Jawbreaker
Member
No. Fuck Capcom, and fuck you.
Yikes.
No. Fuck Capcom, and fuck you.
No. Fuck Capcom, and fuck you.
I just can't understand what you think the switch brought to the table that the previous 3 handhelds didn't, that mobile devices don't, that emulators don't, etc.No. Fuck Capcom, and fuck you.
I have watched the gameplay footage both leaked and official. I worded my post wrong.
What I don't like:
Damage numbers
Running around chasing the monster
The green light bug shit
The lack of strategy during the fight
How the fight played the same in both videos AND written previews
The worry about making the game more appealing to Western market
The worry about cinematics
It being exclusively in console format
Uninspiring monsters design so far
Dragon's Dogma reskin and let's climb the monster
Horizon reskin let's hide in bushes
Terrible AI for stealth sequences
What I like:
Graphics
All weapons
I mentioned that a lot of this will rely on how well Capcom markets the game, and how well they handle beginning tutorials and content. Monster Hunter is a fun game obfuscated behind terrible documentation that is not beginner friendly. Word of mouth will do this game well though I'm sure.I wonder how this will do in the west. I'm sure GAF will love it, but what about typical western gamers? Are they really interested in MH?
Unnecessary. We need less of this kind of vitriol tbhNo. Fuck Capcom, and fuck you.
No. Fuck Capcom, and fuck you.
I mentioned that a lot of this will rely on how well Capcom markets the game, and how well they handle beginning tutorials and content. Monster Hunter is a fun game obfuscated behind terrible documentation that is not beginner friendly. Word of mouth will do this game well though I'm sure.
Most of the established MH community will pick the game up regardless, but new players are the true unknown.
Imagine being this angry that a game isn't on your favorite system
Like
Imagine
No. Fuck Capcom, and fuck you.
I mean, I understand that you guys don't want to derail this thread with more handheld talk, but it gets a bit silly when you act like Switch isn't a major handheld leap and comparing to something like a PSP is kind of a joke.
That has nothing to do with MHW that looks as good as before.
I actually liked monsters teaming up to murder you. Felt like a test on how familiar you were with specific monsters as you often had to rely on other sound or other cues to tell what the other one was doing. I hope they still have that but more fleshed out like with what I mentioned about the Peco relationship.
You act like we don't know why they changed the healing mechanic, but these quotes basically confirm it was due to the removal of loading screens.
And in case you missed it in the demo, if you get hit while healing, you stop healing. In some circumstances, isn't that even less forgiving? In previous mh, you'd get the entire heal before taking the hit so depending on the hit, you sometimes come out with more hp unless it was a super strong hit. In MHW, getting hit early will basically always leave you with less hp and you still consumed the potion.
I feel for you guys
I was a Vita bro back in the day and was torn up about not getting portable 3rd or a single multiplatform 4th gen game
Didnt make sense to me at that time either
At least in the case of the Switch its still very much early and it already has one game on the way.
The lack of localization sucks but its very clear they intend to continue supporting the switch with MH games.
Just a matter of getting the portable games localized which doesnt seem to be off the table for them. They are just focused on promoting MHworld for the time being
let's just hope Capcom doesn't abandon the west for the handheld games.
I would agree. The game being stacked against you is good for the most part, much like in Souls (and, again like Souls, there's often a huge difficulty scaling factor that comes with co-op evening up the odds or putting them in your favor). The value associated with the ability to choose when to attack, when to defend, and how to watch monsters is amplified when you double up the enemy count versus one hunter. Stuff like the ultimate battles of MH4/U were a highlight for sure (and ultimately much "fairer" than the average Rathalos poison claw attack). In that case, I rather position the enemies together to hit each other than to watch some pretty AI routine do the work for me (this is actually a potent tactic in a few fights). The whole battle dynamic seems cool on a surface level, and would be welcomed in a more shallow open-world game, but, as a rule, I really don't want things to interfere with my boss fight to the point where it's becoming a spectacle. Ideally it wouldn't even come up a lot and your general tactic was use items to get them apart (if it's only beneficial, you obviously wouldn't want to do that). I'm pretty lukewarm on the concept. The possibility of more advanced ally mechanics, like we saw in 4U, does sound very interesting though.
So the idea is that they compensated for the fact you won't be able to zone and heal? I find that a little odd given there have been areas that downplayed zoning greatly and it's also there where you fight some of the hardest/highest ranked enemies. It remains to be seen where these new mechanics end up falling, but I still have a hard time seeing they would purposefully make healing more an issue than less of one when aiming for a larger audience. Seems like the sort of thing you fingers can slip on when turning the nob.
