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"June Xbox One software dev kit gives devs access to more GPU bandwidth."

Yup. Xbox One has more RAM.

32MBs of SRAM and 8GB DRR3 is like 8032 MBs of RAM.

Playstation 4 only has 8GBs of GDDR5 RAM, that's only like 8000 MBs.

Xbox One has more RAM, Sony has no chance.
So you are ignoring the extra 256MB RAM in the PS4?
So the PS4 has 8056GB RAM.
The XBone only has 8032MB ;D

edited, of course ;)
 
Well my friend I understand what your saying but the question still remains, what does closing the gap or any other console has to do with Phil's tweet?

If you look at the history of the XB1 power claims, from DF architects and Dat 10 %, cloud power, then Panello on GAF and not giving up 30 % to Ps4 and we created DX.....etc...

It kind a all goes together in the big narrative....
 
If you look at the history of the XB1 power claims, from DF architects and Dat 10 %, cloud power, then Panello on GAF and not giving up 30 % to Ps4 and we created DX.....etc...

It kind a all goes together in the big narrative....

More like people don't let go of things :)
 
How many times are they freeing up that 10% exactly?
There was supposedly only 2% left back in january.

(RUMOR) Xbox One GPU reserve getting smaller soon, down from 10% to 2%
http://www.neogaf.com/forum/showthread.php?t=758660

What gets me is 10% when i thought it was only 8%

Edit: well shit
"Yes, the additional resources allow access to up to 10 per cent additional GPU performance. We're committed to giving developers new tools and flexibility to make their Xbox One games even better by giving them the option to use the GPU reserve in whatever way is best for them and their games."
http://www.eurogamer.net/articles/2014-06-04-xbox-one-dev-kits-receive-more-gpu-bandwidth

Looks like it's 10%
 
I told you guys hidden power coming soon update bring 4.2TF GPU 64MB eSRAM the hyper visor access the stero mono drivers PS4 weak 1.8TF GPU Sony lie since February pay sites to keep truth from coming out N4G neogaf paid ponies tell lies about Xbox One but truth coming soon all you Sony ponies burn MS keep everything quite so when reveal come Sony can't do nothing developers stuck with 2010 GPU MS taking over soon Sony don't even have any games for E3 MS have tons games watch E3 everything change Sony rain in done ponies cry tears MS laugh to victory.

You sure know how to parody him well
A+
 
What gets me is 10% when i thought it was only 8%

Edit: well shit


Looks like it's 10%

I don't know what's going on.

So, Kinect was eating 10% of the GPU. 8% for video processing, 2% for sound. I don't get the former, because supposedly Kinect has a chip for that. I don't get the latter, because why the fuck would it use GPU time. Especially since there was that magical SHAPE thing.

But, ok, let's assume that. So if a dev goes "well we're not making a kinect game, so screw it, we'll take that 10%". What happens exactly when someone plays that game and uses voice comands? The game crashes or something?

Wat are you talking about.

I laughed at his post and commended the GAF poster for his wit and satire.

Who exactly am I laughing at ?

Dude stahp. You're hurting my feels :'(
 
Wat are you talking about.

I laughed at his post and commended the GAF poster for his wit and satire.

Who exactly am I laughing at ?


Oh sorry, I thought you were mocking him for being ignorant.


I don't know what's going on.

So, Kinect was eating 10% of the GPU. 8% for video processing, 2% for sound. I don't get the former, because supposedly Kinect has a chip for that. I don't get the latter, because why the fuck would it use GPU time. Especially since there was that magical SHAPE thing.

Kinect uses GPGPU to do depth map processing. This generates the skeletal data and fusion of depth and color data. If a game isn't using that, there is no need for it to be there. Especially when gestures to control the OS are so shitty.
 
I don't know what's going on.

So, Kinect was eating 10% of the GPU. 8% for video processing, 2% for sound. I don't get the former, because supposedly Kinect has a chip for that. I don't get the latter, because why the fuck would it use GPU time. Especially since there was that magical SHAPE thing.

But, ok, let's assume that. So if a dev goes "well we're not making a kinect game, so screw it, we'll take that 10%". What happens exactly when someone plays that game and uses voice comands? The game crashes or something?


Dude stahp. You're hurting my feels :'(

You don't like compliments - then please stop asking sensible logical questions.

Just accept the kinectless XB1 with cloud / DX12 and sound shape is cheaper and more powerful and please buy one.

Sorry, but I agree with you, someone tells me something is stronger / better / faster - I will challenge it. If its BS then please keep quiet.
 
Kinect uses GPGPU to do depth map processing. This generates the skeletal data and fusion of depth and color data. If a game isn't using that, there is no need for it to be there. Especially when gestures to control the OS are so shitty.

That's not answering my question.

Besides, MS said this a while back.

"Xbox One has a conservative 10 per cent time-sliced reservation on the GPU for system processing. This is used both for the GPGPU processing for Kinect and for the rendering of concurrent system content such as snap mode," Microsoft technical fellow Andrew Goossen told us.

So, no more snap mode, I guess?


You don't like compliments - then please stop asking sensible logical questions.

I was being facetious.
 
I don't know what's going on.

