RoadHazard
Gold Member
Great video! The Move implementation seems nice, though I don't like that the aiming cursor shakes even when the Move controller is perfectly still. Your hand probably isn't 100% stable anyway, so why introduce artificial shakyness?
Minimal deadzone and maximal turning speed is definitely the way to go for me (if I get a Move controller by the time this comes out), as I really hate the feeling of "dragging" the screen by its edges that you get with a large deadzone. I'd probably even prefer it slightly smaller than what "0%" means in this game. I only want the very center of the screen to not move the camera.
Minimal deadzone and maximal turning speed is definitely the way to go for me (if I get a Move controller by the time this comes out), as I really hate the feeling of "dragging" the screen by its edges that you get with a large deadzone. I'd probably even prefer it slightly smaller than what "0%" means in this game. I only want the very center of the screen to not move the camera.