Forsaken82 said:Considering people have only just begun to adopt 3D HDtvs, don't expect to see this take off television wise for at least another 5 years.
Forsaken82 said:Considering people have only just begun to adopt 3D HDtvs, don't expect to see this take off television wise for at least another 5 years.
AzureNightmare said:30" monitors generally have a native resolution of 2560x1600
haha I doubt we'll see too many games at 1080p with 60 fps let alone above that.onQ123 said:for all the people who didn't think that Next Gen Consoles would be anything over 1080P 60FPS what's your thoughts now that more & more products are going to be using 4K resolution next year?
MickeyKnox said:That bullshit chart is close to a banable offense
I agree with this.DisenLedZep said:The industry should be pushing for more fps rather than more resolution.
No one wants to have to buy like 4 GPUs to drive games to 30fps at some ridiculous resolution.sentry65 said:PC monitors suck
1080p HD formats pretty much killed monitor R&D to higher resolutions
in 1997 it was all about 800x600
in 1999 it was mostly 1024x768
2001 was finally seeing 1600x1200
2003 saw 1920x1200
2005 went with mainly 1920x1080 and pretty much stayed there for the last 6 years...
DisenLedZep said:The industry should be pushing for more fps rather than more resolution.
TekkenMaster said:Some calculations:
A 60 inch television with the same pixels-per inch as the iPhone 4 (326), would have a resolution of 17048x9590, for a total of 163,490,320 pixels.
A 1080P tv has 1920x1080=2,073,600 pixels
So the "retina display" 60 inch TV would have about 79 times the resolution of a 1080P 60 inch display.
4K TV has 8,294,400 pixels...so a true "retina" 60 inch TV still almost 20 times as many pixels as a 4K TV.
Is this a joke?onQ123 said:for all the people who didn't think that Next Gen Consoles would be anything over 1080P 60FPS what's your thoughts now that more & more products are going to be using 4K resolution next year?
iamblades said:What makes it bullshit?
It's fairly trivial trigonometry given the fact that 20/20 vision is defined as visual acuity to the level of one arcminute. All you need is a viewing distance and you can mathematically figure out how small pixels need to be to match human vision.
Granted it assumes 20/20 vision, and the fact that video content typically has a lower contrast than visual acuity test patterns means its a bit on the optimistic side for most situations, but it is a good target anyway.
aaaaa0 said:That kind of resolution is only needed if you use that TV at the same distance you hold your iPhone from your face -- which is absurd, unless you're talking about something like a desk work surface for displaying documents or something like that...
SapientWolf said:No one wants to have to buy like 4 GPUs to drive games to 30fps at some ridiculous resolution.
Limanima said:I see no reason to go beyond 1080p.
AzaK said:Since when did 4K start meaning horizontal pixels? Single number resolutions generally mean vertical.
Regardless, 4K TVs are not going to become mainstream any time soon. They are useless for general TV/movie viewing as content doesn't come that high.
And as far as gaming goes I want more pure grunt and shaders etc over res. That will have a much more significant impact on visuals.
.herod said:This will be a niche area for years yet. You'll spend most of your time trying to find content, because there won't be much if any.
He complained about monitor resolutions. Eyefinity is not doing 7680x3200. It's doingles papillons sexuels said:Eyefinity is already doing 7680 X 3200.
Suairyu said:o god someone posted the viewing distance chart.
Can we please ban it yet?
And yeah, many of us have been gaming at 4K resolution for some games for a while, just not outputting a final image at that resolution. SSAA is amazing!
Also, I imagine '4k compatible' CPUs are more to help with video playback than 3D workload. A properly encoded 10bit 1080p video file causes more stress on the CPU than your average game running at 1080p.
But it isn't. The human eye is very capable of perceiving increases in pixel density. There have been scientific tests and everything. Keep increasing the pixel density of a display (and footage playing on that display) and eventually people start suffering from motion sickness because everything looks more and more real.mrklaw said:it does a good job. Perhaps not perfectly scientifically accurate (I don't know, my trig is rusty), but it gets the point across that resolving resolution is a function of distance as well as pixels. At minimum its a decent rebuff to stupid comparisons with iphones and 'retinaaaaa' displays.
The closer you are to something, the more easy it is to perceive the increase in pixel density as the pixels be all up in yo grill, yo.itxaka said:Would a resolution over 1080p benefit a computer monitor? I mean a close computer monitor, like one in a desk or something like that. I game at 1680x1050 on my monitor, but everything above 720 looks quite similar to me, probably because Im too close to the screen.
don't apply here!ElectricBlue187 said:Diminishing returns
Or, y'know, the same cooling fans we've been using to play games at >1080p for years.cajunator said:You're gonna need industrial sized fucking fans to cool down these new GPUs that can handle that kind of resolution.
My roommates have computers that can play pretty much anything, and they have about 12 fans per case. It sounds like a windstorm in that room.Suairyu said:don't apply here!
Or, y'know, the same cooling fans we've been using to play games at >1080p for years.
Sounds like your roommates have a fetish for fans, to be honest. 12 is ridiculous.cajunator said:My roommates have computers that can play pretty much anything, and they have about 12 fans per case. It sounds like a windstorm in that room.
cajunator said:My roommates have computers that can play pretty much anything, and they have about 12 fans per case. It sounds like a windstorm in that room.
Suairyu said:The closer you are to something, the more easy it is to perceive the increase in pixel density as the pixels be all up in yo grill, yo.
It certainly does. Ultra high resolution monitors exceed the resolution of the human eye even at close viewing distances. You waste time and performance drawing pixels you can't even see.Suairyu said:don't apply here!
majortom1981 said:Console makers should try to get games to actually output and run at 1080p before going after higher resolutions . Arent a lot of games designed around lower resolutions?