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iWaggle's Killzone 3 Move breakdown vidoc (pointer shooter 101)

PuppetSlave said:
Looks good. Hope more shooters will use move in the future. We haven't heard of any after KZ3 as of yet right?

Modern Combat from Gameloft has potential and will be cheap online deathmatch, and Socom. Hopefully more, Sony kinda announces Move games in waves.
 
I think they've made a lot of good choices. I was expecting them to just look at what has been done on the Wii these past few years and copy it, but this first effort seems to already address some of those problems. I might even say the repositioning the dead zone when re-centering the cursor is smart and solves one of my personally biggest annoyances with pointer aiming.

I'm hoping the demo of Killzone 3 has move support so I can try it out. I don't plan on getting the full game but I'm interested in pointer shooter controls.
 
My biggest concern is how to setup the lighting in my room for 3d and move. 3d is obviously best in the dark, but move seems to need quite a bit of light. Any suggestions TTP? I guess just have all lighting behind me.

Also is the gun up for pre order or is it part of some crazy LE?
 
Jtrizzy said:
My biggest concern is how to setup the lighting in my room for 3d and move. 3d is obviously best in the dark, but move seems to need quite a bit of light.
Not at all. Total darkness is actually best as the Move is self-illuminating.
 
Jtrizzy said:
My biggest concern is how to setup the lighting in my room for 3d and move. 3d is obviously best in the dark, but move seems to need quite a bit of light. Any suggestions TTP? I guess just have all lighting behind me.

Also is the gun up for pre order or is it part of some crazy LE?

It's a stand alone product, not featured in any of the LE's.
Not sure if it can be ordered yet.
 
Man said:
Not all. Total darkness is actually best as the Move is self-illuminating.
Wow I guess I've been doing it wrong all this time. I haven't played much other than Sports Champions and the Move training part of MAG.
 
Haha. Love how trigger happy TTP was with the LMG.

Great vidoc. GG put a lot of thought into the Move controls and thanks to videos like this, my desire to get a Move grows.
 
Jtrizzy said:
Wow I guess I've been doing it wrong all this time. I haven't played much other than Sports Champions and the Move training part of MAG.

yeah, you don't actually need any lightsource in those games. On the contrary, very bright lights facing the camera can disturb the Move tracking.
Actually some games are not even tracking the sphere of the Move and just use its motion sensors.
You only need good lighting conditions for games that use the camera feed, like EyePet. Though it depends, the Eye is quite auto-adjustable so e.g. for the face/head tracking in GT5 you don't really need a super bright room while you need relatively specific conditions for the full body tracking of Kung Fu Live (both of these examples don't use the Move controller though).
 
Man said:
Not at all. Total darkness is actually best as the Move is self-illuminating.
depends. if the game uses headtracking for instance (GT5, The Fight), darkness sucks.
Not the most important gimmicks, but it works well in The Fight.
 
I haven't been impressed by any of those features yet. Head tracking doesn't really work satisfactory past 3 meters in my experience. Eyepet is the most horrible anti-consumer game I've witnessed whose original goal is to be user friendly. It's impossible to leave kids alone with that game and expect them to make any sort of progress.

Start the Party is genius in that regards.
 
TTP dude you've just sold me on move controls over the Dual Shock. I played it at TGS and I was a little concerned but it looks like they've address the concerns I had. Awesome video too...the so called BIG sites should take a note from your book in regards to video production, top quality as always!

Love the accent too! Caio!
 
No Hud + 3DTV + Move controls + Rifle Attachment = D:

man I want to play like this on my first play through.

sadly I don't think I'll be able to get a 3DTV by late February. :(
 
Afrikan said:
No Hud + 3DTV + Move controls + Rifle Attachment = D:

man I want to play like this on my first play through.

sadly I don't think I'll be able to get a 3DTV by late February. :(

Complete internet blackout seems to be your only solution
 
watched the video for a bit out of idle curiosity, and while i'm sure there are accuracy advantages over dual analog, the way the gun slides around the screen looks goofy as fuck and absolutely wrecks the sense that the onscreen gun and hands are connected to a human being
 
drohne said:
watched the video for a bit out of idle curiosity, and while i'm sure there are accuracy advantages over dual analog, the way the gun slides around the screen looks goofy as fuck and absolutely wrecks the sense that the onscreen gun and hands are connected to a human being

That's one of the reasons why I was hoping for a locked reticle. It's very distracting to see the gun floating around the screen when the reticle is unlocked. So far Playstation Move Heroes is the only Move game that actually has a locked reticle. Which means that it is possible to do.
 
