Trying to come up with a new kind of competitive FPS game, yeah -- so, still a competitive FPS, but not arena shooter, not CoD-like, etc
The biggest thing that sets it apart is the movement -- you pilot a very agile spidermech in zero gravity with pockets of gravity in indoor areas and special magnetic surfaces, but you can also get going really fast to where it's almost a racing hybrid (even have time trial racing mode with online leaderboards).
Building around this fast movement system, I've made a custom variant of CTF. As you capture enemy flags, it progresses farther into their base so different areas of the map are utilized as the match continues and tensions escalate. There's also some additional mechanics since it's not based on how many times you cap the flag, but instead how much the flags are worth (there's team healthbars at top). If you stick around the enemy flag stand with their flag, it'll soak up more points and be worth more if you cap it. Final flag is a bit different, you have to defend the point as you deposit the points so the enemy has one last chance to make a comeback. Lots more small details -- need to make a video that explains it all.
On top of all that, I want it to have interesting weapons/equipment that'd make it stand up to other games alone. Want it to be more than pointing and shooting.
Stupid of me to take this on as a solo dev but I'd basically decided I was done with indie dev and wanted to give it one last go with my dream game before getting a real job
have a new website up at
http://armsoftelos.com