I do like the direction of Monster Hunter both on console and handheld, let's just hope Capcom doesn't abandon the west for the handheld games, like they have done for Ace Attorney spin-offs. The more people who can enjoy the series the better.
They are totally going to lol.
Just saying "the game is stacked towards you, so it's good" is nonsensical. The way double monster battles generally play is not good. Monster attacks (like said Rathalos poison talons) are generally not designed to overlap with each other, and this leads to things like unavoidable deaths. How do you even deal with, say, an enraged Silver and Gold Rath at the same time? You don't. As you pointed out, strategy becomes "separate them with Dung Bombs as fast as possible" or "Keep them separated with Smoke Bombs as long as possible". Worst case scenario is "try to keep one monster in front of the other and hope their AI accidentally kills each other". The actual possibility of combat when two monsters share an area is nil. In World, we see what looks like a solution: They won't gang up on you exclusively, and they will quickly separate themselves.I would agree. The game being stacked against you is good for the most part, much like in Souls (and, again like Souls, there's often a huge difficulty scaling factor that comes with co-op evening up the odds or putting them in your favor). The value associated with the ability to choose when to attack, when to defend, and how to watch monsters is amplified when you double up the enemy count versus one hunter. Stuff like the ultimate battles of MH4/U were a highlight for sure (and ultimately much "fairer" than the average Rathalos poison claw attack). In that case, I rather position the enemies together to hit each other than to watch some pretty AI routine do the work for me (this is actually a potent tactic in a few fights). The whole battle dynamic seems cool on a surface level, and would be welcomed in a more shallow open-world game, but, as a rule, I really don't want things to interfere with my boss fight to the point where it's becoming a spectacle. Ideally it wouldn't even come up a lot and your general tactic was use items to get them apart (if it's only beneficial, you obviously wouldn't want to do that). I'm pretty lukewarm on the concept. The possibility of more advanced ally mechanics, like we saw in 4U, does sound very interesting though.
Seconded.The difference between caution and unfounded pessimism is when you assume the devs are lying about their game. When you assume AI hasn't been improved because you don't consider the things they've shown as impressive. When you assume it's been casualized despite multiple assertions that the changes were made to balance for the lack of loading screens. When you handwave away things like monsters reacting to each other (and fighting), reacting to sounds (rocks from the sling), and environmental effects (see the fire gif) as "not AI improvements," you've lost the plot.
That's not "not buying in on the hype." That's assuming the worst in spite of evidence to the contrary.
Also, referring to the bugs as a crazy taxi arrow in every thread isn't helping your case, lyrick. You've consistently made shit up to be concerned about that's consistently been debunked. Most of us are tired of reading it. If you need a demo to be 100% certain they haven't ruined every aspect of this game, that's fine, but stop shitting up every single MH thread with the same low-effort baseless concerns.
Meanwhile, I dare you to find anyone who played through Fire Drill in 4U fighting both the Stygian and the Brachydios at once. It's not physically possible for a solo player. You will get hit by dragon balls, ranged explosions, etc. and combo'd to death.
The difference between caution and unfounded pessimism is when you assume the devs are lying about their game. When you assume AI hasn't been improved because you don't consider the things they've shown as impressive. When you assume it's been casualized despite multiple assertions that the changes were made to balance for the lack of loading screens. When you handwave away things like monsters reacting to each other (and fighting), reacting to sounds (rocks from the sling), and environmental effects (see the fire gif) as "not AI improvements," you've lost the plot.
That's not "not buying in on the hype." That's assuming the worst in spite of evidence to the contrary.
Also, referring to the bugs as a crazy taxi arrow in every thread isn't helping your case, lyrick. You've consistently made shit up to be concerned about that's consistently been debunked. Most of us are tired of reading it. If you need a demo to be 100% certain they haven't ruined every aspect of this game, that's fine, but stop shitting up every single MH thread with the same low-effort baseless concerns.
That wonderful moment when you're fighting one and the other walks in, causing your character to freeze up and get subsequently combo'd to death.Yo fuck this quest.
Yo did you even watch the gameplay?IF that rock sound thing is in that's an improvement.
I'm starting to doubt it.Yo did you even watch the gameplay?
And how, exactly, is expansion of current AI systems not AI improvement?IF that rock sound thing is in that's an improvement. The Fire gif could be a couple of things, it could be an aoe damage thing where they back up, it could be shit AI since it appears as one of the jagras jumps close enough to the fire to affect it after the fire has been placed. Or it could be another extension of Jaggi AI. Fuck Even Jaggis avoided Torch bearers in Tri, they literally fled from a torch in a strikingly similar way to the Jagra.
