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Is Support For VITA already dying? [Use the new thread]

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I wouldn't say it's dying, I think launch support was strong and varied (vs 360/PS2) and every dev on board was either developing for launch, or working on other projects. There aren't a lot of confirmed games coming out (at least in America) within the next 4-5months



from ign & gamefaqs said:
04/17 – Disgaea 3: Absence of Detention (Vita)
05/01 – Mortal Kombat (Vita)
05/29 – Resistance: Burning Skies (Vita)
06/12 – Gravity Rush (Vita)
06/26 – LEGO Batman 2: DC Super Heroes (360, PS3, Wii, PC, 3DS, DS, Vita
06/05 – Madagascar 3: The Video Game
08/28 – Madden NFL 13
No PSN or TBA2012 games on the above list even though there are a lot of TBA2012

I may bite when Gravity Rush comes out, but I'll have to see if any of the TBA titles actually come into fruition or some killer app/PS Suite gets added. PS3 Remote play looks nice I don't think it's officially supported for every game...
 
a theory can only be proven wrong with quantifiable data.

where are your stats for "people who dont mind about technological stats" vs. "people who do"?

There were no stats to begin with. Some people do, some people don't could cover everything under the sun. The extreme popularity of the Wii and the fact that under powered hardware almost always wins the generations shows that the majority of gamers don't care what is under the hood.
 
I bought my first Vita game despite having it since launch. Pinball Arcade is great to have on the go... besides that, I'm still plugging away at Tactics Ogre and Ultimate Ghosts and Goblins.
 
I wouldn't say it's dying, I think launch support was strong and varied (vs 360/PS2) and every dev on board was either developing for launch, or working on other projects. There aren't a lot of confirmed games coming out (at least in America) within the next 4-5months




No PSN or TBA2012 games on the above list even though there are a lot of TBA2012

I may bite when Gravity Rush comes out, but I'll have to see if any of the TBA titles actually come into fruition or some killer app/PS Suite gets added. PS3 Remote play looks nice I don't think it's officially supported for every game...

I understand not using TBA games, but whyt not include PSN games? I would think PSN games are a major factor when you consider that PSN games are usually more in line with the pick up and play aspect that some think the Vita is lacking in.

Personally unless there is a major reason to buy it on PS3, i'll probably make most of my purchases for PSN games on Vita as long as it's supported. For instance a game like Retro City Rampage seems much more suited for a handheld than a console imo.
 
I understand not using TBA games, but whyt not include PSN games? I would think PSN games are a major factor when you consider that PSN games are usually more in line with the pick up and play aspect that some think the Vita is lacking in.

Honestly, I couldn't find a specific PSN Vita release schedule. I agree with you though, River City Rampage comes out in a month and others I've seen confirmed are TBA still. As I understand, not every PSN game that is released will work on Vita. Correct me if i'm wrong, though.
 
I always wondered how are PSP games on the Vita? Is the extra screen real estate a big plus?

I've only played Hoard, of the PSP-titles..
It looked shockingly good, I didn't even bother to try the various filter and picture-settings, but loadtimes didn't seem improved, it loaded like from a PSP-UMD-drive, dunno how it compare to PC and PSP tough, I wanted to play that with the analog stick for that kind of game. I think the best and most important thing with the PSP-library on Vita, is that it's much better to play with proper stick, compared to nub on PSP.

Allready got a backlog on Vita. :-/
Only finnished Uncharted, I've also put 10+ hours into titles like Army Corpse of Hell, and Hotshots. Also doubledipped in Virtua Tennis, and played some Mutant blob - but havn't gone more than 10 hours into Vita-version of those two last ones yet.
Want to buy Lumines and Fifa, aswell and maybe Rayman and Dynasty Warriors, but waiting for pricedrops on those titles, since I'm more into story, strategy and characther-games. :)

Don't have a commute, so I play mostly at home, mostly it eats into console and PC-time, but it's also usefull to play comercial-breaks - the magnificent home button pauses the game and puts a solid-state save in your game wherever you are, no matter if you watch a cutscene or not.
 
