Please write some impressions. Might wait with a purchase if I know someone else got it and write something up.
But that video doesnt show ANYTHING. I know Dungeons wasnt a Dungeon Keeper, but I guess I am just trying to say that what you see in the video is as far away from Dungeon Keepers as it is from Dungeons, other than the graphics maybe
Its a tech demo, and I dont get why so many people seem to be so hot for this game, because the tech demo doesnt prove anything. The only thing it shows was that those little gnomes can hack walls,but as far as gameplay goes, you could do the same thing in Dungeons. Again, I am not saying that Dungeons is a good DK clone (because it isnt), but I dont see how this game looks promising either
Yep. Havent fired it up in a long time, but I'll show you the power of the space invaders And nope, no offline.Trying Clairvoyance. I guess there's absolutely no offline play (offline/hotseat versus or versus AI)? Well, I challenged two people with 1000 and set my robots, looking forward to being crushed. .
Searched for Toma, found a cyan/black player with a Pong screen for a logo and Space Invaders for robot faces, is that you (awesome choices if so )? Sent you/him a challenge anyway.
Well, what you see in the video is classic DK dungeon assets, including imps, training rooms, heroes, etc. Even the wall mining mechanic is the same. Sure, it IS a tech demo, but with the game basically touting itself to be DK3, you already know how it's going to play, and you have the visuals right there. Of course, all manners of things can go wrong with any game in development, but there's not much else to know about where the game is going, is it?
That I can understand, but isn't that the reality with 90% of Kickstarters out there? This has the huge advantage that the design document is already written and, well, it works.
Please write some impressions. Might wait with a purchase if I know someone else got it and write something up.
Haven't got time to play further than the 2nd tutorial tonight, but I'll give some quick impressions.
It doesn't seem quite so much a god game as it does a puzzler - the challenge seems to be in placing resources within limited boundaries to achieve the needed effect. The giants each have a basic terraforming ability - one creates oceans, one creates forests, one creates mountains and one (unlocked later) creates swamps. A mountain will create a desert and can be used to fill an ocean, but placing an ocean near a desert will cause it to turn into a forest. Similarly, forests need to be next to oceans otherwise they turn into deserts. By progressing through the game the giants gain more abilities, such as the ability to fill a single tile with rare minerals, or plants, or animals. Doing so encourages people to settle on the land and start a village.
To grow the village you need to provide resources within the village's limited boundary. The villagers will attempt to build projects which require specific resource goals and it's your task to juggle the resource tiles to get the desired effect. Also, resource tiles have synergy effects whereby placing a specific tile next to another will produce certain bonuses - two quartz tiles next to each other generate more wealth than two which are separated, while an animal tile will produce more food if next to a crop tile. This is pretty much the crux of the gameplay, you have to increase the prosperity of your village(s) and meet their needs through strategically placing resources. The final tutorial goes into combat between warring villages and the greed/awe system, whereby a resource-laden village becomes greedy and unproductive, but this is offset by awe, which is generated by certain resources and synergies.
Here's a few screenshots;
The War for the Overworld needs a lot more time in the oven, but it was clear from the KS campaign that they wanted to make the DK2 sequel that EA never made. It's an admirable goal, but whether they will succeed or not is a different matter altogether. The game is promising because that goal seems achievable on an indie budget.But that video doesnt show ANYTHING. I know Dungeons wasnt a Dungeon Keeper, but I guess I am just trying to say that what you see in the video is as far away from Dungeon Keepers as it is from Dungeons, other than the graphics maybe
Its a tech demo, and I dont get why so many people seem to be so hot for this game, because the tech demo doesnt prove anything. The only thing it shows was that those little gnomes can hack walls,but as far as gameplay goes, you could do the same thing in Dungeons. Again, I am not saying that Dungeons is a good DK clone (because it isnt), but I dont see how this game looks promising either
(I am a huge FS fan, but I bought the game on iOS, knowing fully well I might never really play it because mouse is faster and move precise)
Edit: And yeah, I was buried in programming the tool, and some translating work for the company I work for, so that my game translation was on the low burner. Will try to make some progress this week.
Random tooltips for the enemies from the translation:
Wow that Reus really looks interesting, might give it a shot aswell. And while I'm at it I'll also participate in the testing of the program, will download and use it today.
Yup, it certainly does look interesting. And thanks for trying the program I dont want to add more stuff until I worked out the kinks of the current version, since the potential bugs will only pile up.
THOSE GRAPHICS.
Additionally:
Wow that looks and sounds very promising!
The War for the Overworld needs a lot more time in the oven, but it was clear from the KS campaign that they wanted to make the DK2 sequel that EA never made. It's an admirable goal, but whether they will succeed or not is a different matter altogether. The game is promising because that goal seems achievable on an indie budget.
Anything with a resemblance to Syndicate is going to get similar treatment.
http://en.wikipedia.org/w/index.php?title=Rain_shadow&oldid=555264906A mountain will create a desert
Exactly my thoughts on the matter, expressed way better than I could/did. Sapient indeed!
As for Reus, Toma, that first screenshot you posted? I was convinced it was concept art. Also, bonus points for this:
http://en.wikipedia.org/w/index.php?title=Rain_shadow&oldid=555264906
(Linking an old version of the Wikipedia article, as the current version seems to have been butchered/vandalized).
I would love to give it a try, but I can't justify buying another game right after being gifted three. I'll wait for a sale.