drohne said:
watched the video for a bit out of idle curiosity, and while i'm sure there are accuracy advantages over dual analog, the way the gun slides around the screen looks goofy as fuck and absolutely wrecks the sense that the onscreen gun and hands are connected to a human being
I hate that too - it's usually a sign that someone needs to shrink the dead zone and increase the turn speed. With the correct settings, you should never need to point very far out of the centre of the screen unless you're flicking the pointer out to execute really quick turns. I can hardly watch any FPS videos online now - dual analogues look like the player has no elbows and poorly-configured pointers have the gun waving all over the show.
SolidSnakex said:
That's one of the reasons why I was hoping for a locked reticle. It's very distracting to see the gun floating around the screen when the reticle is unlocked. So far Playstation Move Heroes is the only Move game that actually has a locked reticle. Which means that it is possible to do.
Does Heroes feature any FPS sections or is it all third-person? In my experience with the CoD games on the Wii, locked reticules are disorientating with pointer controls, as you don't have a point of reference for how far you're pointing away from the centre of the screen. It feels like you're rotating the world instead of moving a pointer, so you end up trying to "push" the view around just like you do with dual analogues, with the same resulting inaccuracy.
 
drohne said:
watched the video for a bit out of idle curiosity, and while i'm sure there are accuracy advantages over dual analog, the way the gun slides around the screen looks goofy as fuck and absolutely wrecks the sense that the onscreen gun and hands are connected to a human being

I came away with same feeling, moving the weapon with the Move controller seems to remove any sense of weight or inertia.
 
Corto said:
I'm eye-balling that too! I'm sure it will provide a better/immersive experience. Depending of the price I'll buy one to use in Killzone and SOCOM. Too bad TTP didn't have one to try it out and give us feedback... And another excellent job TTP with the video! Thanks for allyour work put on these.

TTP, anything in your playing of KZ3 would suggest it'd fit a gun shell well, or if a gun shell would get in the way? I much prefer a shell for lightgun games, as it just feels better than a wiimote/move. But if the game is designed around a 'pointer' then a shell might not work, and might actually be worse than a 'naked' move. The Shoot was like this, the gestures were made more difficult due to the gun shell.

edit: just seen that video TTP linked to. Looks good.
 
Amazing vid TTP. Finally got time to sit down and watch it.

I liked most of what I saw. +1 for dual-analog alternatives...this is likely how I'll be playing KZ3.
 
gofreak said:
Amazing vid TTP. Finally got time to sit down and watch it.

I liked most of what I saw. +1 for dual-analog alternatives...this is likely how I'll be playing KZ3.

As I'm an old man and don't play online, I'll be playing like this on easy mode for the experience rather than leetness. And possibly with that sharpshooter which looks tasty (needs recoil though)
 
drohne said:
watched the video for a bit out of idle curiosity, and while i'm sure there are accuracy advantages over dual analog, the way the gun slides around the screen looks goofy as fuck and absolutely wrecks the sense that the onscreen gun and hands are connected to a human being
compleatly agree with this, the gun feels like it has no weight to it

it was an amazingly made video, but I have no wish to buy a move controller
 
insin said:
Does Heroes feature any FPS sections or is it all third-person? In my experience with the CoD games on the Wii, locked reticules are disorientating with pointer controls, as you don't have a point of reference for how far you're pointing away from the centre of the screen. It feels like you're rotating the world instead of moving a pointer, so you end up trying to "push" the view around just like you do with dual analogues, with the same resulting inaccuracy.

It's third person only, but i'd still like the option to be able to lock the reticle. I listened to the Zipper podcast recently and they mentioned that they worked on a locked reticle for SOCOM 4 (which is also third person), but they said that they didn't think that it worked so they dumped it entirely. So people are out of luck unless they like the way the floaty reticle controls work. I've seen videos of FPS using a locked reticle for FPS, so it's fairly annoying that most of Sony's devs aren't even giving people an option for that style.
 
Enosh said:
compleatly agree with this, the gun feels like it has no weight to it

It must be like that, think about it, it must copy the movements of a move, that weights quite nothing.
 
Looks decent but how will it work with the faster online play.

I need to try this first before committing, it has got me interested in Move, especially that plastic gun.
 
thanks for your video TTP ... because of you im 100$ poorer and have a move starter pack plus navigation controller on my way! kz3 is preordered
 
Linkzg said:
I think they've made a lot of good choices. I was expecting them to just look at what has been done on the Wii these past few years and copy it, but this first effort seems to already address some of those problems. I might even say the repositioning the dead zone when re-centering the cursor is smart and solves one of my personally biggest annoyances with pointer aiming.