I actually find it interesting how 3DS vs. Vita is a very different state from PSP vs. DS. There was a huge core difference between PSP and DS, and I'm not talking about power. DS was unequivocally better for those quick pick up and play type experiences, whereas PSP didn't fare well in that regard because of that lack of new control schemes. It essentially matched something like the original PS1 controller in inputs (the nub didn't make for much different experiences). In fact, I felt like the PSP, despite having some great games over its lifespan, was inherently flawed - it couldn't do the types of games that DS could because of the lack of any gimmicks, and it couldn't match the console games because of its lack of buttons and analog sticks. It was at a middle road where it felt like you had to take a step back to make a game for it.

Now the Vita and 3DS are in a mutual standing for the most part (again, ignoring power). Both can do (and have some of) the quirky, pick up and play games, and both can do and have some of the console-type experiences. The 3DS does have to make more sacrifices than the Vita (because of the lack of a second analog built-in), but it's not impossible to add the extra inputs via alternate methods (the touchscreen). So we have these two systems now that can do many of the same things that the other can, and it now has to be compared at a different level than last handheld generation.

I don't really have anything worthwhile to add to the discussion, but I find I just find the whole thing interesting. I actually own and love both systems (prefer the Vita for a number of reasons, however). I don't see support dying. As many others said, every console experiences this drought in its life cycle. At the very least, we will have a better idea come E3.
 
It's always fun to watch GAF argue over the pricing of products, especially when the whole 'component costs' issue rears its head.
 
DS really seemed to cross all demographic lines. I live in NYC and you see pretty much all age groups, genders, races, with it. You're starting to 3DS in the wild too, but it's still a rarity among the sea of Kindles and iDevices.

PSP doesn't seem near as diverse. I've never seen a woman with one in public for example, it's almost universally young men and teenagers. I've never seen a Vita in public period either.

You nailed it, from top to bottom.

I will also add that I used to rarely get Street Passes, but now, I get 4-5 a day in NYC on average. Whenever I travel to bar areas, I get much, much more.

There are a lot of people carrying 3DSes around, even if they aren't playing them on the train often.

I've only seen PSP's and Vitas in the hood. (I live near the Bronx.)
 
My local target in Jersey City, NJ had all their Vita games and Vita accessories reduced to 50% off with orange label stickers. They were all dumped in a bin with Wii and DS shovelware.
 
I actually find it interesting how 3DS vs. Vita is a very different state from PSP vs. DS. There was a huge core difference between PSP and DS, and I'm not talking about power. DS was unequivocally better for those quick pick up and play type experiences, whereas PSP didn't fare well in that regard because of that lack of new control schemes. It essentially matched something like the original PS1 controller in inputs (the nub didn't make for much different experiences). In fact, I felt like the PSP, despite having some great games over its lifespan, was inherently flawed - it couldn't do the types of games that DS could because of the lack of any gimmicks, and it couldn't match the console games because of its lack of buttons and analog sticks. It was at a middle road where it felt like you had to take a step back to make a game for it.

Maybe your memory is foggy, but it's really not that different at all actually. The original DS hardly had much in terms of pick up and play type games for over a year or so. In fact pick up and play games aren't even what started making the hardware sell. The combination of Nintendo's first party lineup of Nintendogs + Animal Crossing + Mario Kart DS in holiday of 2005 is what caught the publics attention. Really it is no different than the 3DS' three hit Super Mario Land 3D + Mario Kart 7 + Monster Hunter 3G (for Japan anyway) except that one of the offerings is a third party title. Both the DS and 3DS had similar slow starts and took Nintendo first parties (and a price cut for the 3DS) for people to actually start throwing out some cash. The tech demos that the original DS had were interesting back then but definitely didn't move the hardware (i.e. Yoshi's Touch & Go, Kirby Canvas Curse, Meteos).

The Vita is also on a similar track of what the PSP had in its first year. Showed up late to the American market with a huge (and overly hyped) launch lineup, that contained a lot of watered down console experiences of for the most part franchises that aren't huge sellers. The system offers a lot for the price, but the price is still high, and a lot of what it offers most people don't seem all that interested in. Original PSP had UMD movies, music playback, and a gorgeous screen. The Vita has 3G online, digital distribution, and a gorgeous screen. The selling point for both systems are promises of big console titles but don't have the development teams backing them (PSP with GTA, Gran Turismo; Vita with Call of Duty, Assassin's Creed). And each required the extra purchase of a memory stick to further inflate the entry price.

Honestly, to me, it's like history is simply repeating itself.
 
My local target in Jersey City, NJ had all their Vita games and Vita accessories reduced to 50% off with orange label stickers. They were all dumped in a bin with Wii and DS shovelware.

