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Killer Instinct is coming to Steam

That's it?
I get the population thing, but games that are only on the Windows Store should not be diluted.
If there are people out there who refuse to play forza horizon 3 because it isn't on steam are just missing out on a top game for petty reasons.

forza horizon 3 had massive performance issues on PC from what i heard, so that's another reason. most of the UWP games microsoft has put out have had something go technically very wrong at launch.

add to that the general bugginess of the store preventing people from even buying/downloading things in the first place and the locked-down nature of it keeping people from fixing technical problems like they would with any other storefront. there's also the fact that since it was designed as a mobile app store intended to serve generally small programs it has design decisions that don't scale well like requiring double a game's size in order to download and install, plus large patches generally not working well at all.

the whole thing is a clusterfuck and it's completely unsurprising that lots of people just avoid it entirely.
 
"Injection directx (or any other api) hooking, modifying the files all work on uwp.

People thought injection was locked for instance, but it turns out you just need a different method of acquiring the process. There are some special considerations, and tricks (for example the app you try to inject might be suspended so you need to consider that scenario).

It will be even easier in the Fall Creators Update, because the app will receive the capability to declare an executable for the system, so you will be able to find running processes by name."


That's good to hear, actually. I stand corrected.
 
Not anymore,

Injection directx (or any other api) hooking, modifying the files all work on uwp.

People thought injection was locked for instance, but it turns out you just need a different method of acquiring the process. There are some special considerations, and tricks (for example the app you try to inject might be suspended so you need to consider that scenario).

It will be even easier in the Fall Creators Update, because the app will receive the capability to declare an executable for the system, so you will be able to find running processes by name.

Very good to see.
 
Awesome news !

Just hope it is not like random Street x Tekken that it is steam but requires games for windows live
 
Not anymore,

Injection directx (or any other api) hooking, modifying the files all work on uwp.

People thought injection was locked for instance, but it turns out you just need a different method of acquiring the process. There are some special considerations, and tricks (for example the app you try to inject might be suspended so you need to consider that scenario).

It will be even easier in the Fall Creators Update, because the app will receive the capability to declare an executable for the system, so you will be able to find running processes by name.

The biggest issue is you cant copy, modify, move or remove game files in the game folder, thus making the process even harder. Not even editing ini or cfg files. Modding should also be accessible to users without extensive knowledge.
 
Nice! Hope it has cross play!


Not anymore,

Injection directx (or any other api) hooking, modifying the files all work on uwp.

People thought injection was locked for instance, but it turns out you just need a different method of acquiring the process. There are some special considerations, and tricks (for example the app you try to inject might be suspended so you need to consider that scenario).

It will be even easier in the Fall Creators Update, because the app will receive the capability to declare an executable for the system, so you will be able to find running processes by name.


1 - Fixed. Apps can use double buffering and even disable vsync even in windowed mode
2 - IIRC, Rise of Tomb Raider had SLI support (albeit bug) right of the bat, but it has been improved/fixed now
3 - Gsync and Freesync are now fully supported
4 - Overlays and Injection actually just works, it just needs to change the method of acquiring the process (some would use the exclusive full screen access, and other's would grabbing the window, since uwp doesn't use exclusive full screen the first doesn't work, and the second because the window in a uwp application is not owned by the process (for uwp the window is a facility the system provides)

Great progress news for those that want to tinker.

Gears 4 recently got a Multi-GPU update as well IIRC.

So it's not impossible, just depends on the developer.

Here's hoping it detects my Xbox One controller unlike the Win10 store version.

That's weird.
 
A lot of what's wrong with the Window's Store has been fixed. I think a lot of people still have frequent problems downloading games, which when your're talking about games as big as Gears 4 (100GB) can end up wasting hundreds of gigs of bandwidth for broken downloads. Outside of that though, it just doesn't have anything that Steam and GOG don't. Windows Store has had to work its way to just having basic acceptable functionality. Plus there's still a lot of bad blood over GFWL, and this is starting from an even worse position. I guess the only two "advantages" of the Windows Store are that you get connected to the XBL community and you can move games between drives more easily than you can with Steam.

Right now I'm fine playing Gears 4 and Horizon 3 but would buy them on Steam in an instant.

They did put Quantum Break on Steam.

But this is a property MS fully owns.
 
So after this the only good games being held hostage by the Windows Store are Gears 4, Halo Wars 2, and FH3. Halo Wars 2 apparently is on the way out though.
 
I'm guessing there will still be XBL login and cross-play. No idea how they'll handle DLC.

As for OS requirements, I'd look to Halo Wars DE and Quantum Break, the other former W10 exclusives that came over.
 
I would be shocked if there's no crossplay given their recent PR on the idea, and my understanding of how Minecraft works. You're able to use your Minecraft purchases across platforms wnd earn achievements, right? If this doesn't require Windows 10, then I would assume they'll have a slimmed down version of the Xbox app or something similar built into the game. It would be nice if your current Xbox profile carries over too.
 
If people want accessible fighters they really should give KI a shot. It's the most easy pick up and play game released in years and despite us getting a bevy of great fighters over the last month KI was the last game to really sink it's teeth into me.
 