Unfortunately, devs have lied about their games hundreds if not thousands of times. Maybe, at the time, they didn't mean to lie. Games change over time, after all. But I can't imagine thinking that taking a dev interview or a game's first preview at face value when No Man's Sky released so recently. I mean I get that it's tiresome when people are so cynical, but acting like there isn't rationale there is disingenuous.The difference between caution and unfounded pessimism is when you assume the devs are lying about their game.
I'm not sure anyone said this. I certainly think AI has been improved, Lyrick seems to, as well. Who is this directed at?When you assume AI hasn't been improved because you don't consider the things they've shown as impressive.
...
When you handwave away things like monsters reacting to each other (and fighting), reacting to sounds (rocks from the sling), and environmental effects (see the fire gif) as "not AI improvements," you've lost the plot.
I don't think people think the devs are lying about intent. Intent and result are just not the same. I intend to spell everything correctly, but I spell like a stoned ape.When you assume it's been casualized despite multiple assertions that the changes were made to balance for the lack of loading screens.
It's really not that binary. This sort of "A or B" nonsense is why these threads devolve in to the same circular stupidity. There's plenty of room for nuance. There are certainly people who are tentatively excited for the game, but have some skepticism. Like myself. That's not assuming the worst, nor is it just not being hyped.That's not "not buying in on the hype." That's assuming the worst in spite of evidence to the contrary.
Have the Monster Hunter devs lied about their games?Unfortunately, devs have lied about their games hundreds if not thousands of times.
Who hasn't come to terms with it at this point? I don't recall a post in this thread saying that this wasn't a new gen.Why can't Nintendo fans just come to terms with the fact that this is MH5?
12 points and you still forget to list the main reason why you don't like MHW?!What I don't like:
Damage numbers
Running around chasing the monster
The green light bug shit
The lack of strategy during the fight
How the fight played the same in both videos AND written previews
The worry about making the game more appealing to Western market
The worry about cinematics
It being exclusively in console format
Uninspiring monsters design so far
Dragon's Dogma reskin and let's climb the monster
Horizon reskin let's hide in bushes
Terrible AI for stealth sequences
Yeah some stuff sticks other parts didn't. Fucking Captain Commando shit and walking backward during a machine gun styled bowgun blitz stuck for some reason. throwing a fucking rock didn't.Yo did you even watch the gameplay?
For what it's worth, the tutorial seems much more robust (and voice acted) and they do seem to be marketing it (was 6th most watched e3 trailer at one point).
And he said he didn't even play MH before lol. Sounds like it's his bedtime.
And how, exactly, is expansion of current AI systems not AI improvement?
Just saying "the game is stacked towards you, so it's good" is nonsensical. The way double monster battles generally play is not good. Monster attacks (like said Rathalos poison talons) are generally not designed to overlap with each other, and this leads to things like unavoidable deaths. How do you even deal with, say, an enraged Silver and Gold Rath at the same time? You don't. As you pointed out, strategy becomes "separate them with Dung Bombs as fast as possible" or "Keep them separated with Smoke Bombs as long as possible". Worst case scenario is "try to keep one monster in front of the other and hope their AI accidentally kills each other". The actual possibility of combat when two monsters share an area is nil. In World, we see what looks like a solution: They won't gang up on you exclusively, and they will quickly separate themselves.
I'm obviously talking mainly about 2 late game monsters. Seltas Queen+Seltas and Qurupeco+other monster work because the monsters' attacks are designed not to be an overwhelming barrage for a solo player. Meanwhile, I dare you to find anyone who played through Fire Drill in 4U fighting both the Stygian and the Brachydios at once. It's not physically possible for a solo player. You will get hit by dragon balls, ranged explosions, etc. and combo'd to death. Because those monsters, like the vast majority of late-game monsters, simply aren't designed to be fought together at once in those cramped hallways of Volcanic Hollow.
There's definitely a distinct feel to each of the weapon types, but none of them really feel responsive enough, and the sensation that you're fighting against the controls is a fairly constant one. You'll move your character around with the left analog stick and initiate attacks with the right analog stick. Each direction on the right stick will perform a different attack, and there are a small number of combo moves that you can pull off, but the whole system feels a little too automated. Once you start in on a combo, it takes a while to make it stop. This is problematic because the game has no real lock-on system, and if the monster you're trying to slay moves after you start your attack--which happens often--you'll find yourself combo-attacking thin air. The movement in general feels pretty clunky, too, as you need to come to a complete stop in order to eat something or sheath your weapon, and your character does a weird little half step every time you stop, which creates unnecessary pauses whenever you want to change direction. So the combat in Monster Hunter unfortunately isn't great, but then, there's the other type of questing to be done.
