Demoskinos
Member
#TeamSylvie
I seriously suspect this scene is why Sylvie has a butt attack: https://youtu.be/yzC4hFK5P3g?t=89
per @HBJohnXuandou
Well he has the kanji for "shinobi" on his headband thing so I think it's a fair assumptionHe is rumored to be a ninja.
Well he has the kanji for "shinobi" on his headband thing so I think it's a fair assumption
SYLVIE DA BAE
I want more art of this character now.
The "annoying voice" thing was prevalent then, but other than that, there wasn't as much instant-hate for young girl designs then. Instead of seeing them as "Loli-OtakuBait-Pandering-BS!" or something of the sort... they were basically just "The Chun Li of their games".
I'm still closer to that mentality. They're colorful additions to cast, that add much-needed diversity. Not just a desperate plea for dirty Doujinshi and pervy postings.
I actually like yours moreHere ya go. Quick and dirty on the back of a notepad while at work
From SRK, it seems Sylvie is a member of NESTS:
https://twitter.com/gatoray_kof/status/710633989095034880/photo/1
Guess NESTS is part of the new story.
I seriously suspect this scene is why Sylvie has a butt attack: https://youtu.be/yzC4hFK5P3g?t=89
Via Twitter:This is probably it.
Via Twitter:
Look what ya'll started!
Here ya go. Quick and dirty on the back of a notepad while at work
Wait...1, 2, 3, 4...3x16+2...yeah that's 50 characters, all right.This matches perfectly with the roster leak prior to the game's announcement:
]
Wait...1, 2, 3, 4...3x16+2...yeah that's 50 characters, all right.
Why does this roster still look small to me?
Wait...1, 2, 3, 4...3x16+2...yeah that's 50 characters, all right.
Why does this roster still look small to me?
Because you're an SNK fan?
You know what, you're both right. Hopefully with the switch to polys, it won't be too difficult for the dream of having every KoF character ever in this game, or the eventual sequels at least.KOF has so many characters that unless they make a game with basically everyone some omissions will stand out and make the roster look smaller.
You know what, you're both right. Hopefully with the switch to polys, it won't be too difficult for the dream of having every KoF character ever in this game, or the eventual sequels at least.
Is it just me or does Kim's master resemble DSP? lol
Wait...1, 2, 3, 4...3x16+2...yeah that's 50 characters, all right.
Why does this roster still look small to me?
Nice to see such a positive and artistic reception to Sylvie. SNK's still got it.
She looks like SNK caved into the demands of whiners and made her go on a diet.
Wait...1, 2, 3, 4...3x16+2...yeah that's 50 characters, all right.
Why does this roster still look small to me?
Personally, I'm glad. She looked horrible in both XII & XIII. Other characters such as Takuma/Mr. Karate, Ralf, Clark, & Yuri looked terrible in those games, too.
Saying they looked "horrible" seems like pure hyperbole to me. I don't think anyone looked horrible in those games. However, in my opinion KoF XIII is the best looking fighting game ever made.
I wish Ralf and Clark looked like they did and KoF XIII. Love the beef on them.
The only Athena I'll acknowledge
Is it just me or does Kim's master resemble DSP? lol
The only Athena I'll acknowledge
If he has a DP when he whiffs it the character will say "THAT'S NOT WHAT I WANTED! LAG! HWUH HWUH HWUH!"
Kinda missing out on a lot more of Athena then...
I like that Athena's design changes reflect the fashion style/popular idol look at the time. I wonder how Athena would look if they didn't make Sylvie but instead had Athena emulate Kyari Pamyu Pamyu. The outrage would probably have been massive (for KoF).
Nice to see such a positive and artistic reception to Sylvie. SNK's still got it.
To think that few years ago Blazblue fans (a more niche anime game) had negative reactions at the addition of Platinum (she also does the butt attack), while KOF fans are welcoming Sylvie....
this seems unreal!
Saying they looked "horrible" seems like pure hyperbole to me. I don't think anyone looked horrible in those games. However, in my opinion KoF XIII is the best looking fighting game ever made.
