Then it should be reasoned that, if you only buy games for their local multiplayer value, you should assume that you will not be purchasing any given game unless it is specifically stated by the developer that local multiplay will be supported. Stating, at this point in development that no local multiplay = no buy just seems like an attempt to downplay the game as this is not new news for this game, or for this generation - it is like people complaining about R2 lacking story co-op when the developers went out of their way to make a standalone co-op (but that wasn't good enough?!).
It is a shame that some people feel a title (especially ones with so much effort put towards them) only has value if they can play it with someone locally, but fortunately that demographic is very limited, and there are still plenty of games for them (LBP, Warhawk, MS
![Stick out tongue :p :p](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
C, R2. . .). KZ2 is obviously a visual and auditory experience in addition to the actual gameplay, and the developers investment in making multiplayer look like single player should indicate that it would run counter to their design philosophy to dumb that experience down so that 2 or more people could play on one system.