Great examples, actually. I don't think Halo is "dying", but I would agree that it's on the steep decline.Mortal Kombat also came back with a vengeance after Warner picked up the studio despite years upon years of grinding out games of low quality, and Tomb Raider was annual for a while before getting reinvented and selling significantly better afterwards.
I wish I could agree with the 'change too little' argument, but changing very little has been what CoD does every fucking year for a decade and they seem to be doing just fine. I kinda wish they had at least TRIED to change very little from Halo 3 to Halo Reach. I honestly think a big part of the decline is that they changed so much going from 3 to Reach that they lost a ton of fans, and those fans have since never come back.
At the risk of starting a Halo vs CoD thing... Please don't guys, I'm only saying the following for the sake of conjecture. I like both titles well enough, I just prefer Halo to CoD. At any rate, here goes:
I think a big part of the disparity between Halo and CoD is the instant gratification in CoD. There is much less of a skill gap in a game like CoD where it's basically 'he who shoots first wins' most of the time. The kill times are so damn fast that even a bad player can take down a good player a lot of the time if they get the first shot fired. There's traditionally been a great deal more reaction time in Halo, meaning a very skilled player might take a sucker punch from a less skilled player, but they will react and out-gun them a lot of the time. That mechanic is very off putting for a lot of folks, hence why I believe CoD is more popular. My wife for instance cannot ever get a single kill in Halo multiplayer (at least she couldn't in Halo 3 or vanilla Reach) unless she got lucky with a grenade throw or something. But if she picks up the controller in CoD she can usually get a few kills in a match. Sure she still goes way negative, but 3 and 10 is much more gratifying for her than 0 and 15...
It was once the biggest event in gaming.
Now it's just really, really popular.
It's a downgrade, but it's downgraded to a position most other game series would kill to be at.
H4 sold over 8 million copies so no I don't think its dead.
It's not even really popular at the moment. Their GOTY edition didn't even move the needle on the online population, and DLC required lists often have less than 100 people playing.
Then this happened
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I can't say i disagree to be honest.
Not to take away from what you said, but i think the reason why cod gets away with just adding new perks and stuff to every game is in your post. The game offers instant gratification, something halo has never had. To be good at halo, you have to practice, everything matters when facing a skilled opponent, strafing, constant aim, map knowledge ect. Those things matter in cod too, but when you can drag your cursor over a person and get a kill, it's just not the same.
Those things are the main reasons why i believe titanfall has a better chance of stealing some of the online cod crowd over halo. The kill times are similar, easy to get mechs, feels similar to cod. Halo will always be what it is unless they do something drastic. The 4 or 5 shot br, dmr kills, the 1 shot sniper kills ONLY for headshots etc. Halo just requires more skill to play, and after spending time with cod, i'm not sure most will like the game after getting insta kills for years.
I think Destiny is just seeming more like a natural evolution of Halo whereas with Halo 4, 343i just made it their goal to make a Halo game to show that they can make one. It'll be interesting to see how Halo 5 is though.
It's not even really popular at the moment. Their GOTY edition didn't even move the needle on the online population, and DLC required lists often have less than 100 people playing.
Then this happened
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You should go look up how many of their big Halo 4 hires have left at this point, as well.
Have we really seen enough from Destiny to make the claim that it "doesn't do anything new"? Game is still like 8 months out and has anyone actually played it, yet?Yes it is losing steam due to Halo 4 being bad in terms of Halo standards. Destiny wont take over any fps since it does nothing new though and it isnt like Halo so i dont get the comparison.
I seriously don't think you can put Spartan Assault on that list. It started out as a shitty touchscreen phone game. It was never meant to be on par with games like Halo 3/4. Hell it wasn't even intended to be on par with ODST or Halo Wars. It was a PHONE GAME FFS.
I know I sound like a Halo apologist here, but I just seriously think there needs to be a line drawn when comparing metacritic scores between console-only games and games that are ported to consoles after starting out as shitty phone titles like Angry Birds and Spartan Assault, lol.
It's definitely a franchise in mindshare/relevance decline, but I don't think it's anywhere near damaged enough to the point that releasing a notably high quality game wouldn't shoot it way back up.
I think the key is to not play it super safe and evolve the franchise in a way that's both new and resonates with people instead of just in a way that makes it look more like other popular games even if those ideas don't mesh naturally with what Halo is.
Halo 4 grossed US$220 million on its launch day and $300 million in its opening week. Yep, dead as a doornail.
For perspective, Halo 3 was $170 million on launch day.
It was good while it lasted....
Do people remember the hype and anticipation for Halo 3? That was a hell of a reason to own a 360.
Halo 3s hype felt as big as MGS4s. Maybe bigger. The idea of Halo 5 isn't even remotely exciting to me right now.
Yeah, uh, we need to not be giving Microsoft excuses on game quality just because of the platform it came out on. It was a full featured game, promoted as something worth buying hardware over.
For the record, it came out on Windows 8 and Windows Phone at the same time, so it's technically a PC game first. The Xbox One version even dropped the mobile style controls and is pretty much top-down Halo.
Note that I included Halo Wars in that graph as well. It was a spinoff in a completely different genre and given a low budget. Still managed to be a great game.
Using Spartan Asssault is like saying Final Fantasy is dying because of All the Bravest.
