But as I said earlier you are going to want to be able to update it every now and then. I'm on a 2600k/670 on my 'main' PC. I will definitely be upgrading when the next line up of cards comes out because I'm not all that certain 2gb of VRAM is going to be holding up that well in a year or two.
Came to thread expecting usual tired arguments. Was given graphs and data. OP pretty cool guy.
Which one of those genres are impossible with a controller? We have MOBA, Shooters, and non-realtime Strategy games on consoles. Even have football management sims, the PSP even had football manager at the time.
The only thing that will cause you to run into VRAM issues is if you are increasing your resolution, either through a new monitor or downsampling.
Yeah, things like i7-3770's with a GT630 advertised as monster gaming rigs are not uncommon. Man, I always get angry browsing through prebuilt PC ads.I can't recommend buying a prebuilt, they use cheap parts, short warranties, and bad performance.
Why do you have different standards on PC and consoles? What makes the difference?
You can build a full PC at $800 that will play all of current games, and most next gen games in moderate or high settings, at better resolution than consoles and better framerate...
In case it wasn't clear, I don't care much for IQ on the PC either. Or framerates.
Most notably I've been having issues where even RIFT won't even run above 20fps on 2x 6950s
Rift is CPU bound, so you need to upgrade your CPU not GPU.
This is not correct. New consoles will drive vRAM requirements through the roof in no time.
Yeah, things like i7-3770's with a GT630 advertised as monster gaming rigs are not uncommon. Man, I always get angry browsing through prebuilt PC ads.
Not really. Quite a few of the games given a zero came to the PC anyway, and the games that didn't were split between at least 8 consoles (PS 1, 2 and 3, XBox and 360, Gamecube, N64 and Wii, possibly Dreamcast as well).
While my current PC can play getting on for 100 of the 150 games in the list from the last 15 years (even more with emulation), a 360 for example could only play 60 or so. And that's before even considering the viability of the list and its leaning towards well known and AAA games.
How does it not matter? It's disingenuous to tout 2 million sales and not mention that it was during massive discounts. Think about it.
Nice time machine you have there.
The only thing that will cause you to run into VRAM issues is if you are increasing your resolution, either through a new monitor or downsampling.
Nice time machine you have there
It depends on how much disposable income you have. Like you said, you will pick up the new consoles in a couple of years. Great games on the consoles won't go away, and you'll be able to pick them up at dirt cheap prices (and probably the GOTY editions with all the bundled dlc too).
There are some great things coming out (some sooner than others) that I absolutely must play on PC. Watch Dogs, Titanfall, Star Citizen, Cyberpunk 2077, Witcher 3, Dragon Age 3, Mass Effect 4. I bit the bullet a month ago and upgraded to a haswell i7 pc, knowing that i couldn't afford both this and the new consoles at the same time.
Similar to you, the launch lineup of these consoles was not blowing me away. Of all the games announced, I was most excited in the ones not coming out at launch, so it just made a helluva lot more sense to wait on the consoles and enjoy my new PC for the next 2 years+
As to your query about the inclusion of PC for multiplatform titles, I think developers have already shown their hands. Watch Dogs and Titanfall are both coming to PC. As time moves forward PCs will become more powerful and the consoles will stay the same. If we're already getting PC ports in the launch window, how many more will we get later into the console cycle? Many many many more.
In my opinion it's a worthwhile investment if you can put some serious money into it. Build something that will last 5-6 years with minor upgrades. Get a haswell motherboard so you've got the socket prepared for when broadwell comes out. Get unlocked parts that are overclockable so you can squeeze out some more juice before having to spend money again. Take some time to browse through the I Need A New PC thread.
Considering we already have games that push 2gb at 1080p I'm not sure I agree with what you are saying.
I have no doubt my card will probabally run a game like BF4 better then next-gen consoles but as I said in my original post in a year or two I imagine VRAM requirments will have gone up quite a bit.
Which I'm okay with. Like I said earlier PC is more expensive. But it's totally worth it. Maybe not for kids but anyone with a job should have zero issues putting something decent together.
