DrGAKMAN said:Hey you're probably right, but why are they hiding the platform then?
So that they can cause another meltdown.
Nice to see gamers arguing over who gets the QTE games. Next up PS3 fans demand Layton and PW for PS3.
DrGAKMAN said:Hey you're probably right, but why are they hiding the platform then?
DrGAKMAN said:Hey you're probably right, but why are they hiding the platform then?
Linkup said:So that they can cause another meltdown.
Nice to see gamers arguing over who gets the QTE games. Next up PS3 fans demand Layton and PW for PS3.
Aokage said:I very much doubt these are QTE/Laserdisc games. The HUDs show life bars, maps, items. The Second image also makes reference to controlling your POV with the "right stick"...which sort of throws a damper on both the Wii and pre-rendered theories.
Aokage said:I very much doubt these are QTE/Laserdisc games. The HUDs show life bars, maps, items. The Second image also makes reference to controlling your POV with the "right stick"...which sort of throws a damper on both the Wii and pre-rendered theories.
ethelred said:Hey, I love adventure games. I think this looks and sounds great, regardless of which platform it ends up on. I really don't think anything about it indicates that it could be for Wii, though, like some are hoping.
Yet the evidence of any 'real' gameplay could suggest such a thing. ADVs can have life bars, maps and items as well, but they're used to support the story instead of a device for gameplay.Aokage said:I very much doubt these are QTE/Laserdisc games. The HUDs show life bars, maps, items. The Second image also makes reference to controlling your POV with the "right stick"...which sort of throws a damper on both the Wii and pre-rendered theories.
Aokage said:I very much doubt these are QTE/Laserdisc games. The HUDs show life bars, maps, items. The Second image also makes reference to controlling your POV with the "right stick"...which sort of throws a damper on both the Wii and pre-rendered theories.
Linkup said:So you think this is realtime stuff or what? I thought it was just target renders.
Son of Godzilla said:It's prolly for Wii. PS3 and 360 don't need anymore QTE games, they've got FFXIII.
But really, I originally thought they were just Wii games benefitting from the fact that the system theoretically is capable of RE4 graphics and generous magazine luster.
Isn't that a bit cloying? I mean if its that's what next-gen needs, cue the puppy stomping in all future games.Moz La Punk said:You know what I found really next gen? The pic of the girl (you just kissed in the concept art) holding a gun against her head. We need to feel more emotion with games.
HyperZone<3 said:Isn't that a bit cloying? I mean if its that's what next-gen needs, cue the puppy stomping in all future games.
Sho Nuff said:Internal mockups for sure. Famitsu doesn't use sketch concept art in their layouts ever.
Cool mockups though, I'd like to see Namco attempt another BREAKDOWN.
snorggy said:if these games are in fact all pre-rendered choose your own adventure style games, i would guess that they would be for PS3... blu-ray clearly has the disc storage advantage for that type of thing...
that being said, it sends a pretty bad message if your $600 system is only playing an interactive movie and not rendering this stuff in real time... i dunno..
april fools.
Takuhi said:Please stop suggesting these are April Fools jokes. If you have the skills to not just beautifully render three amazing-looking games but to also develop new mechanics for each, and you put those skills towards nothing more than April Fools jokes that aren't even funny because they involve new IPs, then the joke is on you.
I've been reading through them, and these are NOT INTENDED TO BE PRE-RENDERED QTE GAMES. (Well, OK CHAIN LIM!T sort of is.)
BRAVE ARMS
Brave Arms is a 3rd person adventure in which you seemingly have no ranged weapons, so you attack by getting in close and fighting at ultra-close range with context-sensitive attacks. You can see a "guide line" of your enemies' attacks that tells you what they're about to do and if you react with proper timing you can counter it by pressing the Juggle Button at the instant it would hit you. So it's about getting in close, then it becomes a context-sensitive fighter. It sounds quite similar to Cipher Complex, actually.
CHAIN LIM!T
CHAIN LIM!T uses the Target Link system, which is SORT of similar to QTE, but far more advanced. It looks like you use the two sticks; the left stick chooses areas you can interact with in the environment while the right chooses your action. In the middle shot of the first page, the guy is choosing "Bite" and the tape on his girl's pants. But he could choose to throw some other object or combine two other objects or whatever. Not exactly a linear QTE sort of thing. In the airplane engine thing, we're seeing three scenarios. One where it looks like he dodges a falling box that hits the guy holding his legs, one where he messes up and dies, and one where he selects "remove" while targeting his own belt to drop his pants along with the guy holding them. So theoretically, you can choose any option at any target point, giving you 20+ possible actions. So instead of simple QTE multiple choice, you can combine your options in creative ways.