I don't believe this unless you have a picture. Some Vita accessories are clearanced but I haven't heard reports of games yet. Especially not all games.
 
My local Target clearanced official Vita power adapters. I found that odd since it seems like exactly the type of accessory people would buy with some frequency due to loss or travel.
 
Maybe your memory is foggy, but it's really not that different at all actually. The original DS hardly had much in terms of pick up and play type games for over a year or so. In fact pick up and play games aren't even what started making the hardware sell. The combination of Nintendo's first party lineup of Nintendogs + Animal Crossing + Mario Kart DS in holiday of 2005 is what caught the publics attention. Really it is no different than the 3DS' three hit Super Mario Land 3D + Mario Kart 7 + Monster Hunter 3G (for Japan anyway) except that one of the offerings is a third party title. Both the DS and 3DS had similar slow starts and took Nintendo first parties (and a price cut for the 3DS) for people to actually start throwing out some cash. The tech demos that the original DS had were interesting back then but definitely didn't move the hardware (i.e. Yoshi's Touch & Go, Kirby Canvas Curse, Meteos).

Difference is that, outside of Japan, isn't 3DS trending far worse than the DS in the biggest markets (US and Europe?)

They've taken a huge hit. Mario 3D Land and Mario Kart did well for the holidays, but they're not the evergreen titles that made the original DS a splash hit with the casuals.

That train has moved onto iOS, and Nintendo is just left with their core base.

Nintendo is going to need new hits. Not just recycled Mario Kart, but new IP that can somehow generate the buzz that the early DS evergreen titles did. Frankly I don't think they can.
 
Difference is that, outside of Japan, isn't 3DS trending far worse than the DS in the biggest markets (US and Europe?)

They've taken a huge hit. Mario 3D Land and Mario Kart did well for the holidays, but they're not the evergreen titles that made the original DS a splash hit with the casuals.

That train has moved onto iOS, and Nintendo is just left with their core base.

Nintendo is going to need new hits. Not just recycled Mario Kart, but new IP that can somehow generate the buzz that the early DS evergreen titles did. Frankly I don't think they can.

Well you're definitely not the first person to doubt Nintendo LOL.
 
Maybe your memory is foggy, but it's really not that different at all actually. The original DS hardly had much in terms of pick up and play type games for over a year or so. In fact pick up and play games aren't even what started making the hardware sell. The combination of Nintendo's first party lineup of Nintendogs + Animal Crossing + Mario Kart DS in holiday of 2005 is what caught the publics attention. Really it is no different than the 3DS' three hit Super Mario Land 3D + Mario Kart 7 + Monster Hunter 3G (for Japan anyway) except that one of the offerings is a third party title. Both the DS and 3DS had similar slow starts and took Nintendo first parties (and a price cut for the 3DS) for people to actually start throwing out some cash. The tech demos that the original DS had were interesting back then but definitely didn't move the hardware (i.e. Yoshi's Touch & Go, Kirby Canvas Curse, Meteos).

The Vita is also on a similar track of what the PSP had in its first year. Showed up late to the American market with a huge (and overly hyped) launch lineup, that contained a lot of watered down console experiences of for the most part franchises that aren't huge sellers. The system offers a lot for the price, but the price is still high, and a lot of what it offers most people don't seem all that interested in. Original PSP had UMD movies, music playback, and a gorgeous screen. The Vita has 3G online, digital distribution, and a gorgeous screen. The selling point for both systems are promises of big console titles but don't have the development teams backing them (PSP with GTA, Gran Turismo; Vita with Call of Duty, Assassin's Creed). And each required the extra purchase of a memory stick to further inflate the entry price.

Honestly, to me, it's like history is simply repeating itself.

Oh, I wasn't talking about sales cycles either. I'm talking more about each systems' identity; what it's capable of and what it's showing. There's less that is unique about the current generation's system identities than there was with PSP and DS. This generation is less "my system can play these types of games, but your system does poorly with them or can't do them at all" and more "which system has the games I'm most interested in" or "which features outside of the gaming appeal to me most".

I laugh when I still hear people saying things that make no sense when talking about 3DS vs. Vita. Things like, "I don't want to play a bunch of ports. I want unique titles." Of course, that sounds like it could come from either side because both systems are guilty of this, but it is certainly heard more from the big 3DS fans. I personally own both, not because certain types of games will only be playable on one of them, but because they both have great exclusive games.
 
