DangerMouse
Member
Pretty much what SuperEpicMan said. It just doesn't work due to what Sony's teams aim for in development. They're already eyeing PS5 power whenever it comes.
Yeah, I bought a Vita TV for the function since I prefer gaming on my TV, and don't use or have much time to use my portables outside the house much anyway (including my Switch which is usually docked), so the Vita having an HDMI port itself would have been great. It probably wouldn't have changed its reception much, things like the memory cards also killed it anyway, but they should have launched with it having one since they were already getting questions about the possibility of including it a lot even before launch and seen there was some interest in it.
It just doesn't really work. Most of their first party teams are especially interested in being on the cutting edge of console development which severely limits their interest in developing on portables with naturally weaker components compared to top end consoles and PCs. Leaving only the B-teams and some co-productions and likely gimped versions of any main IP and mostly zero third parties outside of Japan. The only way a portable model would be likely worth it would be if you could make one just as powerful as their big consoles by putting those chips in there in both at the same time, but obviously the costs would make such a theoretical portable way too expensive.
And pretty much what qko said.
This too.
I remember the rumors of a Vita 3000 with an HDMI out and was very interested in it.
Yes there was the Vita TV but that white list non-sense prevented some EU games to not be compatible despite the US version being it.
Danganronpa 1 and Disgaea 3 immediatly comes to mind.
Yeah, I bought a Vita TV for the function since I prefer gaming on my TV, and don't use or have much time to use my portables outside the house much anyway (including my Switch which is usually docked), so the Vita having an HDMI port itself would have been great. It probably wouldn't have changed its reception much, things like the memory cards also killed it anyway, but they should have launched with it having one since they were already getting questions about the possibility of including it a lot even before launch and seen there was some interest in it.
It just doesn't really work. Most of their first party teams are especially interested in being on the cutting edge of console development which severely limits their interest in developing on portables with naturally weaker components compared to top end consoles and PCs. Leaving only the B-teams and some co-productions and likely gimped versions of any main IP and mostly zero third parties outside of Japan. The only way a portable model would be likely worth it would be if you could make one just as powerful as their big consoles by putting those chips in there in both at the same time, but obviously the costs would make such a theoretical portable way too expensive.
And pretty much what qko said.
Even then, the game sizes would come into play big time. 64GB game cards? If download only, 256-512GB onboard flash memory? That's gonna cost ya.
I mean, even the convenience of sharing physical media with the PS4 is lost from the get-go.
This too.