Tempy said:I eagerly await mod and paint jobs on the sharpshooter.
Do you know if a Helghast branded version of the sharpshooter will be made available? I really want an all black version.
Tempy said:I eagerly await mod and paint jobs on the sharpshooter.
PuppetSlave said:Looks good. Hope more shooters will use move in the future. We haven't heard of any after KZ3 as of yet right?
Not at all. Total darkness is actually best as the Move is self-illuminating.Jtrizzy said:My biggest concern is how to setup the lighting in my room for 3d and move. 3d is obviously best in the dark, but move seems to need quite a bit of light.
Jtrizzy said:My biggest concern is how to setup the lighting in my room for 3d and move. 3d is obviously best in the dark, but move seems to need quite a bit of light. Any suggestions TTP? I guess just have all lighting behind me.
Also is the gun up for pre order or is it part of some crazy LE?
Wow I guess I've been doing it wrong all this time. I haven't played much other than Sports Champions and the Move training part of MAG.Man said:Not all. Total darkness is actually best as the Move is self-illuminating.
Jtrizzy said:Wow I guess I've been doing it wrong all this time. I haven't played much other than Sports Champions and the Move training part of MAG.
depends. if the game uses headtracking for instance (GT5, The Fight), darkness sucks.Man said:Not at all. Total darkness is actually best as the Move is self-illuminating.
Afrikan said:No Hud + 3DTV + Move controls + Rifle Attachment = D:
man I want to play like this on my first play through.
sadly I don't think I'll be able to get a 3DTV by late February.![]()
drohne said:watched the video for a bit out of idle curiosity, and while i'm sure there are accuracy advantages over dual analog, the way the gun slides around the screen looks goofy as fuck and absolutely wrecks the sense that the onscreen gun and hands are connected to a human being
I hate that too - it's usually a sign that someone needs to shrink the dead zone and increase the turn speed. With the correct settings, you should never need to point very far out of the centre of the screen unless you're flicking the pointer out to execute really quick turns. I can hardly watch any FPS videos online now - dual analogues look like the player has no elbows and poorly-configured pointers have the gun waving all over the show.drohne said:watched the video for a bit out of idle curiosity, and while i'm sure there are accuracy advantages over dual analog, the way the gun slides around the screen looks goofy as fuck and absolutely wrecks the sense that the onscreen gun and hands are connected to a human being
Does Heroes feature any FPS sections or is it all third-person? In my experience with the CoD games on the Wii, locked reticules are disorientating with pointer controls, as you don't have a point of reference for how far you're pointing away from the centre of the screen. It feels like you're rotating the world instead of moving a pointer, so you end up trying to "push" the view around just like you do with dual analogues, with the same resulting inaccuracy.SolidSnakex said:That's one of the reasons why I was hoping for a locked reticle. It's very distracting to see the gun floating around the screen when the reticle is unlocked. So far Playstation Move Heroes is the only Move game that actually has a locked reticle. Which means that it is possible to do.
drohne said:watched the video for a bit out of idle curiosity, and while i'm sure there are accuracy advantages over dual analog, the way the gun slides around the screen looks goofy as fuck and absolutely wrecks the sense that the onscreen gun and hands are connected to a human being
Corto said:I'm eye-balling that too! I'm sure it will provide a better/immersive experience. Depending of the price I'll buy one to use in Killzone and SOCOM. Too bad TTP didn't have one to try it out and give us feedback... And another excellent job TTP with the video! Thanks for allyour work put on these.
gofreak said:Amazing vid TTP. Finally got time to sit down and watch it.
I liked most of what I saw. +1 for dual-analog alternatives...this is likely how I'll be playing KZ3.
compleatly agree with this, the gun feels like it has no weight to itdrohne said:watched the video for a bit out of idle curiosity, and while i'm sure there are accuracy advantages over dual analog, the way the gun slides around the screen looks goofy as fuck and absolutely wrecks the sense that the onscreen gun and hands are connected to a human being
insin said:Does Heroes feature any FPS sections or is it all third-person? In my experience with the CoD games on the Wii, locked reticules are disorientating with pointer controls, as you don't have a point of reference for how far you're pointing away from the centre of the screen. It feels like you're rotating the world instead of moving a pointer, so you end up trying to "push" the view around just like you do with dual analogues, with the same resulting inaccuracy.
Enosh said:compleatly agree with this, the gun feels like it has no weight to it
Linkzg said:I think they've made a lot of good choices. I was expecting them to just look at what has been done on the Wii these past few years and copy it, but this first effort seems to already address some of those problems. I might even say the repositioning the dead zone when re-centering the cursor is smart and solves one of my personally biggest annoyances with pointer aiming.
I'm hoping the demo of Killzone 3 has move support so I can try it out. I don't plan on getting the full game but I'm interested in pointer shooter controls.
drohne said:watched the video for a bit out of idle curiosity, and while i'm sure there are accuracy advantages over dual analog, the way the gun slides around the screen looks goofy as fuck and absolutely wrecks the sense that the onscreen gun and hands are connected to a human being
Man said:I haven't been impressed by any of those features yet. Head tracking doesn't really work satisfactory past 3 meters in my experience. Eyepet is the most horrible anti-consumer game I've witnessed whose original goal is to be user friendly. It's impossible to leave kids alone with that game and expect them to make any sort of progress.
Start the Party is genius in that regards.
TEH-CJ said:TTP you have a sexy accent. gave me a hard on and I am straight as a pin.
TEH-CJ said:gave me a hard on and I am straight as a pin.
Maxrunner said:This looks great but i dont see anything that hasnt been done with the wiimote....still looks fantastic though....
Linkzg said:What wii game had the moving dead zone? I've played fps games on the wii as recently as goldeneye and I don't remember it since I was still having trouble finding a balance of turning and aiming. The thing Killzone 3 seems to do is create a new center for the cursor the instant you start to take it back to the center of the screen.
The trouble in a lot of wii shooters (and I'm sure mag and other move fps games as well) is that you try to aim to the guy in the that appears on the right of the screen and simply wish to point at him and fire, but since the camera moves as you move the cursor around, it doesn't feel natural. Some games try to get over this like Metal of Honor Heroes 2 having a center screen button or others with a lock on; again, not very natural.
I suppose we can complain about anything on these forums...recklessmind said:That crosshair is so stupid looking and obnoxious... they need to give us an option that don't look like it was designed by Playschool.
dofry said:TTP... Why do you make so exhaustingly superb analytical videos that leave nothing to complain about? Why are you so great at this, and thus make me feel like shit in comparison. ^^
TTP said:I also think the ability to adjust turning speed when pointing outside of the screen (as seen here http://www.youtube.com/watch?v=levDGb1FY6E#t=11m ) has not been done on the Wii either. Don't know if there are any M+ shooters out there. Perhaps they do (cos I guess it's a gyro thing and the sensor bar alone wouldn't allow that).
shadowsdarknes said:I suppose we can complain about anything on these forums...
Maxrunner said:Red Steel 2 i think has that....probably one of the best wiimote pointer games....