Man I'm torn on this.
As a gamer, I certainly appreciate just jumping into it and getting passed everything. So my first thought was, cool!
As a game developer though, getting credit recognition was always a tricky thing. Often, we wouldn't even make the end credits. Plenty of times we would at least get a name recognition in the end credits. It was even nicer to get our individual names into the credits. The big one though was for us to get our logo into the front splash screens. It always felt like a big thing to see because no longer are you hidden in the end credits, but you get a tad bit of recognition up front. We're a smaller company so getting that recognition is a big deal for us. A lot of the projects we do we're not the primary developer despite doing significant contribution so having that upfront logo helps let other people know about us.
I think a reasonable compromise would be upon the first time booting up, you can show the logos but after it's detected a save file of an in progress game, bypass all of that and go straight to the main menu. That way both parties are happy.
I'm in the same boat. I think it's fine if they don't waste your time and are giving credit where they should, and they serve their purpose. It's fine to do CYA and give props, but when you have two minutes worth, then you run into problems because you know what you're getting into, you have a feeling there is SOME well known game engine at work to bring you the game.
Thing is, there are a few factors at work here. For one, the seizure warnings have become a standard since the Wipeout HD thing, where Sony had to delay the game after the fail of its epilepsy test was blown way out of proportion (and remember how much the media hated ANYTHING PS3 at the time). They put it in there because there could've been something relative to that specific game that wasn't in most other games. Think of a game like Beat Hazard compared to a game like Uncharted. You NEED that warning in Beat Hazard because that game has intense flashing lights that isn't really found in most other games. Yeah, after a while, it can get annoying when most games don't have those kinds of sequences, but if you're game is going to look like the Breaking Dawn birthing scene (or, even worse, Porygon's comeback), then yeah, you BETTER put that in, unskippable, because of what's in you specific game. Now, something like Uncharted, with realistic graphics, then you might get away with that. After the first time, though, you might be fine having the opportunity to skip the stuff.
Now, as for dev recognition, I don't feel as though some posters on NeoGAF know, or for that matter care, what goes into making a game. Things like dev costs and resources, time, QA, play testing, all of that. It has to come from SOMEWHERE. Yeah, you can put that into the credits at the end and you'll be fine for the most part, but if it doesn't take away from the experience and the game is loading in the background of that and it's someone of importance that is making the game I play possible, then yeah, I'm fine with it because they SHOULD get some recognition in a prominent way, especially for indie titles because the studio should want to let you know who was responsible because they want to get noticed. Triple A titles, maybe you can pass on it to some degree, but if you have people bitching when an indie title wants to get the name of their studio out there, then you run into problems because...how else are they supposed to get their name out there? And when we talk about credits, you have to factor in who watches credits, who appreciates the time they take making that game you just played, and who even finishes the games they play (I have a ton of games on Steam I've yet to finish).
Of course, I don't mean to insult people here, but I don't think people really concern themselves with how much work goes into making games as much as they probably should. I was watching the end credits to GTA5, and good LORD, that took nearly a half hour to complete the credit roll. Not because it was a slow roll or anything like that, but because of the sheer amount of people that were needed to make that game.
Finally, when we talk about logos, keep in mind about how cinematic some games are now. What do you see when you start watching a movie? Probably the distributor's logo, then the production company's logo(s), etc. We have seen those in movies for YEARS without much prominent complaint. And some of those logos have pretty cool looking animations (take Disney and Universal, for example) that actually have their own fans.
But yeah, I'm also on the fence because at SOME point, you just want to play the bloody game, but at the same time, you want to make sure you're not going to get sued, you want to make sure that people know if there's something that's in YOUR game that might be a problem that they might NOT be expecting, and devs still need to be recognized somehow for their hard work that goes into making a game.