Right, I think that's pretty much the question every FPS game that wants to grow has to ask.Great examples, actually. I don't think Halo is "dying", but I would agree that it's on the steep decline.
I really do think a lot of Halo/Bungie fans will be all over Destiny, but there's no rule saying you can't buy both games...
Please show me where they promoted Halo: SA as a reason to buy an Xbox One over. I don't recall seeing that.
It was a full featured game, promoted as something worth buying hardware over.
Do people remember the hype and anticipation for Halo 3? That was a hell of a reason to own a 360.
Halo 3s hype felt as big as MGS4s. Maybe bigger. The idea of Halo 5 isn't even remotely exciting to me right now.
Ghosts had anti-hype, right from the boring reveal where everyone just made fun of the dog. Still sold like crazy, but I think we'll see a sharp decline with CoD 2014. Black Ops II was good, so people went ahead with Ghosts in good faith, only to be burned.it's the same for a lot of big franchises right now.
Mgs5 hype is nowhere near 4 level's
ghosts hype was nonexistent compared to mw2 prerelease hype.
Pretty much every Halo fan who isn't a total newcomer to the series is eyeing Destiny right now, and there is consensus in the gaming press that Destiny will take over as the genre-defining FPS that Halo once was.
Not exactly, You can have a game about fighting the Human Insurrection. Its in the canon.It's certainly a far less flexible IP compared to Call of Duty.
You're pretty much locked into an FPS with aliens. Their non-FPS off-shoots have landed with a flat thud.
Call of Duty has a LOT of freedom (WW2, modern, future, Zombies, space, dinosaurs, whatever), although Activision has yet to release any of these non-FPS CoD games they've supposedly have been working on for years.
The fact that they're holding back the 360 version to try and entice people to buy a a 500$ console instead to play it.
FYI, Spartan Assault 360 had a release date of "January 2014".. we're a week to go and still no news on when the 360 version will be available.
Most Halo fans completely disagree with you. I don't think halo 4 deserves hate especially in the campaign but I sure as hell hope the devs focus on other halo games like CE and reach for the campaign and CE,2 and 3 for multiplayer. Halo 4 was not a great start.Nope, not even close. I thought Halo 4 was the best game in the entire franchise. I only play campaign.
I think it had the best combination of weapons (I've never found myself enjoying a set of weapons more than I did switching between the various arsenal of weapons, along with some of my favorites, the promethean light rifle, scattershot, and the incineration cannon), the most fun overall enemies to fight (The promethean knights with their watchers genuinely bring something new and fresh feeling to halo sandbox combat, and I enjoyed it a lot), the gameplay has never felt better, hit detection is finally where I wanted it to be, the sound design is awesome (armor, weapons have real pop to them), the story and character development I felt was the best I've seen from the series. I feel Halo 4, as far as pacing is concerned, is the best paced Halo campaign of them all. The chief has never looked more badass, but they also managed to dig deeper into his character and what made him human without ruining his character. In that sense it really felt more like the nylund books than any of the other games that came before it. It's also the Halo title that finally delivered on the promise that was made with Cortana's character in the build up to Halo 3. The art was also the best I've personally ever seen from the series, and, most important of all since the game came to the 360, I actually found the environments in Halo 4 a lot more impressively designed and believable, in the sense that it was easy to imagine them serving a real, functional purpose, and not just feeling like a random playtest area.
The production values and presentation were just fantastic. Halo has always been a good franchise. No, a great franchise, but I really did feel even after the much improved Halo Reach, which was quite a step up over Halo 3 I thought in a number of ways, that Halo as a franchise was slowly losing its appeal, and just didn't feel like it was getting enough of blockbuster treatment you would expect of Microsoft's biggest franchise. I think Halo, even while not straying too drastically from the tried and true formula, brought some much needed life back to the franchise, so, really, I've never anticipated any Halo game more than I'm now anticipating the followup to Halo 4, which I hope is as good as Halo 4 was. Everybody is putting out this impression that it's unanimous that 343i somehow screwed up, and I can't really say for the MP since I'm not an MP guy, but they sure as hell delivered one incredible campaign experience. 343i, in my opinion, honestly proved that they have what it takes to handle the Halo franchise with Halo 4.
No more Corrinne and no more Kenneth Scott as art director, however, does have me more than a little bit nervous, but I hope it doesn't impact the game too much. Either way, I couldn't disagree more with the hate on Halo 4. It was a fantastic fucking game.
Well, to be fair. This is Bungie's first non-Halo game in a long time, hence the extra hype in that regard. Secondly, we know wayyyy more about Destiny than Halo at this point in time. What is there to talk about when it comes to Halo right now other than we know that an unnamed game is coming out maybe sometime this year and that we have a television show which we know even less about maybe coming out next year.
Once E3 comes around and 343i gets to talking about Halo, then you will see people begin talking about the next Halo.
I don't think halo is in much competition with destiny as it is with the next COD and BF games. Destiny seems very different than a competitive shooter.I honestly think they'd be better off releasing Halo 5 in 2015, not alongside Destiny this year, since like someone else said Destiny might pull away some fans who might have otherwise wanted a next-gen Halo. That way they wouldn't be competing with Destiny and perhaps Titanfall... not to mention the almost guaranteed next installment of CoD sometime this fall.