I'm both pleased and disappointed with Exanima. The latter because I learned after the fact that it's actually a stand-alone prelude to a larger project that's still in development. And the actual dungeon crawling is kind of bare bones. Environments are samey, and of course being Early Access, it's lacking in other areas
But god damn, the combat. It's physics based, and while at times it feels more like pulling a puppet around rather than controlling a person, when you get a rhythm down and are in the heat of fight, it's so so satisfying. There's an arena mode that's very helpful in learning the ins and outs of the combat, and that's all I've been playing.
It's so much fun. It feels desperate and realistic. Attacks have weight and force behind them, and blows and misses will throw you off balance. Bodies and blades get tangled up and pushed around. It's Demons Souls' "Don't use broadswords or pole-arms in a narrow corridor" logic expanded with realistic physics. It's Mount and Blade directional combat, but 100x's better.