X-Wing
Member
Pre-rendered CGI can also be captured on PS5...It literally says "Captured on PS5" on the bottom left corner lol, idk how people don't catch this. It's the very first thing I look for in a game trailer.
Pre-rendered CGI can also be captured on PS5...It literally says "Captured on PS5" on the bottom left corner lol, idk how people don't catch this. It's the very first thing I look for in a game trailer.
a“Captured on PS5” are all real-time in-game footage.
Gonna be hilarious when the game’s out & it looks exactly like that. “Captured on PS4/5” has always been the game running on the console, that’s the whole point of the label. Same is true with this, it ain’t pre-rendered. The Spider-Man 2 trailer’s another example.Too mislead people like usual.
You misunderstand or have not read my previous posts in here There is not much special about what was shown so of course it will look the same.Gonna be hilarious when the game’s out & it looks exactly like that. “Captured on PS4/5” has always been the game running on the console, that’s the whole point of the label. Same is true with this, it ain’t pre-rendered. The Spider-Man 2 trailer’s another example.
In fact it's the opposite. It's the only open world I played that even traversal is pure gameplay and not only pushing the analog forward.Is it really that surprising?
Given the first game was a walking sim and so all resources can go into graphics since there's no gameplay.
Looks like last time most people in this thread watched a CGI was in the early 2000, CGI quality now a days Is miles ahead of this.
Not bad for 1,84 teraflop in 2016/2017, though..This. I’m tired of gamers who want SO BADLY for in-game visuals to be “CGI quality.” Top-of-the-line CGI is always going to be way better looking.
It's a nice gif, but it's still a gif and your mind is filling in the gaps. Watch the trailer, it looks amazing but at the most it's in engine, not CGI.That looks like CGI to me
Totally "tell me you haven't played DS without saying you haven't played DS" moment.
This is the original game (scene from the end, so probably story spoilers):
Totally "tell me you haven't played DS without saying you haven't played DS" moment.
This is the original game (scene from the end, so probably story spoilers):
Not bad for 1,84 teraflop in 2016/2017, though..
Gifs are such a stupid and inaccurrate way to show off graphics.
Just to make a note, an Insomiac dev said they got Spiderman 2 graphics to look like Miles Morales CGI trailers. Another clue to it being PS5 only.Jesus F***ing Christ I don't want to hear another goofus state how underpowered these consoles are ever again. This is higher quality than the PS5 CGI advertisements. Fight me.
Real-Time on PS5, 30fps
Offline CGI, 1 frame every 20hrs or so
Looks like a PC version of a PS4 game. An improvement over DS1 for sure but nothing really impressive.
I see what you're meaning. Japanese devs are generally more keen on a refined and consistent art and visual design. I'm reminded of Ace Combat 7 and how well they portrayed near-futuristic tech. And the artistry that goes into every single MGS game which is just absolutely packed with legendary artwork and 3D models. It says something when Japanese PS2 games to this day still look marvelous.Is it just me, but do Japanese developers make some of the best looking games?
Think, Resident Evil remakes, MGS5, Death Stranding, Street Fighter, GT7, the new Final Fantasy games.
They all look incredible, in many cases industry leading.
I believe it is real time graphics and will look just as amazing on release day. The Decima engine is the "new player" on the block.
Just to make a note, an Insomiac dev said they got Spiderman 2 graphics to look like Miles Morales CGI trailers. Another clue to it being PS5 only.
No. Captured on PS5 means real-time (at least for all games with some kind of exclusivity on PS5).Captured could easily mean in-engine, it does not really matter as DS1 had great graphics, so I have zero doubt that it will look close to it.
Okay, but I think you're under selling this accomplishment. Thats what they're aiming to have their in-game graphics looking like. To have something comparable to CGI running in real time is nuts. I mean besides HFW and Death Stranding 2 that both run on the Decima Engine, there is no other open world game that could look as impressive as what Spiderman might be, especially since Insomiac have already implemented raytracing and FSR 2.1 in Spiderman before.That CGI that it’s comparing it to looks incredibly mediocre.
There too small and automaticly invite your imagination into filling out what isnt fully resolved.But it looks just like the actual trailer in this case so what's the issue?
In fact it's the opposite. It's the only open world I played that even traversal is pure gameplay and not only pushing the analog forward.
Do you know there are weapons, enemies and bosses, right?I guess you have a point.
Since traversal is the only gameplay component in the game, and no other gameplay is diluting the experience, by definition that would make it "pure" gameplay.
A generation ahead of last gen games.I need to know what people think current gen games are supposed to look like lol
Gonna be hilarious when the game’s out & it looks exactly like that. “Captured on PS4/5” has always been the game running on the console, that’s the whole point of the label. Same is true with this, it ain’t pre-rendered. The Spider-Man 2 trailer’s another example.