FantasticMrFoxdie
Mumber
lol good one
It's not impossible. Nintendo is the best developer on the planet. It's all up to Nintendo and it's business decisions. The company has to back that claim up at E3 with at least 20 games coming to the Switch that are the equivalent of Zelda:BTOW.
This is just proof that Nintendo higher ups have totally lost their minds. The half baked presentation, the insane accessory prices, it all makes sense now!
It's not impossible. Nintendo is the best developer on the planet. It's all up to Nintendo and it's business decisions. The company has to back that claim up at E3 with at least 20 games coming to the Switch that are the equivalent of Zelda:BTOW.
It's not impossible. Nintendo is the best developer on the planet. It's all up to Nintendo and it's business decisions. The company has to back that claim up at E3 with at least 20 games coming to the Switch that are the equivalent of Zelda:BTOW.
If Nintendo builds a less-expensive, portable version of the Switch to replace 3DS, they can get to 100M+.
You could experience what the Wii was all about straight out of the box. The Wiimote was aesthetically similar to the humble TV remote and therefore far less intimidating than a traditional game controller. That's why so many people were drawn to it. The Switch is the antithesis of the "simple" Wii philosophy.
You've got left and right JoyCons (each with their own inputs), a non-charging grip, a charging grip, the dock and touchscreen. All of these elements present barriers to the non-gamer. So even if smartphones and tablets didn't exist, I think the Switch would struggle to court the kind of people that the Wii did.
You could experience what the Wii was all about straight out of the box. The Wiimote was aesthetically similar to the humble TV remote and therefore far less intimidating than a traditional game controller. That's why so many people were drawn to it. The Switch is the antithesis of the "simple" Wii philosophy.
You've got left and right JoyCons (each with their own inputs), a non-charging grip, a charging grip, the dock and touchscreen. All of these elements present barriers to the non-gamer. So even if smartphones and tablets didn't exist, I think the Switch would struggle to court the kind of people that the Wii did.
Nintendo is the best developer on the planet
It's not impossible. Nintendo is the best developer on the planet. It's all up to Nintendo and it's business decisions. The company has to back that claim up at E3 with at least 20 games coming to the Switch that are the equivalent of Zelda:BTOW.
It's not impossible. Nintendo is the best developer on the planet. It's all up to Nintendo and it's business decisions. The company has to back that claim up at E3 with at least 20 games coming to the Switch that are the equivalent of Zelda:BTOW.
No. They are great, but not the best. It's not 1990 anymore.
No. They are great, but not the best. It's not 1990 anymore.
Hmmmm, considering how exceptional BoTW and Mario Odyssey look there is certainly an argument for it.
inb4naughtygodsFor me, Nintendo has the best in-house development studios in the world, and their track record speaks for itself. I honestly can't think of a company that does it better.
inb4naughtygods
BotW is limited by the Wii U and I doubt it's anywhere near as optimised as it could be on the Switch.Exceptional?
https://www.youtube.com/watch?v=xCEDlpaUXVE
Don't get me wrong, I think Breath of the Wild has a nice style, I would prefer a realistic, modern approach but the style is great but the graphics look excepetional old. And Odyssey? They weren't even able to make a New York in a mario style, Mario looks like the 3D Homer Simpson in our world. Don't get me wrong here either, the game looks fun but both, Zelda and Mario don't look exceptional. They look like one would expect a Mario and Zelda, which is not wrong but it's not an argument for Nintendo being the best developers in the world. I mean, they aren't even able to move away from their damsel in distress stories.
Zelda does look like a GOAT game same for Mario Odyssey.
But i do agree they are no top dog like years ago with games.
BotW is limited by the Wii U and I doubt it's anywhere near as optimised as it could be on the Switch.
With regards to Mario the whole point of the New Dong City level is to look jarring and odd.
BotW is limited by the Wii U and I doubt it's anywhere near as optimised as it could be on the Switch.
With regards to Mario the whole point of the New Dong City level is to look jarring and odd.
I think what makes Zelda so interesting is the complex physics engine that it has going for it. Nintendo seems to want to breath more life into open-world games, allowing for more freedom of interaction within the environment itself. They really want the game to feel like a true playground. Heck, the game already feels more 'alive' and organic than any other open world game, and I haven't even played it yet. To me that's impressive design, and it supersedes whatever aesthetic appeal the game may have.
