GuardianE said:He never said he was the master. Re-read the post. He said that Itagaki was the master, and he was beaten by his student.
Except he wasn't beaten.
GuardianE said:He never said he was the master. Re-read the post. He said that Itagaki was the master, and he was beaten by his student.
RavenFox said:You mean how a student takes his master teachings hone his skills, add to his techniques then return to the dojo and kicks his ass? Now who is the MASTER?
Earl Cazone said:his last rethorical question implies that now the student is the master.
I NEED SCISSORS said:I didn't say it did. I said it was a student improving on his master's work. Like Sony once said about the Xbox 360, it's like accidentally winning a point against a karate master - it doesn't make you the top dog just because of that one victory. Where they went wrong however, was that they still admitted they had been bested.
And I disagree with the crappy remake sentiments. Because of less enemies it was a closer game to NGB than it was to NG2, and a lot of people will agree with me that this is a good thing. Frankly, I don't care enough about tiny differences that only the most hardcore Master Ninjas would notice - I simply notice that the game looks and plays leagues better than its original counterpart, and that is all that matters to me.
PJX said:Except he wasn't beaten.
RavenFox said:You mean how a student takes his master teachings hone his skills, add to his techniques then return to the dojo and kicks his ass? Now who is the MASTER?
GuardianE said:NGS2 may be easier, but that's something I can forgive with all the fixes and additions it provided. NG2 is by no means a better game from either a design standpoint or a polish standpoint.
iconoclast said:The pacing in Sigma 2 is just completely off. The fights on Master Ninja aren't intense any more. Ryu was a one man army in NG2 because he had to actually fight an army of enemies every stage in. :lol But in Sigma 2, he fights what, a maximum of 5 enemies per encounter? That would be fine if this were NGB, but they expanded on the combat so much that it's just trivial.
I mean they still made a lot of good (and bad) changes to NGS2 and I can understand someone preferring it over NG2, but I personally think NG2 is far more fun to play.
Plus, Sigma 2 desperately needs weapon survival DLC.
GuardianE said:Yes, he was..
PJX said:No he wasn't
GuardianE said:Yes, he was. Ninja Gaiden 2 had so many fatal flaws, that anything less buggy would've been a vast improvement. Hell, anything removing those fucking exploding jellyfish would've been a vast improvement.
This is not to say that Itagaki wasn't rushed, or that if he'd polished things it wouldn't have been better than NGS2, but as it stands NGS2 is a superior title for the average action game follower.
Practically no one here, myself included, is an average action game follower. I still recognize the value that NGS2 has as a game.
ultim8p00 said:Let's say I spend about 2 years sculpting an impressive work of art. Due to time constraints, I am unable to clean up after myself. The work is complete, but it needs to be dusted and someone needs to clean it up and pick up the wood chips. Are you the superior artist for coming in and merely cleaning up after me? That makes no fucking sense.
Itagaki was the man behind Ninja Gaiden Black and Ninja Gaiden 2. He single-handedly saved Tecmo with his DOA series. Hayashi has made ports of his game. Wtf are people even arguing here?
GuardianE said:People are arguing that NGS2 beat NG2 in terms of polish. Which is true. How it came about is irrelevant.
I don't think people are shortchanging Itagaki's contribution, but rather saying that Hayashi played a role in making NGS2 a cleaner title... what that actually means for Hayashi has yet to be seen.
canova said:if the art is polished by someone less skillful, it actually ruins the item
Continuing with the art analogy, in the art world, restorers working on Renaissance masterpieces usually remove any addition added by some lesser artists from the original work
GuardianE said:People are arguing that NGS2 beat NG2 in terms of polish. Which is true. How it came about is irrelevant.
I don't think people are shortchanging Itagaki's contribution, but rather saying that Hayashi played a role in making NGS2 a cleaner title... what that actually means for Hayashi has yet to be seen.
He never said he was the master. Re-read the post. He said that Itagaki was the master, and he was beaten by his student.
GuardianE said:so no one's saying that Hayashi is the messiah of NG.
GuardianE said:NG2, despite being a decent action game, is not art. I don't think the analogy works because with art, you can appreciate "design flaws." In a game, there's no reason for them to exist. Not all the changes that Hayashi made were blemishes. Some of them shifted the focus of the game in a way that wasn't agreeable to you. I get that. I still think that NGS2 did do better than NG2.
And, of course, it should have considering it came out a year later and had the entire game of NG2 as a foundation, so no one's saying that Hayashi is the messiah of NG.
iconoclast said:The pacing in Sigma 2 is just completely off. The fights on Master Ninja aren't intense any more. Ryu was a one man army in NG2 because he had to actually fight an army of enemies every stage in. :lol But in Sigma 2, he fights what, a maximum of 5 enemies per encounter? That would be fine if this were NGB, but they expanded on the combat so much that it's just trivial.
I smell Sith itt.RavenFox said:You mean how a student takes his master teachings hone his skills, add to his techniques then return to the dojo and kicks his ass? Now who is the MASTER?
This is spot on, but really the only thing that pissed me off was the off screen missile spamming...That shit is super annoying.RockmanWhore said:To me this proves that NG2 is flawed to the roots. They expended Ryu's abilities too much, the UT charge too quickly, the counter are too easy to place, the enemies defense/AI isn't as tight as it was in NG1, in the end you need tons of baddies to have fun.
