Everyone keeps complaining about Wii's lack of graphical prowess or whatever...thing is, the GCN was never even fully exploited either. Same could be said about the first X-BOX...PS2 (like the SNES & NES before it), truly did get exploited 'cos more developers had more time on those machines. The GCN & X-BOX were both short-lived for various reasons and thusly, we never saw their true potential. Before we complain about how 'Nintendo is holding us back' maybe we should factor in that the longer a hardware (whether you call it a GC turbo or a Wii) is available, the more you're gonna get out of it and see it's true potential.
It is without argument that X360 & PS3 are more powerful than Wii...so what. If developers truly put effort on GCN they could still make visually impressive games. So Wii, with more power, more memory & more on-chip instructions can definatly do more...why even argue it? To boot, the learning curve & capital needed on Wii hardware is alot less than other systems.
Miyamoto once said he wished the GCN would last 7 to 8 years...I think he more/less got his wish and I welcome it if it means cheaper hardware/software & that the hardware's full potential may be realized...like the SNES had it's Star Fox (polygons), Super Mario RPG (2.5D) & DKC (pre-rendering) swan songs. I think some games/game-makers work better with limitations (Factor 5 & Nintendo being prime examples).
It is without argument that X360 & PS3 are more powerful than Wii...so what. If developers truly put effort on GCN they could still make visually impressive games. So Wii, with more power, more memory & more on-chip instructions can definatly do more...why even argue it? To boot, the learning curve & capital needed on Wii hardware is alot less than other systems.
Miyamoto once said he wished the GCN would last 7 to 8 years...I think he more/less got his wish and I welcome it if it means cheaper hardware/software & that the hardware's full potential may be realized...like the SNES had it's Star Fox (polygons), Super Mario RPG (2.5D) & DKC (pre-rendering) swan songs. I think some games/game-makers work better with limitations (Factor 5 & Nintendo being prime examples).