Yes that's one of Breath of the Wilds biggest problems. It's not made for the Switch but at the same time, it's also not looking like a fresh, new experience outside of the Nintendo realm. I think no one would say that the series or Breath of the Wild is bad but is it exceptional? New Horizon looks exceptional and I don't talk about graphics but ideas, the mix of mankinds nomad times thousands of years ago combined with hunting robo-dinosaurs without looking like trash. BotW on the other hand looks like a another great Zelda game but that's basically it.
Regarding Mario: The point is, it's not really jarring and odd. It's odd that they chose this style but the style itself is not odd for itself. It's looking like a GTA mod, very realistic. It's like they were too lazy to imagine a Mario New York where everything and everyone is in the style of Mario, Luigi, Wario, Peach. And well, the rest of the game looks like a 3D Mario Jump'n Run. As said, it sure looks like fun but it doesn't stand out as a game like you've never seen before.
I still don't understand why everyone's arguing against this. All he's doing is showing confidence in his product.
The idea of New Horizon looks solid, but what does it do to offer new styles of gameplay? Is the game even fun to play? I haven't gotten caught up with the 'newness' or freshness of New Horizon just because the game offers a unique setting and well-designed creatures. So far, I'm not seeing anything play wise to justify the hype -- A hype which seems driven by aesthetics and visual ideas more than anything else.
Mario's official premiere video on YouTube is already at 11+ million with high ratings, so it is definitely catching attention.Yes that's one of Breath of the Wilds biggest problems. It's not made for the Switch but at the same time, it's also not looking like a fresh, new experience outside of the Nintendo realm. I think no one would say that the series or Breath of the Wild is bad but is it exceptional? New Horizon looks exceptional and I don't talk about graphics but ideas, the mix of mankinds nomad times thousands of years ago combined with hunting robo-dinosaurs without looking like trash. BotW on the other hand looks like a another great Zelda game but that's basically it.
But the physics engine is not new, it has a 2000s charme to it. Back then every second game had physic gimmicks, sometimes it was a great plus like with Silent Storm and sometimes it was just for a better look. Nowadays this is a standard, I don't see Zeldas physic engine being complex, seeing how really heavy balls bounce like rubber balls. And to be honest, it doesn't look very alive or organic in all the streams. The world was pretty empty. It's cool that you can do more then let's say in Skyrim but it's pretty far away from being as life like as The Witcher 3, the environment is pretty much excactly looking like a european landscape with flat lands, hills, swamps, grassland and even geological outcrops, not to forget lots of animals everywhere, roads, military outposts, patrols, hawkers and everything very natural and authentic. Maybe BotW is going to surprise me but at the moment I doubt it's going to be as organic as it may could be if it would be made only with the Switch in mind.
Regarding Mario: The point is, it's not really jarring and odd. It's odd that they chose this style but the style itself is not odd for itself. It's looking like a GTA mod, very realistic. It's like they were too lazy to imagine a Mario New York where everything and everyone is in the style of Mario, Luigi, Wario, Peach. And well, the rest of the game looks like a 3D Mario Jump'n Run. As said, it sure looks like fun but it doesn't stand out as a game like you've never seen before.
Exceptional?
https://www.youtube.com/watch?v=xCEDlpaUXVE
Don't get me wrong, I think Breath of the Wild has a nice style, I would prefer a realistic, modern approach but the style is great but the graphics look excepetional old. And Odyssey? They weren't even able to make a New York in a mario style, Mario looks like the 3D Homer Simpson in our world. Don't get me wrong here either, the game looks fun but both, Zelda and Mario don't look exceptional. They look like one would expect a Mario and Zelda, which is not wrong but it's not an argument for Nintendo being the best developers in the world. I mean, they aren't even able to move away from their damsel in distress stories.
