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iWaggle's Killzone 3 Move breakdown vidoc (pointer shooter 101)

Great video! The Move implementation seems nice, though I don't like that the aiming cursor shakes even when the Move controller is perfectly still. Your hand probably isn't 100% stable anyway, so why introduce artificial shakyness?

Minimal deadzone and maximal turning speed is definitely the way to go for me (if I get a Move controller by the time this comes out), as I really hate the feeling of "dragging" the screen by its edges that you get with a large deadzone. I'd probably even prefer it slightly smaller than what "0%" means in this game. I only want the very center of the screen to not move the camera.
 
RoadHazard said:
Great video! The Move implementation seems nice, though I don't like that the aiming cursor shakes even when the Move controller is perfectly still.
I believe you are wrong there. That's natural hand tremble you can't get rid off. In MAG they smoothened these out but GG has chosen not to.
 
Man said:
I believe you are wrong there. That's natural hand tremble you can't get rid off. In MAG they smoothened these out but GG has chosen not to.

But it does still tremble when on the tripod. Either it's intentional, or that's what you get when you remove all sorts of deadzones. In fact, in KZ3 (unlike MAG) the cursor reacts even if you talk to it. But then again it doesn't jump around when pulling the trigger, so I tend to believe there is some deadzone in place (minimal compared to MAG) and the shake is intentional. I mean, to remove the shake you'd need to add some deadzone, and adding some deadzone would make the cursor less sensible to minor motions, which is not the case in KZ3.

Anyway, it doesn't really matter in KZ3 since bullet spread is quite large and the cursor shakes regardless when firing.

starok said:
Can you change the awful yellow crosshair?

Nope. I agree an option to make it a tiny bit smaller would be nice. But to replace it with a standard crosshair would be bad as you'd easily loose it in the action (like in MAG).
 
alr1ghtstart said:
Good to know I can turn off the HUD and leave the hints, buttons prompts, and crosshair.

No. Turning off the HUD removes button prompts (like those for weapon pick ups). :/

The "Hints" referred to in the option screen are those "go there, do that" messages popping up from time to time.

Edit - Oh, and in case u guys didn't notice, they removed the "pull" gesture to pick up guns. Your only option is the Square button.
 
Wow, perfect video TTP. I loved the section on the cover system. The way the gun moves while you're hooked to cover looks great. I need to stop being broke so I can play KZ3 with Move.
 
Great work on this video. You explained how the move implementtion is made in Kz3 really really well.

Thanks for the work !

On a side note, i'd like to be able to remove the on screen weapon when playing with the Sharpshooter, having the real gun and the fictional one on screen at the same time will be distracting i guess.

Like when you drive gt5 with a wheel and use cockpit view, feels so wrong to see the real and the fictional wheel.
 
Move with no cross-hair looks amazing, I'm gonna pre-order the helmet edition and gun attachment next week~

Thanks for the in-depth preview.

Snuggler said:
Do we know what the pricing is gonna be on the sharpshooter?

zSajG.jpg


It'll look kinda goofy, but I definitely want it. I've played a few FPS's and rail shooters on the Wii, and I tried MAG with Move recently, and I like the pointer controls but it doesn't feel quite right when I'm just pointing the wand controller at the screen. With the casing, the controller could be held level instead of the kinda uncomfortable angle I'd have to extend my arm at. Hopefully the price isn't too ridiculous.

How are the buttons layout for the Move controller at the trigger area, do you have access to all the Move buttons around the trigger?
 
Maxrunner said:
You should have watch any decent wii shooter then, you would reach the same conclusion has now....anyway now killzone has a controller option that matches its graphics....
True indeed. Thats the conclusion that anyone putting bases aside would have reached years ago.

Too bad Sony didn´t opted to include a thumbstick in the move so an extra one could have been used as a nav controller. Or at least they should have put a sixaxis sensor in the navi controller, like the Wii, which has an accelerometer in the nunshuck. I say this because some gestures could have been done using the left hand, like for example melee. In some Wii theres a cool leaning function asigned to it.
 
TTP said:
That X you typed there reminded me of something I was thinking about lately.

What if the vertical cursor movement was "fixed" (in that the cursor moves along with the camera up and down) and the horizontal one kept within the usual BB?

