Aokage said:
Folks. Yes, these are almost certainly mockups. Yes, they almost certainly represent a pitch to convince management to fund a project.
But they are not for a Wii game, unless said game uses the Classic Controller exclusively. The gameplay descriptions specifically mention a "right stick", and the only other controls mentioned are buttons. No allusion to waggle whatsoever.
If they were supposed to represent a Wii game, it would have to be pre-rendered if Project Aces expects to get visuals anywhere near this level of fidelity. If so,
While it's easier to go multiplatform on PS3 and X360, and do Wii-specific stuff, there already have been multiplatform games that have ended up on the Wii. I do think that these concepts were made with PS3 or X360 in mind. Most likely PS3, but I wouldn't rule out multiplatform on X360 as well, and a distant possibility for Wii (severely downgraded and possibly without waggle functionality, or tacked on)
- Why do they not look as good as one would expect pre-rendered FMV from Namco to look?
It's a mockup? Albeit a very pretty mockup if you ask me.
- Why would a team known for making realtime games with exceptionally high-level tech suddenly make an FMV game?
- Why are the gameplay descriptions totally incompatible with a streaming FMV game?
- Why does a confirmed realtime model from Ace Combat 6 show up in one of the shots?
If there's a version for Wii (I'm not suggesting these are Wii only!), then heavily downgraded. I don't think it's an FMV game either.
- Why would said team create a next-gen Xbox 360 game, then abandon all their pricey development tools/software and newly-acquired knowhow to make a Wii game?
Namco has other teams with Wii tools. Multiplatform versions are often spread amongst other teams.
- Why is there extremely small on-screen text that would be totally illegible at 480p?
Yet again, because it's a mockup. The HUD/GUI is usually one of the last things to be finalized during game development, and concept art does not dictate what it has to end up as. Besides, even if these are PS3/X360 only games, then they better still have legible text in 480p mode. Still too many people with SDTVs only, and if you're gonna support 480p (as all PS3/X360 games are required to), you might as well do it right, no?