Panajev2001a said:Also, just because Nintendo invested in a firm specialized in motion sensing hardware and applications and was able to make rumble work with their motion sensing apparatus does not mean the technology Sony came up with so far works perfectly with rumble motors.
Still, I fail to see how they could not block via software the rumble when games that use motion sensing features are inserted.
Still, if many developers insert motion sensing features then it would make it so that you could forget having rumble in the first place...
I think you'd have to have your Sony blinders tied to your head to believe, even for a second, Sony's ridiculous excuse about the technologies not being compatible. They could've used a million more reasons that actually made sense (i.e. drains too much battery when included with bluetooth + tilt sensing, etc), but the technologies not being "compatible" is a flat-out lie.
Furthermore, I think the two technologies would actually complement eachother. Rumble could actually affect your ability to tilt, which would affect gameplay. For example, if you get hit by an enemy missle in warhawk, it rumbles the controller, which would consequently cause your ship to shake and lose course for a second. In that case, controlling your controller literally becomes part of gameplay. I think you could come up with several scenarios like that, or if its a problem, you could disable rumble or tilt ingame to appropriately handle what you want to do.
Kaching said:No, I'm saying I doubt that Sony is in any mood to work with Immersion, regardless of what deal they may make after the settlement.
exactly, which is an extremely childish course of action for a corporation to take. They should do what is best for them and their product line, accept their defeat and move on.