KI is a blast. A great systems with fun ass characters. A game where you can pick up characters fairly easy, with a pretty open combo system. Haven't played it since last summer, but man the online is really good, and the game is a lot of fun. I'm curious what their plan is if you have the characters already on the Win10 version. I'll probably play it again.
 
Cool. I might give this a try. Last time I played this was 1st game early in it's day at the arcades or on Snes. When 2 came out it, it didn't catch my attention.
 
This is pretty cool for people who avoid W10 store. Personally I haven't had many issues with the store itself. Forza Apex hung at the start screen the first time I launched it but I tried again and it was straight. I don't know, I click download and it downloads fine. Then I start the game. But I understand that I'm just one person and apparently a lot of people have some type of horrible experience with it. Having said that, given the chance I'd still pick Steam but none of these clients and storefronts give me any problems.
 
Sure I'll just go and get my free XBox.

Tough luck bud. You can still get it for free for a xbox account and redeem it later if you ever buy one. Fact remains that the game is still free on two platforms and its not being held hostage to the w10 store in any sense - unless microsoft is the only one not allowed to have any kind of exclusive service to their products anymore.
 
I'd imagine this is separate to Play Anywhere so if you own the Xbox One/Windows 10 version you won't get the Steam version.

Hopefully they keep still allow cross play (don't see why not as you could still sign in to your Xbox Live account with the Steam game).

Is that a thing, COD didn't work that way.

You can do cross play between the Windows 10 and Xbox One versions. Also if you buy the game (or packs) the content (and your save progress) is on both the Xbox One and Windows 10.
 
Tough luck bud. You can still get it for free for a xbox account and redeem it later if you ever buy one. Fact remains that the game is still free on two platforms and its not being held hostage to the w10 store in any sense - unless microsoft is the only one not allowed to have any kind of exclusive service to their products anymore.

You're being purposely obtuse. It's already been stated several times that it's the Windows Store itself that is the problem, not the fact it isn't on Steam. Price isn't the issue. Not owning an Xbox One isn't the issue. But keep on bringing up non-relevant issues that are the real problem to our motivations.
 
So can we expect them to abandoned Windows store exclusivity? I imagine they aren't happy with how many people just ignore their store. Honestly I don't think at this point they expect us to buy into their garbage storefront.

It's not even that. It's like they designed KI specifically to make UWP look god awful.

At first it launched so that it ran at whatever refresh rate your monitor was so it ran in fast forwad on a 144hz monitor.

Then they somehow tied Season 2 to the Windows Anniversary Update rendering the game unavailable if you didn't or couldn't update.

A couple of weeks back the game became busted on the title screen and would just go into a loop while checking your online account. (Got cleared up fairly quickly, but that was annoying.)

Just having my games not randomly vanish on me is reason enough to never buy a UWP game ever again.
 
Always wanted to try more of this. Only played bits and pieces of it on the OG Xbox One kiosks at gamestop near launch, even though I have a Xbox One S.
 
You're being purposely obtuse. It's already been stated several times that it's the Windows Store itself that is the problem, not the fact it isn't on Steam. Price isn't the issue. Not owning an Xbox One isn't the issue. But keep on bringing up non-relevant issues that are the real problem to our motivations.

No, i'm not. If the windows store is the problem, the game is free for xbox, which doesn't use the w10 store. If owning an xbox isn't the problem, then what is the issue now?

They're not giving their free game (that they made free to bring people to their services - xbox and w10store - to begin with) to steam and let them take 30% of microtransations just because people dislike the w10 store. That's common sense.
 
Fuck yes. All that remains to be seen is that our accounts can migrate over to steam seamlessly. I already own S1-2 chars + kilgore and would like that to transfer over.
 
No, i'm not. If the windows store is the problem, the game is free for xbox, which doesn't use the w10 store. If owning an xbox isn't the problem, then what is the issue now?

They're not giving their free game (that they made free to bring people to their services - xbox and w10store - to begin with) to steam and let them take 30% of microtransations just because people dislike the w10 store. That's common sense.

This is a discussion of PC client/storefront(s). What does a console have to do with this? Nothing.
 
Count me up with the people that have no problem with the windows store, happy to see the game coming to steam but I'm baffled by the number of people that are opposed to it on principle.

I also have no problem with any of the other half dozen stores I'm using, the one that gives me more problems is uplay.
 
This is a discussion of PC client/storefront(s). What does a console have to do with this? Nothing.

I was discussing someone saying Phantom Dust was being "held hostage" by the w10 store before you got in the conversation. That's what "a console has to do with this".
 
This is great news. Bravo Microsoft for not holding on to a storefront or proprietary format forever. I am cool if they do it a timed release and things come to steam after they have sold the bulk of the UWPs they think they will.

I regret the purchase of my Xbox one and will likely never buy another Microsoft console, but will still be able to buy and play the games on top of the line hardware in exe format. Thank you Microsoft. Someone else could make a lot of money/gamers happy if they followed your lead.

I was really concerned the monkey paw to being able to play on PC would be UWp's..I hope this becomes less and less.
 
While that is true, even if it weren't, PC gamers would be averse to using the windows store. UWP prevents any kind of modification to the game which is a massive deterrent. Many people also still have the bad taste of GFWL in their mouths.

UWPs can be modified.

Edit: Nevermind, it has already been addressed.
 
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