Well, also the people who like dedicated portables. The 3DS and Vita owners in other words. That still probably what, 60 some million (trying to guesstimate down a bit for people who own both/multiple 3DS models)? It will decline more since portables have been declining for years with the rise of mobile, but I think it's pretty easy to see them getting to at least 40-50 million lifetime with just their fans and the portable fans that stick around. Then tack on however many core gamers not in one of those groups who end up grabbing one to complement their main platform(s). So I see 50-60 million likely as I said above, possibly more if they put out cheaper portable/console only SKUs over time to make it a cheaper impulse purchase as a complementary platform.
Let's revisit this comment because I think it's important to clarify something I feel about the dedicated portable market.
I see the argument that "3DS sold 60 million so there's a 60 million audience for the switch." I'm not even going to address the Vita because outside of Japan that thing is one of the biggest hardware bombs of all time.
The 3DS launched in 2011. That was 6 years ago now. The mobile market was nowhere near as strong as it is now, and the iPad flat out didn't exist.
There is absolutely no way Nintendo sells 60 million units of a device like the 3DS in 2017. The market is completely saturated with dirt cheap phones and tablets capable of playing games at a price point of "free."
And on top of that, Nintendo originally launched the 3DS at $250. It sold so badly Nintendo was forced to massively cut the price down to 169 in a matter of months. That's not normal at ALL and I don't think you'll find another successful platform that's done it. Nintendo also redesigned it further, cutting out the 3D aspect and clamshell entirely in order to get a 2DS they could sell at $99 and below. It took all of THAT just to hit the 60 million mark.
At $300 the switch is dead in the water. The market for these dedicated portables skews quite young and there's a clear perception from parents and consumers that the value simply isn't there over the $200 price point. It's barely there at $150.
We also haven't addressed that handhelds and consoles have different buying patterns. Handhelds and their games are generally sold one per person, with a household with multiple kids having multiple devices being common. Consoles are generally one per household devices, so even with all things remaining equal, 60 million 3DS owners wouldn't translate into 60 million switch owners. The reality would be a fraction of that- even BEFORE we consider the impact of a much higher price point and far more competition from iOS and Android.
I'd be very, very surprised if this did any better than gamecube numbers.
Yes that's one of Breath of the Wilds biggest problems. It's not made for the Switch but at the same time, it's also not looking like a fresh, new experience outside of the Nintendo realm. I think no one would say that the series or Breath of the Wild is bad but is it exceptional? New Horizon looks exceptional and I don't talk about graphics but ideas, the mix of mankinds nomad times thousands of years ago combined with hunting robo-dinosaurs without looking like trash. BotW on the other hand looks like a another great Zelda game but that's basically it.
I do agree with that. But that also assume that there's never cheaper Skus.
Unless the Switch is just a huge success out of the gate and beats all sales expectation (unlikely) I'd be shocked if we didn't see price drops and new skus.
By Summer 2018 this base Sku should be $250 with game. They should put out portable only (smaller, non-detachable controllers) and console only (small box with pro controller packed in) for $180-200.
That's how they reach higher sales targets. If they stick with one sku, and keep the price up, then yeah I don't sere it doing more than 20-30 million. If they're aggressive with price drops and bundles I see it getting to the 50-60 million level at least. Perhaps more if they have some really compelling software.
Wii numbers? Nah, can't see that. Especially launching mid gen and with the PS4 being such a huge success and already taking up the gaming space for the one console per generation crowd.
I don't mean to trash on Horizon at all, since it looks like an awesome game, but they are just providing two totally different experiences. Horizon doesn't have anything like the persistent physics in Breath of the Wild (just as one example, the explosions in Horizon don't have anywhere near the kind of impact and weight as those in BotW do). The few sections where you do get to climb things in Horizon, it's scripted. It also doesn't have anywhere near the verticality of BotW nor the "if you see it, you can go there" vibe.
Zelda has never been a game just about combat but as Aonuma and Miyamoto said recently, "establishing a strong sense of place in the world." BotW also appears to be pretty open-ended in terms of where you can go and what order you can complete the game's areas in. It's much more of a true sandbox game, where a lot of the fun is emergent depending on how you play with the world's elements.
Horizon is much more focused on its combat, its crafting and collecting mechanics, and scripted dialogue between two characters to convey the story. Other than the fact that both games are open world action-RPGs (although Zelda has its own minimalist take on these mechanics as always), they don't really much in common. If they weren't coming out so close to each other I don't think people would really be comparing them.