I mean a GTX 680 2GB will be reduced to single-digit fps as well as a GT 630 2GB entry level card, as soon as the vRAM capacity is exceeded, regardless of the 4,5x difference in rendering power...
http://www.eurogamer.net/articles/digitalfoundry-inside-killzone-shadow-fall
3GB for vRAM, 1,5GB for system RAM. And that is more or less a launch game.
http://www.eurogamer.net/articles/digitalfoundry-inside-killzone-shadow-fall
3GB for vRAM, 1,5GB for system RAM. And that is more or less a launch game.
the top five games on steam right now are dota 2, football manager, TF2, counter-strike and Civ 5. three of which are impossible with a controller, the other two put you at a huge competitive advantage to the point where playing with a one is an exercise in masochistic frustration.
so don't get your hopes of for steam to suddenly impose limiting draconian standards on input devices to the detriment of the vast majority of the userbase.
Why not just wait until the next gen of cards at this point?Pretty sure a GTX 780 can handle at least 4 years next-gen games
Come one guys the average from BF3 on ultra@1080p is 95 fps on that beast...
I made it pretty clear I was only interested in PC versions that happened at the same time, that was because the whole discussion is moot if you're the kind of gamer who's OK with catching up after the fact. The answer would be obvious, don't buy anything because it will be much cheaper next year.
And I didn't break it down by console because again the thread isn't about picking a console, it's about picking a PC and what you've historically missed out on by picking a PC. If you want to make a thread about whether or not only buying a gamecube was a good move then I've got a spreadsheet that will help you with the data. SpoilerIt wasn't
This.PC + Nintendo has served me well. I usually end up picking up Sony's offerings as well when they're cheaper down the road.
Why not just wait until the next gen of cards at this point?
Why not just wait until the next gen of cards at this point?
This.
Pick a 3DS/Wii U & PC and PS4 when it is 300 or less and you will have access to every game of every genre.
If he wants to wait until next year... fine...
But i think a GTX 780 can handle a long term...
problably a HD7970 overclocked can handle 2 more years at least...
Ps4 won't change. Buy it at launch and you're set. The PC will continue to evolve. If you're debating between the two it would seem to make more sense to go with the static platform first.If he wants to wait until next year... fine...
But i think a GTX 780 can handle a long term...
problably a HD7970 overclocked can handle 2 more years at least...
Why not just wait until the next gen of cards at this point?
Why not just wait until the next gen of cards at this point?
If you want to spend three times the money, sure.
Total War Series sold 2 million last year without a new game. Those were just legacy sales alone.
Maybe, maybe not.
Also, "BUT PC DOESN'T HAVE THE LAST OF US AND HALO 4!"
1.5gb of that VRAM is used for stuff that wouldnt normally be in PC version in VRAM. For once 800MB is used for buffers [render targets in slides], which is too much and secondly they have 1.3gb of non-streaming textures, because HDD can be to slow, which You would store in DDR 3 ram on PC. So, KZ:SF demo used around 1.4-1.5gb actual VRAM for rendering.
VRAM requirements wont cross 2gb with 2.5-3gb being some niche exception for a whole generation. And thats of course not on lowest settings.
Please tell more about these fascinating console MOBAs you mention World of Tanks (~60M users), League of Legends (~32M users) and Dota 2 (~20M users) beg to differ.
Lets see how this looks in numbers for a moment:
PC MOBA genre Top 3 games alone: ~112M players
Wii: ~100M sales
X360: ~78M sales
PS3: ~78M sales
I think you get the point.
This is not correct. New consoles will drive vRAM requirements through the roof in no time.
What kind of an idiot compares the player count of FREE to play games with console hardware sales?Please tell more about these fascinating console MOBAs you mention World of Tanks (~60M users), League of Legends (~32M users) and Dota 2 (~20M users) beg to differ.
Lets see how this looks in numbers for a moment:
PC MOBA genre Top 3 games alone: ~112M players
Wii: ~100M sales
X360: ~78M sales
PS3: ~78M sales
I think you get the point.
e.
I love your optimism. You're wrong though. Right now there are single player games that can demonstrably exceed 2GB vRAM usage, BF3 MP on ultra settings being one of the offenders.