Basically think of an nonexistant vertical deadzone. After all, you only need horizontal deadzone (for infinite camera rotation) but not a vertical one (since you can't do infinite backflips :D). The cursor would only move along a central, horizontal line when looking left and right, with any up/down movement causing camera tilt up/downwards (to different degrees depending on angle of course).

I wonder if any devs tried that.
I'm pretty sure you can configure it that way in The Conduit, but that game's controls remain stiff and wonky on a base level, no matter how many options you mess around with. It's very nice to experiment with anyway. It's easy enough to experience relative levels of suck with all the different schemes it can emulate.
 
Man said:
I believe you are wrong there. That's natural hand tremble you can't get rid off. In MAG they smoothened these out but GG has chosen not to.
Smoothing out noise is a low-pass filter, requires multiple frames of input per result, and as such is prone to increased lag. I figure Guerilla is extra careful about that now, after all the relentless bitching last time.
 
Shadow780 said:
How are the buttons layout for the Move controller at the trigger area, do you have access to all the Move buttons around the trigger?

Trigger aside, you have the Move button replicated underneath it (hard to see in that pic) and Square and Triangle to the sides (circle and X are not there cos they are on the Navi).

There is also an also extra button at the bottom of the clip for slam reload and pump action for badass reload.

This vid shows it in good detail

http://www.youtube.com/watch?v=E6LdMWA3aDU
 
Brilliant preview TTP, very detailed and informative, I'm this close to buy a Move for KZ3 now, but I'm waiting to see how it performs in multiplayer first. Seems like Guerrilla took the Move support seriously and added a ton of options though.
 
TTP said:
Trigger aside, you have the Move button replicated underneath it (hard to see in that pic) and Square and Triangle to the sides (circle and X are not there cos they are on the Navi).

There is also an also extra button at the bottom of the clip for slam reload and pump action for badass reload.

This vid shows it in good detail

http://www.youtube.com/watch?v=E6LdMWA3aDU
Do you play PC games? If so, in your opinion, how close does the move controller get to the experience a mouse delivers?
 
The video preview has me PUMPED for its' release. TTP's video are always very informative and full of great footage. I recommend everyone bookmarking iwaggle3d.com.

I hope Insomniac is taking notes for Resistance 3 =O
 
Great analysis TTP, it is time Sony put you on the payroll as a consultant. Your analysis are always complex and yet simple enough for the layman to understand.
 
Lonely1 said:
I Hope that is not present in MP.

it shouldn't as it would be extremely unfair, but these custom firmware idiots would find a way to hack it in sooner or later anyway.
 
Mr_Brit said:
Do you play PC games? If so, in your opinion, how close does the move controller get to the experience a mouse delivers?

I don't play much PC nowadays but I have experience with it and I can tell you they are miles apart. Totally different.

If anything, I think stick aiming is closer to mouse aiming than motion aiming is. Sort of.

First of all you have the same stability while shooting. A firm mouse stays firm while shooting. Same with the stick. Not with motion controls (to a skill-depending degree of course).

Second, and most obviously, in both cases corsshair control = camera control. Not with motion controls.

Where motion controls get closer to mouse controls (and better than stick controls) is in the actual process of placing the crosshair on top of a given target. It's super easy and fast. You don't "drive" the cursor like with a stick. You point it there and BOOM! All those little adjustments we are used to make with the stick (little taps on the right one, some strafing with the left one) just to get the cursor there are not necessary with motion controls.
 
Another very well done and informative video TTP. I echo the calls for Sony to step up and put you on the payroll. Your videos sold me on the Move when I was still undecided.
 
That video was awesome. I'm so hyped for KZ3 and I'm definitely trying to play it with Move first. I kinda wish the move controlled the camera like the dualshock though. The reload gesture seemed very soft, I was surprised anything was being triggered. The artificial shake is dumb.

I think I'm skipping the sharpshooter, I don't see how that will be comfortable and question analog control being placed on an object you'll constantly be pointing and shifting. Seems awkward.
 
Just adding my praises for the video.

As far as the game goes, motion controls look really good for the game. I wonder how many here in GAF will prefer Move controls from DualShock.
 