But that's the bullshit enemy placement that killed me, the underwater dragon, the shitty sewer fish with it's undodgable attacks, the crazy explosive shuriken spam. I haven't finished NG2 because it's too shitty and unfair. NGS2 on the other hand, I finished it in a few days and it was hard to stop playing. It's not as good as the first game, and I wishes that Ryu wasn't as overpowered, but I had fun playing Sigma 2, NG2 just pissed me off. Maybe I'm not skilled enought, I don't know, I have yet to play Sigma 2 in master Ninja, I'm playing in path of the warrior right now, and it's true that the game is a bit on the easy side, I hope that you're too harsh with the Master Ninja difficulty :/
RockmanWhore said:To me this proves that NG2 is flawed to the roots. They expended Ryu's abilities too much, the UT charge too quickly, the counter are too easy to place, the enemies defense/AI isn't as tight as it was in NG1, in the end you need tons of baddies to have fun.
But that's the bullshit enemy placement that killed me, the underwater dragon, the shitty sewer fish with it's undodgable attacks, the crazy explosive shuriken spam. I haven't finished NG2 because it's too shitty and unfair. NGS2 on the other hand, I finished it in a few days and it was hard to stop playing. It's not as good as the first game, and I wishes that Ryu wasn't as overpowered, but I had fun playing Sigma 2, NG2 just pissed me off. Maybe I'm not skilled enought, I don't know, I have yet to play Sigma 2 in master Ninja, I'm playing in path of the warrior right now, and it's true that the game is a bit on the easy side, I hope that you're too harsh with the Master Ninja difficulty :/
canova said:if music, movie and film can be considered as some form of art, I don't know why can't a video game be considered as art. So yes the analogy works. Itagaki is like the old master, Hayashi is just working on the master's workshop. Hayashi's additions, overall, if we count it as a whole, totally ruined what NG2 is all about
ultim8p00 said:That's exactly what you are saying by claiming he beat his master.
canova said:well that's what NG franchise is all about, hard-to-the-core. Even Itagaki admitted himself, he's gonna make it hard, he won't have some dancing enemies waiting for you to pound on, or some punching bags for you to look good. His enemies are gonna kill you and kill you quickly You can cry and whine for cheap attacks or whatever, but if you put NG2 on, you better put-up or shut-up.
THAT's what NG is all about. It doesn't make any excuse nor it lets you make any
iconoclast said:I mean they still made a lot of good (and bad) changes to NGS2
.
I never really got any cheap deaths in MNM in NGS2. If you died, it was because you made a mistake
Yurt said:wheoh hello there..I take it you never played the team missions then ?
edit : K I just realized you said MNM but IIRC the cheap AI moves still exist in MNM.
Yeah you've missed his point entirely, the original NG dictated its difficulty through enemy A.I. not increasing enemy numbers, giving them crazy health, or by fitting them with missiles on their shoulders that could be used to fire off screen.canova said:well that's what NG franchise is all about, hard-to-the-core. Even Itagaki admitted himself, he's gonna make it hard, he won't have some dancing enemies waiting for you to pound on, or some punching bags for you to look good. His enemies are gonna kill you and kill you quickly You can cry and whine for cheap attacks or whatever, but if you put NG2 on, you better put-up or shut-up.
THAT's what NG is all about. It doesn't make any excuse nor it lets you make any
RockmanWhore said:To me this proves that NG2 is flawed to the roots. They expended Ryu's abilities too much, the UT charge too quickly, the counter are too easy to place, the enemies defense/AI isn't as tight as it was in NG1, in the end you need tons of baddies to have fun.
But that's the bullshit enemy placement that killed me, the underwater dragon, the shitty sewer fish with it's undodgable attacks, the crazy explosive shuriken spam. I haven't finished NG2 because it's too shitty and unfair. NGS2 on the other hand, I finished it in a few days and it was hard to stop playing. It's not as good as the first game, and I wishes that Ryu wasn't as overpowered, but I had fun playing Sigma 2, NG2 just pissed me off. Maybe I'm not skilled enought, I don't know, I have yet to play Sigma 2 in master Ninja, I'm playing in path of the warrior right now, and it's true that the game is a bit on the easy side, I hope that you're too harsh with the Master Ninja difficulty :/
HiResDes said:Yeah you've missed his point entirely, the original NG dictated its difficulty through enemy A.I. not increasing enemy numbers, giving them crazy health, or by fitting them with missiles on their shoulders that could be used to fire off screen.
Yurt said:where do you categorize the health buff for every single enemy ? honestly.. it kinda ruined the game for me..I cant two shot people and feel like a ninja anymore :lol
Yeah I was just trying to think of other tactics that some brawlers use to beef up the difficulty.GuardianE said:Yeah, this should be really clear to most people who have played the game since the original Xbox.
I mean, you COULD die a cheap death in NG1. You got hit once and combo'd till death, but a) you got hit that first time by something you could have avoided, and b) that instance was incredibly rare... usually reserved for fights like Dual Almas.
To be fair, I don't think "giving them crazy health" is accurate. NG2's enemies probably had less health than most enemies in NG1. And considering that Ryu does more damage in less time during NG2, it makes him tear through most enemies. He can just die quicker and by things that were unavoidable.
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