That other type--the gathering quests--requires you to scour the environments for stuff like herbs, mushrooms, or more-dangerous bounty, such as monster eggs. However, by making you wander around the different zones, looking for patches of mushrooms or the bright colorations of the herb plants, these quests prove to be even less fun than the hunting. The game really piles on the gathering quests early on, though the ratio does eventually even out a bit.
To answer your first bit.I'm not sure anyone said this. I certainly think AI has been improved, Lyrick seems to, as well. Who is this directed at?
I don't think people think the devs are lying about intent. Intent and result are just not the same. I intend to spell everything correctly, but I spell like a stoned ape.
It's really not that binary. This sort of "A or B" nonsense is why these threads devolve in to the same circular stupidity. There's plenty of room for nuance. There are certainly people who are tentatively excited for the game, but have some skepticism. Like myself. That's not assuming the worst, nor is it just not being hyped.
Not to mention that the evidence we have is not very convincing of very much at all other than the basic combat is still pretty much the same. It's just not very substantial.
What are you expecting?
Outside of implementing some player input reading (I pray they don't do this), they're probably going to keep to their Punch Out combo roots with some timer or event based canned environmental interactions and some additional Monster v Monster stuff thrown in beyond Ian/Diablos feeding.
It was literally the first thing they did when encountering the Anjanath. It was also what they did to distract the Jagras when they were being fed.Yeah some stuff sticks other parts didn't. Fucking Captain Commando shit and walking backward during a machine gun styled bowgun blitz stuck for some reason. throwing a fucking rock didn't.
rocks have been in from the beginning to get attention but the audio reactions would be new.
cool.
So you have nothing to say they haven't expanded it, you just want to believe so? I've never seen Jaggi react to a fire spot on the floor, have you? I've never seen a pack of Jaggi attack a Rathalos, have you? I've never seen a pack of Jaggi rush to food, have you?Don't confuse the word extension with expansion. If the Jaggi fire reaction is extended to a Jaggra in the next game that's not an improvement it's literally the same fucking thing.
Why can't Nintendo fans just come to terms with the fact that this is MH5?
The original Monster Hunter controls completely differently from later games.Also worth pointing out, the changes some people are complaining about have been common issues since MH1.
Check out Ryan Davis's review of the original way back in 2004:
Most of this still applies to the recent games. After over a decade of iterating on the same formula, I think it's okay if Capcom changes things up.
Thankfully the world has plenty of enlightened people to embrace evolution too and shame idiots.In other words irrational people hate changes that they are not used to. News at 11.
Nintendo fan here, I think MH:World is the biggest step forward for Monster Hunter franchise in recent years.
Monster Hunter should've gone triple A already...
That wonderful moment when you're fighting one and the other walks in, causing your character to freeze up and get subsequently combo'd to death.
Yeah, fuck that quest.
Absolutely. I think they were going in a great direction combat-wise with generations and styles. Some complain that they're overpowered, but it, and prowler mode especially, helped make the combat much faster paced. New weapon types have helped to some degree, but as a prowler main, I wonder what new/updated weapon type may be introduced to fill these gaps.Also worth pointing out, the changes some people are complaining about have been common issues since MH1.
Check out Ryan Davis's review of the original way back in 2004:
Most of this still applies to the recent games. After over a decade of iterating on the same formula, I think it's okay if Capcom changes things up.
12 points and you still forget to list the main reason why you don't like MHW?!
No. Fuck Capcom, and fuck you.
So you have nothing to say they haven't expanded it, you just want to believe so? I've never seen Jaggi react to a fire spot on the floor, have you? I've never seen a pack of Jaggi attack a Rathalos, have you? I've never seen a pack of Jaggi rush to food, have you?
Thankfully the world has plenty of enlightened people to embrace evolution too and shame the idiots.
Why does everything have to go AAA? Why can't succesful "below AAA" series exist?
What are you smoking man?Yes, Jaggi/and the Jaggia would stay the fuck away from a player with a torch, along with jumping back when the player approached with one. Many of the small and some large monsters had distinct reactions to torches/flame aura.
Have you played a MonHun past Gen 2?
Yes Monster v Monster is in this one, It's been a MAJOR Bullet Point said almost as much as no loading and other points. The Monster v Monster may be an extension of the Monster AI similar to how they approach the player, but now extended to a different object. I don't know for sure if it's actually been expanded upon. That's something playing a game would actually tell you not staring at gifs and making up bullshit.