TTP said:
Trigger aside, you have the Move button replicated underneath it (hard to see in that pic) and Square and Triangle to the sides (circle and X are not there cos they are on the Navi).

There is also an also extra button at the bottom of the clip for slam reload and pump action for badass reload.

This vid shows it in good detail

http://www.youtube.com/watch?v=E6LdMWA3aDU


oh.. well... that... nice.. uhm... I kinda want this now but it's a bit pricey and would need to buy a Navi :/
 
PuppetSlave said:
Looks good. Hope more shooters will use move in the future. We haven't heard of any after KZ3 as of yet right?

Pure speculation, but I'm hoping and expecting Resistance 3 to support it. Maybe it's a different team, but Insomniac is already working with the Move on Ratchet: All 4 One and I think of would be foolish of Sony to pass on such an obvious opportunity to get Move support into one of their big games.

I wasn't big on R:FoM or R2, but if R3 has Move support, I'm on board.

...especially if I spend $40 on this silly gun case.
 
lock assist camera is so awesome!!

finally I can play a fps without spinning into oblivion! ha.

I need to go back and read all the posts but does kz3 support lefties? I tried playing MAG with the move and the right handedness of it was throwing me off, not to mention the move controls aren't that great for it.

great video!
 
The video is great, the choosen format is the best.

However.... 26min?
Jesus, its too much!
I mean, not for us watching, but the poor soul editing the damn thing!
 
I think the big dead zone gives a weird effect at the beginning of the video, when in scope mode. Seeing the cursor/weapon move with a static camera doesn't feel natural, when one of the specificity of sniping is that any small movement can change what you're seeing completely. It defeats the purpose of being first person, if what you see on screen is not really what the ingame character would see through his scope.
 
Snuggler said:
Do we know what the pricing is gonna be on the sharpshooter?

zSajG.jpg


It'll look kinda goofy, but I definitely want it. I've played a few FPS's and rail shooters on the Wii, and I tried MAG with Move recently, and I like the pointer controls but it doesn't feel quite right when I'm just pointing the wand controller at the screen. With the casing, the controller could be held level instead of the kinda uncomfortable angle I'd have to extend my arm at. Hopefully the price isn't too ridiculous.
That will be so awesome for Razing Storm
 
fart town usa said:
lock assist camera is so awesome!!

finally I can play a fps without spinning into oblivion! ha.

I need to go back and read all the posts but does kz3 support lefties? I tried playing MAG with the move and the right handedness of it was throwing me off, not to mention the move controls aren't that great for it.

great video!

Can't you just hold the Move with your left hand?

Anyway, you can swap stick functions in KZ3, but not shoulder buttons ones. Fire is either R1 or R2 (those are swappable).

If you want to fire with your left finger, you need a Move held with your left hand :P
 
Turning looks really awkward. Since there isn't an analogue stick on the Move controller, you should be able hold a button which takes the deadzone down to zero. By this I mean that the move controller will directly control the camera for the duration of the button hold (like how playing the game normally works on a DS3). This would really help with running & gunning and in tight situations. When the button is depressed the functionality can return to just cursor control without moving the camera.
 
TTP said:
Can't you just hold the Move with your left hand?

Anyway, you can swap stick functions in KZ3, but not shoulder buttons ones. Fire is either R1 or R2 (those are swappable).

If you want to fire with your left finger, you need a Move held with your left hand :P

I guess I should have elaborated. I'm wondering if the game has an option for the player in game to be a lefty. I know with most games the gun is in the right hand of the character. With mag the aiming always seemed off. Maybe it was the way I calibrated it but I always had the same issues on the wii as well.

I think camera lock will fix this for me though, either way, move or ds3, kz3 is going to be awesome and will be bought day1.
 
fart town usa said:
I guess I should have elaborated. I'm wondering if the game has an option for the player in game to be a lefty. I know with most games the gun is in the right hand of the character. With mag the aiming always seemed off. Maybe it was the way I calibrated it but I always had the same issues on the wii as well.

I think camera lock will fix this for me though, either way, move or ds3, kz3 is going to be awesome and will be bought day1.
You can always play Killzone 3 watching the screen through a mirror. :D

Seriously, it's an important feature for lefties.
 
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