So, Kinect was eating 10% of the GPU. 8% for video processing, 2% for sound. I don't get the former, because supposedly Kinect has a chip for that. I don't get the latter, because why the fuck would it use GPU time. Especially since there was that magical SHAPE thing.

But, ok, let's assume that. So if a dev goes "well we're not making a kinect game, so screw it, we'll take that 10%". What happens exactly when someone plays that game and uses voice comands? The game crashes or something?



Dude stahp. You're hurting my feels :'(
The kinect wasn't eating anything.

The host OS held a 10% gpu time slice away from the game portion of the xbox.

MS probably did this because they didn't know how much would actually be needed under real world conditions.

Now they are giving it back (or a portion)
 
Perhaps read a little farther.

Sorry but it's a little hard to make sense of MS's constant contradictions, and Eurogamer's fairly poor reporting on the topic.

They first needed 10% for kinect and other things. Now they're telling us removing just kinect gives 10% back. That does not quite compute.

I'd assume something like snap does potentially take a significant chunk of GPU resources. So, yeah.
 
Time to move on man. BTW no one was putting any words in your mouth or anything for that matter. I was just asking a question.
You can't decide it's "time to move on" for everyone else. It will take time and a lot of right moves, including their messaging, which is being discussed here.
 
Sorry but it's a little hard to make sense of MS's constant contradictions, and Eurogamer's fairly poor reporting on the topic.

They first needed 10% for kinect and other things. Now they're telling us removing just kinect gives 10% back. That does not quite compute.

Rendering a snapped application is probably trivial in terms of GPU utilization. Kinect GPGPU is the lion's share of that number.
 
Sorry but it's a little hard to make sense of MS's constant contradictions, and Eurogamer's fairly poor reporting on the topic.

They first needed 10% for kinect and other things. Now they're telling us removing just kinect gives 10% back. That does not quite compute.

The way I understand it (which, granted, is probably wrong, as I am a man of 34 who can't make an omelette), is that the devs will have the ability to shut down the system completely to free up fully 10%, or keep certain parts of it active (e.g. Snap) at a cost to system resources. I.e. they'll have full functionality of the system they require, but everything they require of it will shave %s off that mythical 10% figure.

If you get me.
 
One who doesn't routinely troll would naturally figure he was referring to Forza Horizon 2, Halo Collection, substantial XB1 OS additions, XBL's apps moving out from behind the wall, Halo 5 announcement, dropping Kinect and the price 100 dollars. All within the past month.

You forgot Sunset Overdrive being awesome!
 
They first needed 10% for kinect and other things. Now they're telling us removing just kinect gives 10% back. That does not quite compute.
They didn't need it.

It was held in reserve.

If they needed it and then removed it, it would make the kinect non-functional.


What doesn't compute are some of the ideas that are floated as facts
I'd assume something like snap does potentially take a significant chunk of GPU resources. So, yeah.
Why would you assume that?
 
Rendering a snapped application is probably trivial in terms of GPU utilization. Kinect GPGPU is the lion's share of that number.

I'm not entirely ure it's that trivial.

Regardless, just saw Eurogamer's update.

“Just as we're committed to making ongoing system updates for our fans to enjoy new features of Xbox One, we're also committed to giving developers new tools and flexibility to make their Xbox One games even better. In June we're releasing a new SDK making it possible for developers to access additional GPU resources previously reserved for Kinect and system functions.

That makes more sense.
 
How many times are they freeing up that 10% exactly?
There was supposedly only 2% left back in january.

There was a perf boost in January, I guess some insiders attributed that to the Kinect reserve, but it seems it was just driver optimizations.
 
It's humorous that Microsoft was adamant in their PR strategies to refuse to talk about the power disparity between the Bone and PS4, not to mention their unpopular policies - only to entirely contradict every single one of those statements.

Regardless of their flip flopping, it has been for the better. It's very interesting though that they seem to be taking it as far as to now pull resources from Kinect with this news.

It's just a shame that the console will have to remain at such a power disadvantage; the damage is done.
 
I told you guys hidden power coming soon update bring 4.2TF GPU 64MB eSRAM the hyper visor access the stero mono drivers PS4 weak 1.8TF GPU Sony lie since February pay sites to keep truth from coming out N4G neogaf paid ponies tell lies about Xbox One but truth coming soon all you Sony ponies burn MS keep everything quite so when reveal come Sony can't do nothing developers stuck with 2010 GPU MS taking over soon Sony don't even have any games for E3 MS have tons games watch E3 everything change Sony rain in done ponies cry tears MS laugh to victory.

lololol, the best
 
I told you guys hidden power coming soon update bring 4.2TF GPU 64MB eSRAM the hyper visor access the stero mono drivers PS4 weak 1.8TF GPU Sony lie since February pay sites to keep truth from coming out N4G neogaf paid ponies tell lies about Xbox One but truth coming soon all you Sony ponies burn MS keep everything quite so when reveal come Sony can't do nothing developers stuck with 2010 GPU MS taking over soon Sony don't even have any games for E3 MS have tons games watch E3 everything change Sony rain in done ponies cry tears MS laugh to victory.

lol. can't believe there is a site full of people that believe that bs.
 
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