leroy hacker
Member
CartridgeBlower said:and the other has been consistently falling apart for the past two years.
Retro has been falling apart since before they ever released any games.
CartridgeBlower said:and the other has been consistently falling apart for the past two years.
GrotesqueBeauty said:Next step: Get Kensuke Tanabe as far away from the Metroid universe as possible and put the series back in the hands of a good Japanese development team for a crack at a 3rd person adventure without all the baggage of being a sci-fi FPS.
koam said:If you get laid off only. Every time i've quit i left on my own.
Primarily because he was always trumpeting the shooting aspect in interviews during and following the development of Echoes, Hunters, and Corruption. He's sort a late comer to the series who champions the parts of the Prime games that leave me so disheartened as a Metroid fan.highspeeddub said:Why do you single out Tanabe? I know he is involved with a lot of '2nd-party' development, but is there any reason why you think he would be a bad influence?
ha ha. late evening coffee check:jay said:It disturbs me how it at least appears that so many companies do so little to nurture their talent. The industry is known for eating people then spitting them out after a short career and it just isn't how things should be.
If these guys are talented, which they obviously are, Nintendo should spend some of their 75 katrillion dollars on increasing Retro salaries and quality of life. Hell, give them more creative freedom while you're at it. Some losses of talent are inevitable but these certainly sound like they could've been prevented.
jay said:If these guys are talented, which they obviously are, Nintendo should spend some of their 75 katrillion dollars on increasing Retro salaries and quality of life. Hell, give them more creative freedom while you're at it. Some losses of talent are inevitable but these certainly sound like they could've been prevented.
GrotesqueBeauty said:Primarily because he was always trumpeting the shooting aspect in interviews during and following the development of Echoes, Hunters, and Corruption. He's sort a late comer to the series who champions the parts of the Prime games that leave me so disheartened as a Metroid fan.
Polari said:Do you have some kind of inside information here? Because I far as I can tell, no-one outside Retro knows dick about why these guys are no longer at the company. They could have been sacked for running a child porn ring on company computers for all we know. Not to mention that it's only three guys and Retro has plenty of talented staff still onboard.
blu said:ha ha. late evening coffee check:
the industry does not need talent. the industry needs profit.
*clover waves hi*
UPDATE FOUR: The proximate Shacknews says that Retro is not closing shop and corroborates the tale from the commenter about senior staff being escorted off premises, but I'm told from a few folks that that there is a general feeling of uneasiness in the Retro offices that could lead to more departures. The quote in the previous update is not meant to imply that relocation is going to happen, just that no Retro employees would relocate if Nintendo asked them to since there is no real incentive for them to so considering Nintendo's previous behavior. Giving extremely little autonomy does not create favorable sentiment. Also, if you are a developer that values creative freedom, avoid Nintendo.
rakka said:Worst news i've heard recently
Hopefully they didnt leave because of Nintendo wanting even retro to work on shitty casual games.
I doubt it. And Surfer Girl actually removed that last sentence for whatever reason.rakka said:Worst news i've heard recently
Hopefully they didnt leave because of Nintendo wanting even retro to work on shitty casual games.
Blah, blah, blah... it's the same stale false dichotomy that gets regurgitated every time. Metroid is not any more unique nor does it offer more entertainment pound for pound by increasingly aligning itself as a generic first person sci-fi game with a heavy emphasis on shooting. Emphasizing strafing and button mashing and making enemies shoot at you regardless of whether they're Space Pirates or bugs or plants isn't some incredible innovation. It's possible to expand on the basic elements of a franchise without latching onto hackneyed conventions seen in a million other titles. That's why I'm pissed off. Super Metroid offers a great template to expand upon and progress, not dogmatically copy. What they've done with the series instead is far less unique in the industry than if they had remained more faithful to the foundation of the IP.HK-47 said:So condemn rehashes but dont try new things with the franchise that work
Got it, GAF
Bluemercury said:I really have a hard time believing that....i mean Nintendo avoiding creativity....well Retro did say they wanted to do new things.....if i were forced to do the same thing over. i would saturate too....
x3sphere said:Do we know they left because of salaries? Either way, they worked on MP, I'm sure it will be fairly easy for them to land a job elsewhere in the industry.
jay said:It disturbs me how it at least appears that so many companies do so little to nurture their talent. The industry is known for eating people then spitting them out after a short career and it just isn't how things should be.
If these guys are talented, which they obviously are, Nintendo should spend some of their 75 katrillion dollars on increasing Retro salaries and quality of life. Hell, give them more creative freedom while you're at it. Some losses of talent are inevitable but these certainly sound like they could've been prevented.
Firestorm said:Fuck Nintendo. I hope they go to Microsoft who at least seems to respect the companies working under them.
Firestorm said:Fuck Nintendo. I hope they go to Microsoft who at least seems to respect the companies working under them.
Firestorm said:Fuck Nintendo. I hope they go to Microsoft who at least seems to respect the companies working under them.
jay said:Ever read a Camelot interview or the story of Miyamoto nixing all the games Rare was working on before Prime?
PantherLotus said:really?
