Kittonwy said:Obviously the director role was much more hands-on, but Jaffe was still involved with the game.
My point is that Naughty Dog was in good hands long before Rubin made his exit, and Rubin wasn't in the game director role as far back as Jak 2, and Naughty Dog managed to bring in some outside talent over the years.
Naughty Dog and Santa Monica are both monstrously talented studios. We'll see whether Retro can have the same kind of success despite losing three of its key staff in such a short time.
:loljunkwaffle said:
jay said:I don't doubt it made sense for Nintendo to do what it did to the projects. It is more what was said about them that worries me. Had Miyamoto said "these game ideas are shitty, cancel them all," it'd be fine but to look at shitty projects and specifically make the complaint that cars with guns on them are dumb is just bizarre. Maybe I'm reading too much into it, but Nintendo seems very hard to please.
Chris FOM said:At least is Nintendo gets to keep Retro. For a company that supposedly treats internal studios so well, MS had their number 1 developer threaten to walk out en masse if they weren't granted freedom. Compare Bungie and Retro, and it looks like Retro may be the better of the two situations.
Exactly. It's not enough to come up with an idea, you have to be able to defend it. If you can't defend your idea, it's worthless.TheGrayGhost said:Miyamoto asked Retro Studios "Why?", the question all artists ask themselves of their work. And you know what? Retro Studios, at the time, couldn't come up with an answer for him. So instead of that, we actually got a game that the Retro Studios team believed in, creating a unique experience and a new genre (and, as it would turn out, the "third best game of all time.") Incidentally, the Prime games are my most treasured gaming experiences.
junkwaffle said:http://img.photobucket.com/albums/v626/junkwaffle/Forum%20Art/escort.jpg
yoopoo said:Their next project is close to being finished and these guys want a different opportunity with another company...or their next project was a clusteruck.
Going by this...
http://www.mtv.com/news/articles/1570214/20070920/id_0.jhtml
I dont think people would want a gimped version.Zyzyxxz said:If only Metroid Prime could come out for the PS3.
Innotech said:I dont think people would want a gimped version.
sphinx said:regradless of who goes in or out of retro or monolith or whatever:
as long as NoJ sends miyamoto once every 4 months to check how things are going and they send a group of 10 talented developers from their staff in Japan to collaborate with western projects, no need to worry about anything.
what? you think they designed the game that way because it was mandated by the franchise or nintendo or something?Logan Cano said:at the very least it'd be interesting to see what they came up with when not having to follow ridiculous and archaic backtracking design ideas.
Scrow said:what? you think they designed the game that way because it was mandated by the franchise or nintendo or something?
PolyGone said:thats funny, what happened to Project Hammer then?
beef3483 said:It looked like a pretty shitty concept to me. It wouldn't suprise me if that's why it got canned.
Remember the Bungie-MS split? But it's usually the opposite (studios folding) so yeah...Green Shinobi said:Why don't these studios make more of an effort to keep their core talent?
I'm happy MS didn't foolishly hold on to them forcing key staff to leave because they didn't have enough freedom.CreatureX3 said:Bungie sure paid a lot of money to get free from Microsoft's "respect" for them! :lol
Logan Cano said:Oh, so you are one of those waggle types.
I'd actually like to see something from these guys on PS3, at the very least it'd be interesting to see what they came up with when not having to follow ridiculous and archaic backtracking design ideas.
PolyGone said:but so long as miyamoto shows up every 4 months to check on things, shouldn't it magically become a golden egg?
rakka said:its not so much the fact that they left that worries me, but rather why...
we'll know soon i guess.
AceBandage said:Personally, I'd consider 1 to be the best of them all.
beef3483 said:If you at all payed attention to this thread then you would know that that is not his way.
I agree. It's healthy for creative people to move around & not be tied to one franchise or studio.batbeg said:Not that I mind this, I like the idea of talented people moving on if it's to found their own development studios (speak to me Bob Rafei, where are you?!).
PolyGone said:I was replying to sphinx's comment and being sarcastic, maybe you need to read the thread a little closer
Ramirez said:Fixed that for you.
