Kittonwy said:
I think R2 does bring alot to the table with its co-op campaign, because it's incredibly fun to play with friends, but when you compare MP competitive of R2 (skirmish/TDM/core control) to that of Killzone 2 (Warzone/body count/search and retrieve/search and destroy), and in terms of how the game controls, the amount of freedom the player has and the quality of the level design, the difference is pretty apparent.
KZ2 is in a completely different league than any shooter I've played this gen. It is soo damn addicting. Typically there's some things that I hate about every shooter I play, but I absolutely love every single element KZ2 brings to the table. It is so polished. Here's how I'd rank the big ones:
KZ2 >>> Halo 3 / CoD4 > Gears 1/2 > Resistance 1/2 in terms of competitive multiplayer play
The graphics are the best on any console and by a huge margin, the controls are so damn fluid and awesome (good luck trolling the DS3 for this game, it works beautifully), the class system adds a new layer of depth to a major console shooter, the map designs are brilliant and the best I've seen in a console shooter with tons of diversity and verticality, the weapons are just ridiculously amazing with a realistic sense of weight.
Such a visceral experience all around. I have logged in 50 hours before they reset the stats, and im probably at about 20 right now after they reset them. And that's WITH ONLY 3 MAPS! I can't get enough. This is the first shooter on the PS3 that I can take seriously from a competitive and team play standpoint.
I kind of wish this were releasing now to push PS3 sales because KZ2 is a system seller and it would have definitely lifted sales this season. But, whatever, that's sales-age talk; I'm glad they'll be having even more polish for the final release, and as a gamer that's more important.