SECOND
Second is an investigation/adventure game with multiple game modes. One is exploration, one is shooting, and one is selecting voice responses in realtime, which is very similar to Indigo Prophecy. The modes can happen on top of each other, so you can have gun shooting while choosing voice responses. So in the shooting scene they show, you can either blow the target away with your gun (by physically doing it, not selecting it as an option), or try and negotiate with him by selecting your dialogue. You can always change the camera with the right stick, and the options/voice commands change based on what you're facing.
Maybe not revolutionary, but these are three original ideas, and they're actually pretty good. How often do you get to see video game pitches? (Assuming that's what these are) I am thoroughly fascinated by this... This is way more interesting than the Ubisoft leak/hack of last year.
YES! With less wonky controls and all-around better execution, please.Sho Nuff said:Cool mockups though, I'd like to see Namco attempt another BREAKDOWN.
Takuhi said:Please stop suggesting these are April Fools jokes. If you have the skills to not just beautifully render three amazing-looking games but to also develop new mechanics for each, and you put those skills towards nothing more than April Fools jokes that aren't even funny because they involve new IPs, then the joke is on you.
I've been reading through them, and these are NOT INTENDED TO BE PRE-RENDERED QTE GAMES. (Well, OK CHAIN LIM!T sort of is.)
BRAVE ARMS
Brave Arms is a 3rd person adventure in which you seemingly have no ranged weapons, so you attack by getting in close and fighting at ultra-close range with context-sensitive attacks. You can see a "guide line" of your enemies' attacks that tells you what they're about to do and if you react with proper timing you can counter it by pressing the Juggle Button at the instant it would hit you. So it's about getting in close, then it becomes a context-sensitive fighter. It sounds quite similar to Cipher Complex, actually.
CHAIN LIM!T
CHAIN LIM!T uses the Target Link system, which is SORT of similar to QTE, but far more advanced. It looks like you use the two sticks; the left stick chooses areas you can interact with in the environment while the right chooses your action. In the middle shot of the first page, the guy is choosing "Bite" and the tape on his girl's pants. But he could choose to throw some other object or combine two other objects or whatever. Not exactly a linear QTE sort of thing. In the airplane engine thing, we're seeing three scenarios. One where it looks like he dodges a falling box that hits the guy holding his legs, one where he messes up and dies, and one where he selects "remove" while targeting his own belt to drop his pants along with the guy holding them. So theoretically, you can choose any option at any target point, giving you 20+ possible actions. So instead of simple QTE multiple choice, you can combine your options in creative ways.
SECOND
Second is an investigation/adventure game with multiple game modes. One is exploration, one is shooting, and one is selecting voice responses in realtime, which is very similar to Indigo Prophecy. The modes can happen on top of each other, so you can have gun shooting while choosing voice responses. So in the shooting scene they show, you can either blow the target away with your gun (by physically doing it, not selecting it as an option), or try and negotiate with him by selecting your dialogue. You can always change the camera with the right stick, and the options/voice commands change based on what you're facing.
Maybe not revolutionary, but these are three original ideas, and they're actually pretty good. How often do you get to see video game pitches? (Assuming that's what these are) I am thoroughly fascinated by this... This is way more interesting than the Ubisoft leak/hack of last year.
DCharlie said:i wonder if it's April soon - something about april, i can't remember what though....
kamikaze said:japanese do april fools stuff, too? or is it just more of an internet holiday?
Takuhi said:I've been reading through them, and these are NOT INTENDED TO BE PRE-RENDERED QTE GAMES. (Well, OK CHAIN LIM!T sort of is.)
Takuhi said:Maybe not revolutionary, but these are three original ideas, and they're actually pretty good. How often do you get to see video game pitches? (Assuming that's what these are) I am thoroughly fascinated by this... This is way more interesting than the Ubisoft leak/hack of last year.
Aokage said:Nice summaries! I'm also completely fascinated by this. I'm totally convinced now that these represent leaked pitches for Project Aces' next game, now that development on AC6 is wrapping up. They were probably made for marketing, hence the faux-Famitsu layouts.
With the amount of money games cost to make this gen, I wouldn't be surprised if virtually every game required a pitch this extravagant to convince the suits to drop cash, especially if it was an adventure game from a team that spent 10+ years making shooters.
I just hope Project Aces does get to make their adventure game. I'd take any of the three with a smile on my face
Jonnyram said:Irem's April Fools are unrivalled
My Arms Your Hearse said:Impossibly gorgeous?
I'm missing something I guess.
Dude, it's Nick Rox. Total Halverson school of Gamefan love for hyperbolic adjectives. Not a slam, mind you...just a style. It does looks sweet, though.My Arms Your Hearse said:Impossibly gorgeous?
I'm missing something I guess.
Kurosaki Ichigo said:So Namco just turned from failing at next-gen to next-gen gods? :lol