Difference is that, outside of Japan, isn't 3DS trending far worse than the DS in the biggest markets (US and Europe?)

They've taken a huge hit. Mario 3D Land and Mario Kart did well for the holidays, but they're not the evergreen titles that made the original DS a splash hit with the casuals.
Nope, 3DS is appreciably ahead of DS launch aligned in the US. Also SM3DL and MK7 each did over 100k in the US last month so you're wrong on that count too.

3dssalespace.jpg
 
Difference is that, outside of Japan, isn't 3DS trending far worse than the DS in the biggest markets (US and Europe?)

They've taken a huge hit. Mario 3D Land and Mario Kart did well for the holidays, but they're not the evergreen titles that made the original DS a splash hit with the casuals.

I'd like to see at least one link backing your assertions up.
 
Nope, 3DS is appreciably ahead of DS launch aligned in the US. Also SM3DL and MK7 each did over 100k in the US last month so you're wrong on that count too.

3dssalespace.jpg


Ah, that's right, didn't DS do fairly mediocre until after its first year when critical software hit?

I suppose we'll see if 3DS can continue trending as it is relative to the DS in future launch aligned years. I seriously doubt it, but we'll see.

He can't because he's wrong. I wonder how Uncharted GA sold last month?

Not sure what Uncharted: GA has to do with any of this. Defensive much?
 
Difference is that, outside of Japan, isn't 3DS trending far worse than the DS in the biggest markets (US and Europe?)

They've taken a huge hit. Mario 3D Land and Mario Kart did well for the holidays, but they're not the evergreen titles that made the original DS a splash hit with the casuals.

Didn't SM3D Land and Mario Kart 3D both sell over 100,000 copies last month? I mean, maybe that's bad compared to New Super Mario Bros and Mario Kart DS, I don't know, but overall I would say that's good.

Ah, that's right, didn't DS do fairly mediocre until after its first year when critical software hit?

I suppose we'll see if 3DS can continue trending as it is relative to the DS in future launch aligned years. I seriously doubt it, but we'll see.

It won't, mainly from US and UK sales, but I don't think it has to to be considered as success.
 
I have gamer friends who didn't realize the system's been released yet (massively anecdotal, but fun anyway), and some that don't even know it exists.

Not a fan of the main ad Sony's been running on TV either. The dude walking in the streets with a VITA looking for a virtual 'fight'. Just doesn't ring true with the product.
 
The Vita is also on a similar track of what the PSP had in its first year. Showed up late to the American market with a huge (and overly hyped) launch lineup, that contained a lot of watered down console experiences of for the most part franchises that aren't huge sellers. .

I wouldn't call games like Uncharted: GA or Virtua Tennis a 'watered down' console experience, when you play the games and compare it to a typical console-game, to take two games I've put alot of time into. - It's more like a proper console experience. :)
 
It's here for health reason.

People feel better playing their angry birds clones after they troll real handheld gaming platform a bit ;)

As someone that owns a Vita and an 'angry birds clone machine', I'd kill for the former to receive the same sort of support that the latter does. I buy more games in one week for the 'ABCM' than even exist for the Vita.
 
Difference is that, outside of Japan, isn't 3DS trending far worse than the DS in the biggest markets (US and Europe?)

They've taken a huge hit. Mario 3D Land and Mario Kart did well for the holidays, but they're not the evergreen titles that made the original DS a splash hit with the casuals.

That train has moved onto iOS, and Nintendo is just left with their core base.

Nintendo is going to need new hits. Not just recycled Mario Kart, but new IP that can somehow generate the buzz that the early DS evergreen titles did. Frankly I don't think they can.

3DS hardware is trending above DS hardware in unit sales in the US but, then again, DS was a slow burner and first year sales (unlike GBA) were not spectacular anyway.

Software - in the West - is the real sticking point and has tended to lag in comparison with DS. Hardly surprising, when you consider the cost of 3DS titles compared to DS.

And Nintendo still hasn't gotten upto speed on the e-shop. Prices are too high, releases are sparse (still no VC SNES or N64 or even GBA titles for instance) and there's no way you can dowload retail releases of 3DS or DS titles either. At the moment, individuals who want a legal way of having their entire collection stored locally on the machine just cannot do so. And whilst all this is going on R4 cards are everywhere.
 
HAHA Even AT&T is fucking confused what a VITA is

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