I wish Ralf and Clark looked like they did in KoF XIII. Love the beef on them.
Here ya go. Quick and dirty on the back of a notepad while at work
Via Twitter:
Look what ya'll started!
Very nice, especially for being done at work! You make me wanna draw something for her too... BUT NOT NOW! Here, you're apparently inspired others! (These are from Facebook apparently):
It's good to see the people who like her are having fun with her design. I remember those who dislike the "Bellbottom" look of KoF XIII acting like all the character designs were outdated... THIS ONE'S FOR YOU, apparently...
Just sketched this out real quick.
Not KOFXIV related, but Yasuyuki Oda was present at a Japanese Last Blade 2 and Garou tournament, "Keep on Shining" today. He gave out the awards. One award for both games was a awesome Rock and Kaede art. It must be great to know that people are still playing your game seriously after so many years.
Athena, Yuri, and Mai have had butt attacks for a long while, maybe that's why?
I like KOF 2001 short hair Athena. I'm weird like that.
I like that Athena's design changes reflect the fashion style/popular idol look at the time. I wonder how Athena would look if they didn't make Sylvie but instead had Athena emulate Kyari Pamyu Pamyu. The outrage would probably have been massive (for KoF).
The only character that I'm aware of that has consistently changed her design in each game she appears in, since her fighting game debut in KOF '94.
There hasn't been a single year which her design had some kind of tweak or modification in some way, excluding XII to XIII
I think KOF XIII was the first time ever that she skipped a design change due to how exorbitantly expensive was to create the sprites for XII / XIII.
I think it might be more surprisingly more accepted rather than a new character. Considering it's known factor that Athena has always changed her design from game to game. In fact one year she was wearing a poofy skirt with sentai genre-like gloves and boots.
Some people might find such a change to be a bit detracting, but for the most part, I'd say others would just shrug and go "another year, another redesign"
A better question to ask is, If Athena's Psycho 9 (or 14 in this case) move makes an appearance in this game, I wonder if SNK would go so far to model and texture each hit of the attack for all 14 transformations.
As the Psycho 9 in KOF2001 had her transition into every single incarnation of her appearance from her original Arcade design in Athena through KOF 94 to 2001, i.e 9 times.
So a Psycho 14 would be interesting to see if she had it as her SDM.
Not KOFXIV related, but Yasuyuki Oda was present at a Japanese Last Blade 2 and Garou tournament, "Keep on Shining" today. He gave out the awards. One award for both games was a awesome Rock and Kaede art. It must be great to know that people are still playing your game seriously after so many years.
Not KOFXIV related, but Yasuyuki Oda was present at a Japanese Last Blade 2 and Garou tournament, "Keep on Shining" today. He gave out the awards. One award for both games was a awesome Rock and Kaede art. It must be great to know that people are still playing your game seriously after so many years.
Quite a great thing to hear. It'd do well for SNKP to get some public facetime out there; The way that Seth Killian or Ono became synonymous with Capcom's releases over recent years really helped make the company more endearing and "personal" at times. It's appreciated, and makes a company feel less like a big corporate conglomerate, and more like an Indie Studio you personally love and know all about.
(Just saw this gif and thought it oddly appropriate, heh). It'd be a good way for them to keep using that Seifuku initial image they seem to adamantly sit with, but still give her the ability to change around a lot.
What anime or game is that? It looks neat.
While I like the Psychic 9-14 concept for Athena, 3D doesn't really seem like an easy environment to implement it in, modelling whole outfits that show up for less than a second each. The concept certainly didn't make it to the MIs...
Even if the default game had that many alternate models for the character to justify their existence it would be a pretty tall order in a game already manageing such a big cast...
While I like the Psychic 9-14 concept for Athena, 3D doesn't really seem like an easy environment to implement it in, modelling whole outfits that show up for less than a second each. The concept certainly didn't make it to the MIs...
Even if the default game had that many alternate models for the character to justify their existence it would be a pretty tall order in a game already manageing such a big cast...