | 63  |
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| Citadel            | Halo 3             | 64  |
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| Heretic            | Halo 3             | 65  |
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| Longshore          | Halo 3             | 66  |
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| Boardwalk          | Halo: Reach        | 67  |
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| Boneyard           | Halo: Reach        | 68  |
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| Countdown          | Halo: Reach        | 69  |
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| Powerhouse         | Halo: Reach        | 70  |
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| Reflection         | Halo: Reach        | 71  |
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| Spire              | Halo: Reach        | 72  |
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| Sword Base         | Halo: Reach        | 73  |
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| Zealot             | Halo: Reach        | 74  |
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| Anchor 9           | Halo: Reach        | 75  |
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| Breakpoint         | Halo: Reach        | 76  |
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| Tempest            | Halo: Reach        | 77  |
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| Condemned          | Halo: Reach        | 78  |
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| Highlands          | Halo: Reach        | 79  |
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| Penance            | Halo: CEA          | 80  |
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| Battle Canyon      | Halo: CEA          | 81  |
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| High Noon          | Halo: CEA          | 82  |
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| Ridgeline          | Halo: CEA          | 83  |
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| Solitary           | Halo: CEA          | 84  |
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| Breakneck          | Halo: CEA          | 85  |
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| Abandon            | Halo 4             | 86  |
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| Adrift             | Halo 4             | 87  |
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| Complex            | Halo 4             | 88  |
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| Exile              | Halo 4             | 89  |
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| Haven              | Halo 4             | 90  |
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| Longbow            | Halo 4             | 91  |
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| Meltdown           | Halo 4             | 92  |
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| Ragnarok           | Halo 4             | 93  |
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| Solace             | Halo 4             | 94  |
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| Vortex             | Halo 4             | 95  |
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| Wreckage           | Halo 4             | 96  |
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| Harvest            | Halo 4             | 97  |
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| Shatter            | Halo 4             | 98  |
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| Monolith           | Halo 4             | 99  |
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| Skyline            | Halo 4             | 100 |
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| Landfall           | Halo 4             | 101 |
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| Daybreak           | Halo 4             | 102 |
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| Outcast            | Halo 4             | 103 |
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| Perdition          | Halo 4             | 104 |
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| Pitfall            | Halo 4             | 105 |
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| Vertigo            | Halo 4             | 106 |
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| Sandbox: Sandbox   | Halo 3             | 107 |
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| Foundry: Foundry   | Halo 3             | 108 |
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| FW: Asylum         | Halo: Reach        | 109 |
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| FW: Hemorrhage     | Halo: Reach        | 110 |
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| FW: Paradiso       | Halo: Reach        | 111 |
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| FW: Pinnacle       | Halo: Reach	  | 112 |
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| FW: The Cage       | Halo: Reach        | 113 |
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| Impact: Relay      | Halo 4             | 114 |
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| Erosion: Ascent    | Halo 4             | 115 |
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| Ravine: Settler    | Halo 4             | 116 |
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Striker

Member
Edit: Come on, they can say what they want. After playing them abortions and destinys, do you think that is true? Do any maps in reach feel like maps from the previous halos? Or they were designed with a specific gametype or purpose??
I know Zealot is a map designed for both 2-flag, and can do both 2-bomb and Neutral Bomb fairly well too. It is a design similar to Derelict from Halo CE and Desolation from Halo 2. I think it's a fairly solid map, although the space gimmick was never really necessary. Like the attic spawns in The Pit, it hurts the gameplay more than helping it. The MLG variants for both maps did the smart thing and blocked off access to both.

Making Halo maps based on gametypes kind of died after Halo 2. There's no possible way you can look at maps like Snowbound, Isolation, and Epitaph and find any gametype remotely fun or balanced. Sandtrap using the Elephants was an interesting new idea, but not done well enough, I think. A better map design may have saved that, but oh well. Construct was another bad one. Far too many lifts and one long ramp to get from the bottom portion of the map to the top turned out to be really terrible, shockingly enough.
 

mcrommert

Banned
Rather important in all this...Halo Reach had really terrible maps with perhaps the exception of sword base...but halo 4 has one of the best maps ever despite some issues with the game....Haven

Excellently balanced and with great sight lines
 

Karl2177

Member
It looks like they aren't including the Anniversary map pack for Reach. I think this is odd, since they are including maps like Asylum and Pinnacle, which were closer to their originals than the Anniversary maps.
 
Ah I can't remember how it was like for Invasion. I only have BTB memories of it. I like the concept of there being a big tower as the main structure, but everything outside of that felt so slow and uninteresting.
 
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