Think it's worth noting that the DLC Campaign opens up playable Campaigns 2 through 5 with the installation. That's a LOT of stuff to fight for! Also makes additional character fightable in Story / Campaign modes that aren't even available for personal Download yet, such as "Cool" Ice.
Just got back and I grabbed the characters and the campaign stuffs. Played as Baoh and Lisa Lisa just to see their move sets. Oh yes, this game is delightful. Heh. Can't wait to unlock all 79 costumes.
Just about cleaned up Campaign 2, only a few more costumes until it's time for 3. I know a few cats around here hate unlockable characters and such in a fighter but I really, really love the way they did it here.
Eh, it's a bit slower to respond than many other fighters... but I feel like I get new ways to play around and extend combos daily. I personally love the presentation (The scratchy pencil lines used for shades come out better here than in most others that try this form of "manga-shading"), and the game feels so much more like a legit, albeit different fighter, than anything else CC2 has done.
The demo really clicked for me as a *game* once I learned about things like Stand Rush, Stand Cancel, EX moves on Hamon Style, and meter-management in general. So much very character specific tools, tactics, and overall feel, that I findit very fun to bounce aroiund and play different people all the time. And the game itself seems to do a pretty poor job of teaching you how to use any of those features.
After skipping Baoh last week, I'm downloading all three of today's characters. I'm really intrigued to see how they handle Fugo since he only had one battle in Vento Aureo and he didn't even really do anything in it. Annasui also appeals to me because Diver Down is one of my favourite Stands in the series.
Vanilla Ice is totally gonna be my training dummy, even though no amount of beatings I dish out will make me get over what he did :'(
Fugo is tons of fun to play. His virus mechanic is neat and gives him a really strong neutral game, and his specials, while a tad vanilla, offer some fun tools and great references to the manga (I laughed out loud the first time I used the fork he stabbed Narancia with).
Anasui is probably my favourite of the batch. Diver Down plays just as I had hoped, and his interestingly unique moveset allows for some great mind games and mixups. His HHA's slow startup and bland "just punch them a whole bunch" animation leaves a bit to be desired, but his stellar GHA makes up for it.
I found Vanilla Ice to be rather boring, honestly. His non-Stand specials were just a shoryuken and a rush punch, while all of Cream's moves were too visually and mechanically similar to wow me. His HHA and GHA are both awesome (it's so nice to finally have a grab HHA), but they're not really enough to make up for the rest of his character in my opinion. Still, one so-so character out of three isn't bad at all!
Next week is going to be epic. I plan on maining Iggy super hard, and Kira is sure to make a certain other poster very, very happy