Firestorm said:Fuck Nintendo. I hope they go to Microsoft who at least seems to respect the companies working under them.
seeing the sales of said golf game, maybe they should have listened to nintendojay said:As for the Takahashi's, they've made it clear that if you are assigned a Nintendo franchise then there are very strict rules to follow. They made a Camelot golf game because they felt too constrained by Nintendo. A golf game!
Firestorm said:Hey, I've seen them put great marketing behind games like Gears of War, Bioshock, and Mass Effect. None of them are owned by MS, but exclusive contracts with MS seem to work out pretty well. Metroid Prime was one of my favourite single player experiences of last gen, it is my favourite Metroid game (sorry Super), it is an example of EXACTLY what I want to see games do with regards to narrative. I want these geniuses at a company who gives a shit.
leroy hacker said:I think you mean Retro there, but the story is different than what you are sketching. Retro was horribly mismanaged by Spangenberg and Barcia. It wasn't just a disagreement about game concepts, it was the quality of the production, of not having anything close to releasable projects. Four projects were cancelled. Only one of them was the car combat game questioned by Miyamoto.
Barcia was devoting most of the company resources to making Raven Blade trailers. In the end, there was not a Raven Blade game that was cancelled, there was a game project that was going nowhere.
jj984jj said:EAD Tokyo is doing fine as well.
Oblivion said:But out of the 2 games they made, only one of them was AAA.
jay said:I don't doubt it made sense for Nintendo to do what it did to the projects. It is more what was said about them that worries me. Had Miyamoto said "these game ideas are shitty, cancel them all," it'd be fine but to look at shitty projects and specifically make the complaint that cars with guns on them are dumb is just bizarre. Maybe I'm reading too much into it, but Nintendo seems very hard to please.
Oh you mean they should start their own studio then.Firestorm said:Hey, I've seen them put great marketing behind games like Gears of War, Bioshock, and Mass Effect. None of them are owned by MS, but exclusive contracts with MS seem to work out pretty well. Metroid Prime was one of my favourite single player experiences of last gen, it is my favourite Metroid game (sorry Super), it is an example of EXACTLY what I want to see games do with regards to narrative. I want these geniuses at a company who gives a shit.
You probably missed it while compiling a database of every Nintendo screenshot and making banners for every game on a Nintendo platform.PantherLotus said:I guess i missed the article where they revealed that nintendo didn't care about narrative so they decided to fire these guys?
Retro was supposed to be a great place to work since around 2001, according to some gamasutra article about a year ago.jay said:It disturbs me how it at least appears that so many companies do so little to nurture their talent. The industry is known for eating people then spitting them out after a short career and it just isn't how things should be.
If these guys are talented, which they obviously are, Nintendo should spend some of their 75 katrillion dollars on increasing Retro salaries and quality of life. Hell, give them more creative freedom while you're at it. Some losses of talent are inevitable but these certainly sound like they could've been prevented.
Firestorm said:Hey, I've seen them put great marketing behind games like Gears of War, Bioshock, and Mass Effect.
Firestorm said:You probably missed it while compiling a database of every Nintendo screenshot and making banners for every game on a Nintendo platform.
Case said:seeing the sales of said golf game, maybe they should have listened to nintendo
I would prefer they nail the gameplay before worrying about anything else. I dont play Mario or Metroid for the story. the only game I actually pay somewhat attention to the story is Zelda by the nature of the kind of game it is. Otherwise, it doesnt really matter to me.Osuwari said:uhh... if that is true about Nintendo's game design rules, they need to change their management at NCL.
their series barely progress because of their rigidness. it's as if only gameplay matters and that's it. i would like to see the characters in most of their games get more development but they instead reuse the same ones always and don't do any development at all (why can't we have a game that involves Luigi, Daisy, Waluigi, etc in an adventure or something? why is it always "Mario, Bowser stole the stars, get them back"?). same would apply for like 90% of their series.
hopefully Retro won't go the way Rare did.
it looks like Nintendo has extracted most of the juice out of them at this point.
Osuwari said:uhh... if that is true about Nintendo's game design rules, they need to change their management at NCL.
their series barely progress because of their rigidness. it's as if only gameplay matters and that's it. i would like to see the characters in most of their games get more development but they instead reuse the same ones always and don't do any development at all (why can't we have a game that involves Luigi, Daisy, Waluigi, etc in an adventure or something? why is it always "Mario, Bowser stole the stars, get them back"?). same would apply for like 90% of their series.
Pacini, Keller and the rest of Retro are already focused on their next project, which is not another "Metroid Prime" game. What is it? They're coy. But some Retro fans have pondered the studio going casual and making the kinds of games Nintendo's Japan studios are emphasizing, the "Wii Sports" and "Wii Fit" of the world. Are those fans right? "One of the things we've always been told by Nintendo of Japan is they say they appreciate us as a studio because we make games they can't make," Pacini said. "Their specialty is in the casual market. Their specialty is in the platforming and more traditional games." But will Nintendo make Retro go that route too? "I'm really excited about what we're working on next," he said. "If people enjoy the kinds of games Retro makes, I don't think they're going to be disappointed about what we're doing."