I'm hoping the demo of Killzone 3 has move support so I can try it out. I don't plan on getting the full game but I'm interested in pointer shooter controls.


This looks great but i dont see anything that hasnt been done with the wiimote....still looks fantastic though....
 
That crosshair is so stupid looking and obnoxious... they need to give us an option that don't look like it was designed by Playschool™.
 
drohne said:
watched the video for a bit out of idle curiosity, and while i'm sure there are accuracy advantages over dual analog, the way the gun slides around the screen looks goofy as fuck and absolutely wrecks the sense that the onscreen gun and hands are connected to a human being

There is a no-HUD option. Perhaps if you have the sharpshooter, there should be a 'no-gun' option too? Bit like how GT5 players want a 'no wheel' option for cockpit view


Man said:
I haven't been impressed by any of those features yet. Head tracking doesn't really work satisfactory past 3 meters in my experience. Eyepet is the most horrible anti-consumer game I've witnessed whose original goal is to be user friendly. It's impossible to leave kids alone with that game and expect them to make any sort of progress.

Start the Party is genius in that regards.

move version, really? Original I'd agree, almost unusable without supervision. but my 6-year-old can handle the move version just fine. I set the camera up though.
 
Maxrunner said:
This looks great but i dont see anything that hasnt been done with the wiimote....still looks fantastic though....

What wii game had the moving dead zone? I've played fps games on the wii as recently as goldeneye and I don't remember it since I was still having trouble finding a balance of turning and aiming. The thing Killzone 3 seems to do is create a new center for the cursor the instant you start to take it back to the center of the screen.

The trouble in a lot of wii shooters (and I'm sure mag and other move fps games as well) is that you try to aim to the guy in the that appears on the right of the screen and simply wish to point at him and fire, but since the camera moves as you move the cursor around, it doesn't feel natural. Some games try to get over this like Metal of Honor Heroes 2 having a center screen button or others with a lock on; again, not very natural.
 
Linkzg said:
What wii game had the moving dead zone? I've played fps games on the wii as recently as goldeneye and I don't remember it since I was still having trouble finding a balance of turning and aiming. The thing Killzone 3 seems to do is create a new center for the cursor the instant you start to take it back to the center of the screen.

The trouble in a lot of wii shooters (and I'm sure mag and other move fps games as well) is that you try to aim to the guy in the that appears on the right of the screen and simply wish to point at him and fire, but since the camera moves as you move the cursor around, it doesn't feel natural. Some games try to get over this like Metal of Honor Heroes 2 having a center screen button or others with a lock on; again, not very natural.

I also think the ability to adjust turning speed when pointing outside of the screen (as seen here http://www.youtube.com/watch?v=levDGb1FY6E#t=11m ) has not been done on the Wii either. Don't know if there are any M+ shooters out there. Perhaps they do (cos I guess it's a gyro thing and the sensor bar alone wouldn't allow that).
 
TTP... Why do you make so exhaustingly superb analytical videos that leave nothing to complain about? Why are you so great at this, and thus make me feel like shit in comparison. ^^
 
dofry said:
TTP... Why do you make so exhaustingly superb analytical videos that leave nothing to complain about? Why are you so great at this, and thus make me feel like shit in comparison. ^^

I don't do it on purpose. I was born awesome I guess.

Thanks for the kind words ;)
 
shadowsdarknes said:
I suppose we can complain about anything on these forums...

Oh stop... I'm a massive fucking killzone fan and love both games to death. I also play KZ2 without the HUD. So excuse me if I think a gigantic yellow preschool crosshair is stupid looking and detracts from an otherwise incredible looking game.

It could be a normal shooter crosshair. It makes no sense at all... looks like they just borrowed Zelda's from the N64.
 
Maxrunner said:
Red Steel 2 i think has that....probably one of the best wiimote pointer games....

from what I remember, it was pretty basic. You couldn't so much aim with the pointer off the screen or control your turn speed as it would just tell the direction of it. iirc it is the first and only released fps to use motion plus in that way, but you can look at things like archery in Wii Sports Resort to see how aiming purely based on motion is possible. Zelda Skyward Sword will also use motion plus to help aiming. The Conduit 2 might as well.

That said, yes, Red Steel 2 has very nice controls without obnoxiously complicated levels of customization that ultimately hinder the controls, as seen in The Conduit, or even the excellent recent Goldeneye game.
 
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