TEH-CJ said:pics
makingmusic476 said:Your aim and movement is noticeably slower than most other FPS.
." Hulst said. In all, the player will fight through ten separate scenarios on Helghan
Corrupt said:
Arjan mentioned that every composite that is rendered within the game is placed solely upon the SPUs to lock in the framerate at a solid 30 FPS. During small battles, one or two SPUs will pick up a majority of the action, but during heavy firefights with large explosions and numerous characters onscreen, all six SPUs will pick up the load and balance everything accurately. Surprisingly, even within the heaviest firefight onscreen, Arjan pointed out that the largest load on each one of the SPUs didn't exceed 60%, which ensured that the framerate remained consistent throughout the game.
IGN said:During small battles, one or two SPUs will pick up a majority of the action, but during heavy firefights with large explosions and numerous characters onscreen, all six SPUs will pick up the load and balance everything accurately. Surprisingly, even within the heaviest firefight onscreen, Arjan pointed out that the largest load on each one of the SPUs didn't exceed 60%, which ensured that the framerate remained consistent throughout the game
Kagari said:Wow, *******'s preview actually is good!
Damn filter. Joystick, that is.
Mathijs pointed out that there were about 15 different kinds of Helghast troops, not counting end bosses, all of which have different kinds of tactics that they'll use in battle.
>_<JB1981 said:That's your opinion. These guys espoused the benefits of post processing throughout development, dedicated events to it (invited the press etc.) And now they all of a sudden had an artistic change of heart?! Doesn't sound like an art decision to me - sounds like they needed to tighten up performance and the post-processing is what had to go. Based on the development history, that appears to be the only logical conclusion one can draw.
Cerberus said:Good preview. I've seen some people asking about this so I'll quote it.
Known Issues
As Killzone2 is work-in-progress and still needs to go through Quality Assurance, the
Killzone 2 Single Player Preview Code does not accurately represent the final retail copy
of Killzone 2. These elements will be remedied for the final Game. Game elements which
are still under development may have been omitted or included in an un-optimized,
placeholder state. These include the following elements:
- Game Intro cinematic, in which the backstory is further explained, is not yet
available.
- Front/end menu designs are placeholder and will be replaced.
- Loading screen content missing. This will display various elements such as
gameplay tactics as well as background on the main cast.
- Dialog / Voice acting - The voice samples for both the Buddies and Helghast are
place holder.
- Cut-scenes have not gone through final polish in visual effects, sound effect,
facial animations and syncing voices
- Several Character Animation glitches can be spotted, most noticeably during
transitions.
- In some rare cases enemies or buddies can create progression issues. Try
Restart Checkpoint from the Pause menu to continue.
- Pay attention to the buddy and objectives in cases where the Direction finder (dpad
UP) system isn't implemented correctly yet.
- Volume balancing for sound effects, music and voices has not been completed
for this version, resulting in louder than normal speech or sound effects as well
as audio cutting out. Suggested setting in the Options / Sound menu:
music=100%, speech=80%, sound effects=70%
- Brightness settings are not yet balanced for all screens - The option menu has a
brightness setting that can be adjusted to overcome overly dark areas.
- Ragdoll issues might occur when many explosions are triggered.
- The Lighting setup of the Suljeva Village mission is unfinished.
Dialog / Voice acting - The voice samples for both the Buddies and Helghast are
place holder.
Eric said:FYI the preview build came with a PDF giving some hints as to which parts of the game were still being worked on. I am sure this is no exhaustive list but I thought I'd share it with you (I don't think websites published it, I didn't on PlayFrance) :
Known Issues
As Killzone2 is work-in-progress and still needs to go through Quality Assurance, the
Killzone 2 Single Player Preview Code does not accurately represent the final retail copy
of Killzone 2. These elements will be remedied for the final Game. Game elements which
are still under development may have been omitted or included in an un-optimized,
placeholder state. These include the following elements:
- Game Intro cinematic, in which the backstory is further explained, is not yet
available.
- Front/end menu designs are placeholder and will be replaced.
- Loading screen content missing. This will display various elements such as
gameplay tactics as well as background on the main cast.
- Dialog / Voice acting - The voice samples for both the Buddies and Helghast are
place holder.
- Cut-scenes have not gone through final polish in visual effects, sound effect,
facial animations and syncing voices
- Several Character Animation glitches can be spotted, most noticeably during
transitions.
- In some rare cases enemies or buddies can create progression issues. Try
Restart Checkpoint from the Pause menu to continue.
- Pay attention to the buddy and objectives in cases where the Direction finder (dpad
UP) system isn't implemented correctly yet.
- Volume balancing for sound effects, music and voices has not been completed
for this version, resulting in louder than normal speech or sound effects as well
as audio cutting out. Suggested setting in the Options / Sound menu:
music=100%, speech=80%, sound effects=70%
- Brightness settings are not yet balanced for all screens - The option menu has a
brightness setting that can be adjusted to overcome overly dark areas.
- Ragdoll issues might occur when many explosions are triggered.
- The Lighting setup of the Suljeva Village mission is unfinished.
bishoptl said:>_<
I'm so inured to people playing amateur developer on this board that it just becomes noise, but I'm going to make a very visible exception in your case.
If you don't know, weren't there, don't do it for a living - sit down, quietly eat your sandwich and spare us your 'logical' conclusions. I don't have the patience.
Fantastic. I see no plans to bring back Mr. Fucking Convoy's original look thoughEric said:FYI the preview build came with a PDF giving some hints as to which parts of the game were still being worked on. I am sure this is no exhaustive list but I thought I'd share it with you (I don't think websites published it, I didn't on PlayFrance) :
sykoex said:Christ... I honestly don't see how GoW III can look better than this. But I guess we'll find out on the 14th.
sykoex said:Christ... I honestly don't see how GoW III can look better than this. But I guess we'll find out on the 14th.
sykoex said:Christ... I honestly don't see how GoW III can look better than this. But I guess we'll find out on the 14th.
sykoex said:Christ... I honestly don't see how GoW III can look better than this. But I guess we'll find out on the 14th.
sykoex said:Christ... I honestly don't see how GoW III can look better than this. But I guess we'll find out on the 14th.
Salazar said:Not to mention Midway's secret game that trumps everything :lol
Norml said:Love the ground at this spot.
http://i36.tinypic.com/1z2osvc.pn/IMG]
[IMG]http://i35.tinypic.com/2qb7sqc.png/IMG]
The charging handle animation is cool also.
[IMG]http://i37.tinypic.com/2gsit6v.png/IMG][/QUOTE]
God damn, just look at that hand in the third picture.
Wait, what movie is that?1Schrade said:Sorry for the 7 meg GIF but the water effects are pretty cool.
![]()
This is from IGN's crappily compressed videos.
![]()
Kagari said:Huh?
mr_nothin said:Wait, what movie is that?1
VindicatorZ said:Wait so the beach landing in Welcome has replaced the old E3 07 landing where they get shot out of the sky with the amazing flame effects, rain, wind, etc? I've only watched the beginning of this vid and while it looks incredible, but it seems like it's lost "something" I'm just wondering if that e3 07 demonstration got completely replaced.
IGN's Video titled "Nice Water Effect"mr_nothin said:Wait, what movie is that?1
Both entries are in the game, they're different levels.VindicatorZ said:Wait so the beach landing in Welcome has replaced the old E3 07 landing where they get shot out of the sky with the amazing flame effects, rain, wind, etc? I've only watched the beginning of this vid and while it looks incredible, but it seems like it's lost "something" I'm just wondering if that e3 07 demonstration got completely replaced.