Yeah, not concept art. The game looks really great. I definitely hope more people pick it up, because the devs really deserve at least a small success for this game.
You know, I've noticed one of the few downsides of turning indie for one's gaming needs, is that you start feeling personally responsible each time you don't buy a game.
It's even translated into my philosophy for mainstream games, and now I feel guilty if I go a few months in GW2 without buying gems.
I am sure GW2 can do without your participation for a while I've ben there, and dan that too. They still survive without me. There are more people paying for big games than stars Inside a Star-filled Sky.
... but oh my Gish, those indies man. Delve deeper, Chime in with me and Don't Starve these up and coming GameDev stories before they even managed to prove their Everyday Genius. Indies are going to fight Future Wars, which they need more Recruits for, because for them we are the Blocks that matter.
In us, there lives an indie beat. Hazardous to the "AAA"-prevalence.
*stares into the setting sun*
I am sure GW2 can do without your participation for a while I've ben there, and dan that too. They still survive without me. There are more people paying for big games than stars Inside a Star-filled Sky.
... but oh my Gish, those indies man. Delve deeper, Chime in with me and Don't Starve these up and coming GameDev stories before they even managed to prove their Everyday Genius. Indies are going to fight Future Wars, which they need more Recruits for, because for them we are the Blocks that matter.
In us, there lives an indie beat. Hazardous to the "AAA"-prevalence.
*stares into the setting sun*
http://www.desura.com/games/dungeon-gate
Dungeon Gate is a new kind of RPG. You must drain the DNA of creatures to use their power or capacity. Why do you shapeshift? Because it will take you deep in the game. You're too weak to fight or you want infiltrate an enemy camp, drain the DNA of one of them and you turn them. Beings too tall to access a passage, drain the DNA of a small creature to pass. You must transform into different creatures through the adventure. You can drain the DNA of all living things in the game, even dungeon bosses. Open World, you can walk as you want in a large valley, visiting several houses and villages. You will pass through five dungeons in the game dungeons with five different environments and different gameplay. Key features RPG/Adventure with more than 30 characters to upgrade Huge open world to explore + 5 Dungeons with traps, puzzles and challengig fights 30 characters to drain, play with and upgrade and more 30 customizable leve
Dungeon Gate looks interesting, but the actual gameplay could be really dull. Hard to judge from the video, but the shapeshifting and passages that can only be access by certain creatures you can transform into are certainly intriguing.
Reus is a gem of a game. I posted more impressions in the thread for it.Hmm, agreed. The concept sounds interesting but the actual gameplay video does little to raise it above looking a little lackluster. Also given the focus on this shape shifting mechanic, the name is a little uninspired.
Might need to buy Reus though, that looks like it might be a bit amazing.
http://www.rockpapershotgun.com/2013/05/18/the-younger-scrolls-morblivion-frontiers/
Frontiers blends the feel of first-person RPG classics like Daggerfall with the relaxing tempo and simplicity of a point-and-click adventure. Discover ancient mysteries, live off the land, and fight deadly creatures, all in a beautiful & massive open world.
What say you GAF? Anything I should definitely get to before this months voting?
Considering La-Mulana is kind of one of the pillars and forefathers of modern indie gaming, alongside Cave Story and such, I'd say it's long overdue that you played it; it's also amazing and has a soundtrack that will blow your mind. From your list it seems you tend to postpone trying 3D games (much like I do), and La-Mulana allows you to continue that trend.
Reminder for myself: Games from this month that I havent tried yet, but I still need to try before the month ends for my monthly voting:
What say you GAF? Anything I should definitely get to before this months voting?
On another note, Frontiers could be amazing:
http://www.rockpapershotgun.com/2013/05/18/the-younger-scrolls-morblivion-frontiers/
This has got my attention so hard.
Hello Indie thread. I missed you.
Hello, poster. We all need more cheesecake as well.
I should get back to Kairo soon now that you've brought it back up. Bunch of other stinky games got in the way and it got pushed to the backburner before its time. I could probably use some more reminders besides Hoff to stop ignoring the glorious indies.
I consider this thread to be the nagging conscience of "I need to play more Indie Games"-Gaf whenever its bumped
Seemingly only works during the first few days of a new thread though. After that we are totally back to a core of regulars. Which I dont mind all that much generally(<3 you guys), but its a bit annoying if you are trying something on a bigger scale like the voting or the program testing.
I consider this thread to be the nagging conscience of "I need to play more Indie Games"-Gaf whenever its bumped
Seemingly only works during the first few days of a new thread though. After that we are totally back to a core of regulars. Which I dont mind all that much generally(<3 you guys), but its a bit annoying if you are trying something on a bigger scale like the voting or the program testing.
Memory of a broken Dimension - Free Demo, freaky, different. Brain ache inducing, but certainly awesome.
I still don't know what exactly I'm suppose to do in this. All I ever seem to do is walk around a weird static hill.
It's a perspective puzzler, so if you see something that looks shattered you have to find the right spot to stand in to solidify the object by clicking on it once it starts glowing. Then you can stand on it and use it to traverse like any normal terrain.
The demo build has little wireframe boxes that show you where to stand and a rough estimate of where to point your attention towards if you notice them
It's desert adventurer air hockey? lol that's awesome
I think I'll have a standalone mac version this week and possibly a Windows version on the future. A little teaser for Screenshot Saturday:
I don't think I've seen your game on Twitter.
I didn't know this was a twitter thing. I don't use twitter either.
It's just the easiest way to find those games - at least that's how I look for them.