Have you seen the multiplayer population compared to launch?
Sometimes problems with a series don't show up in the sales until a game or two later. 4 definitely seemed to be a miss with the community, 5 will probably tell us if 343 is actually not up to the job, or if they just got off on the wrong foot and it'll be fine.
That makes no sense.I guess we'll find out once the Destiny beta hits.
its alive just the name changed to Destiny ;P
Then I have to imagine that Battlefield 4 is deader than a doornail. Maybe never even had a whisper of a chance at living ;pHalo 4 was the only Halo that ever deleted my campaign save. So yeah it's dead to me.
This multiplayer thread has some good ideas. It mostly averages out as either 2 or 3, hybrids and CE.So how would everyone fix Halo and breath new life into the franchise?
I don't get all the hate for Halo 4. I played maybe 30-40% of it as it was a Gamefly rental but I felt the mechanics were fine.
In the grand scope of the Haloverse, was it really that bad? I think I beat most Halos since OG Xbox. I'm not a fan of the lore (in fact I don't really know it). But games were enjoyable to me.
Maybe I'm a dirty casual nowadays?
the last game sold a shit load of copies. Why would it be dead?
Is it even clear yet what kind of campaign structure Destiny has? So far it looks more like Borderlands which would be vastly different from the classic Halo campaignsI think the Destiny campaign will easily surpass Halo 4's weaksauce campaign.. but the jury is still out on the adversarial MP, and the more I hear about it the more concerned I am about it. I don't see it being anything like Halo
I don't know when we will see balanced MP return. Everything is loadouts and perks and progression systems now, everywhere.
I hate it.
So how would everyone fix Halo and breath new life into the franchise?
I'd probably find a way to break away from Microsoft and create a new franchise combining the interesting elements of Halo while mixing in fresh ideas.
Have you seen the multiplayer population compared to launch?
Don't quote me on this, but when Halo 3 was offered for free a few months ago, I'm pretty sure that multiplayer population was comparable to Halo 4's.
I think the key is to not play it super safe and evolve the franchise in a way that's both new and resonates with people instead of just in a way that makes it look more like other popular games even if those ideas don't mesh naturally with what Halo is.
Halo fans move to Destiny, Call of Duty fans move to Titanfall. Both franchises are past their prime, out with the old, in with the new.
They didn't play it super safe with 4 by any means, and all that accomplished was the majority of its hardcore fans disliking it. Getting further away from its original formula is just going to make it even worse mindshare/relevance wise.
They need to go back to the basics , but they won't. I have 0 faith in 343 making the Halo I want.
I found the AI, enemy design, encounter design, and overall feedback in Halo4 to be lacking by Halo standards. It was all flash for me. The story was batshit, but I dont really play videogames for stories personally.Is it even clear yet what kind of campaign structure Destiny has? So far it looks more like Borderlands which would be vastly different from the classic Halo campaigns
They need to go back to the basics , but they won't. I have 0 faith in 343 making the Halo I want.
Well, of course the numbers will be high on a free game that most xbox fans use to love for it's multiplayer but probably since sold. That still doesn't change the fact that halo 4 sold a ton and i have no doubt halo 5 will sell just as many. Saying a game that sells as many copies as halo is "dead" is just wrong.
The numbers have dropped by a large amount since halo 3 period. I think it has more to do with people just being tired of the same thing more than the newest being bad. Don't get me wrong, halo 4 wasn't may fav, still would prefer halo 3 with better net code, but when people say halo 4 and halo reach were bad... i think most have just tired from the series and they don't even realize it.
That's why in my post above i said the only way "in my opinion" they could revive the series to it's former levels of popularity is to completely change the game, but they kinda tried to do that with armor abilities and stuff and it just pissed off veterans of the game. Change to much and people wish it was like the others, change to little and it feels to much like the last.
There's a bit more to Halo 4 than just 30-40% of the campaign...
Sales wise? Is the next Halo game X1 exclusive? If so, then I can't see it selling as well as Halo 4 short term. I still think it will do well for them, though.
Game population wise? The MP piqued at 3, and has been on the decline since. I think it's more likely that traditional "Halo style arena shooters" are dying, more than Halo itself dying (not that Halo 4 even gave that notion a chance). I think it's likely you'll see 343 try to make Halo adapt, rather than pave new ground using Microsoft's biggest franchise.
Honestly I think there's still a lot you can do with these franchises if you're willing to take risks.
The Elder Scrolls started in 1994 and is stronger than ever.
This is a perfect explanation.It was once the biggest event in gaming.
Now it's just really, really popular.
It's a downgrade, but it's downgraded to a position most other game series would kill to be at.
Oh Wise Sage, tell us how it should be, and how these men and woman will never be able.
GAF be like:
"Halo 4 8 mil sold"
"It's dead! No hope for this zombie!"
I though this was an elite forum with people who had to wait to get it?
Yeah, but there's only 5 Elder Scrolls games, 6 if you include the MMO, over 20 years.
There are 12 Call of Duty games (including Treyarch's PS2 games) in 11 years and 6 Halo games in 13.
That makes no sense.