Seriously, this team has been a on slide ever since MP2 came out, although it was still good, neither of the sequels came close to matching the first for me, oh well.
beef3483 said:I know who you were replying to and the context that it was in. And that still doesn't mean that you were right, sarcasm or not.
AniHawk said:Three down.
AceBandage said:That happens in pretty much every important job, actually.
DeaconKnowledge said:Funny, i'll take fantastic game design and a rigid schedule for the developers over shitty design and freedom any day. The thought that people would actually have been content with another football game, a generic car combat game, and Raven Blade (which admittedly had potential, but looked rough as hell when first shown) over fucking METROID PRIME astounds me.
Are we really looking down on Nintendo for being strict on good game design? I have absolutely no problem with that, personally. Now if it could be proven that Nintendo shot down any idea not their own then i'd be a little miffed, but this hardly seems the case.
As for this news, I am a little disheartened that the core Retro group seems to be moving on, but Retro has seen tons of turnover ever since the first Prime. Hell, their lead art designer left after the first game, and frankly I think that was a bigger long-term blow than this.
Logan Cano said:Well, MP fans have always mentioned that backtracking is a huge part of the franchise's DNA or something like that. I personally hate it, so it would at least be interesting what they could come up with. Not being tied up by last gen hardware would also be a plus for them I imagine.
Sho_Nuff82 said:You know the only word we have that RavenBlade, Car Combat, and Retro Football were terrible games is Nintendo's right?
N-sider said:According to employees that were around during Jeff Spangenberg's rule, Jeff had a habit of being absent. Numerous reports that were published between late 2000 and early 2002 also indicate that Jeff did very little in the way of overseeing the production of Retro's projects. Rather, he delegated, allege insiders. Due to his excessive absences, projects went largely without supervision beyond the project leaders, and communication between Retro and Nintendo began to break down. Reportedly, Jeff was "passing the buck" as were other key management leaders. This, say sources, kept many teams in the dark and Nintendo constantly confused about progress. With little discussion going on, projects allegedly suffered and tempers began to hit a boiling point.
In the summer of 2001, photos and reports began to surface around the Net which spotlighted Spangenberg's after hours lifestyle. Images of him in hot tubs with half-naked women appeared on a website registered to a Retro Studios mailing address. The site, along with the photographs, disappeared quickly once word of its existence was publicized on game industry forums.
Er... your using Polyphony as an example of open creative freedom? Really? :lolSho_Nuff82 said:They are given very little autonomy, and are often assigned classic Nintendo franchises to work on, having their own original ideas sidetracked. What would happen if MS told Lionhead that they had to make the next MechAssault? Or if Sony told Polyphony Digital that they had to make the next Heavenly Sword?
Bioshock came out for PS3 right?Zyzyxxz said:If only Metroid Prime could come out for the PS3.
leroy hacker said:No. No. No.
Long before the games were canceled, before Nintendo had full ownership, there were tons of leaks from inside Retro about how the company was completely mismanaged. The games were canceled because Retro had been fucking around for years with nothing to show for it.
From N-Sider's history of Retro studios:
There's a reason Nintendo was able to buy out the founder's share in the company for just one million dollars.
Kittonwy said:I know it's easy to blame Jeff but aren't the PROJECT LEADS responsible for their own projects? Management delegates, that's what management does, it's not management's job to do everything themselves or micro-manage every single aspect of a game. It seems more of a case where Nintendo didn't have tight reins over Retro with Jeff in charge because aside from meeting milestones I don't see the need for Nintendo to be constantly updated with the progress of the games, you either hit the milestones or you don't and if you don't there are consequences. It seems Nintendo preferred to have a micro-manager constantly reporting to the overlord.
Zyzyxxz said:If only Metroid Prime could come out for the PS3.
yoopoo said:Their next project is close to being finished and these guys want a different opportunity with another company...or their next project was a clusteruck.
Going by this...
http://www.mtv.com/news/articles/1570214/20070920/id_0.jhtml