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Kitase: Would people REALLY want a FF6 remake with turn-based battles?

If you want to just be stubborn and whine and pretend like they should fund expensive games even if no one is buying it, then go ahead.

They literally tried this with 4 Heroes of Light. It sold so poorly that they didn't even want to localize Bravely Default. That's the reality guys. Let that sink in, and then form an opinion around those facts.

They don't have to chase first person shooters, but they do have to make a product that stands a reasonable chance of being profitable.

Some people are never going to understand this. To them, it will always be "they didn't market it enough" or "they gave it a crappy dub they should have left the original Japanese dialogue in." They're never going to get to "well, I guess not that many people like this type of game."
 
I dunno. The game still looks amazing today.

Maybe if they could do a continuation of the story with the same characters that was at the same caliber as FF6. I'd be all over that.
 
If they would, I'd like if they keep the SD designs of the original. I've got a soft spot for the look and feel of the original spritework. I think it could work in high-res 2D or even in the 3D graphics the 3DS is capable of. I'm less interested in FFVI going the realistic route (everything after IX) with realistic models, voice acting, etc. That's just not what VI is for me, it makes more sense to me take that route with the PSOne generation FF games.
 
If they would, I'd like if they keep the SD designs of the original. I've got a soft spot for the look and feel of the original spritework. I think it could work in high-res 2D or even in the 3D graphics the 3DS is capable of. I'm less interested in FFVI going the realistic route (everything after IX) with realistic models, voice acting, etc. That's just not what VI is for me, it makes more sense to me take that route with the PSOne generation FF games.

Let's say it had to be 3D... what would you prefer: Super deformed chibi characters like FFIII and IV on DS? Or realistic designs?

Honestly, I'd have to say realistic. The characters in VI would not be appropriate as cutesy characters. I picture them as more or less like the Amano art.
 
Let's say it had to be 3D... what would you prefer: Super deformed chibi characters like FFIII and IV on DS? Or realistic designs?

Honestly, I'd have to say realistic. The characters in VI would not be appropriate as cutesy characters. I picture them as more or less like the Amano art.

I would prefer deformed chibi since that way the humour and the exaggerated expressions of the sprites in the original can be channeled more appropriately. A realistic look would suck away all of the charm, imo.
 
Some people are never going to understand this. To them, it will always be "they didn't market it enough" or "they gave it a crappy dub they should have left the original Japanese dialogue in." They're never going to get to "well, I guess not that many people like this type of game."

True, some games or gameplay concepts just won't sell well enough, no matter how well the game is marketed.
However, looking at the growing success of Persona games I don't think this has to be true for turn based battles.
 
YES, PLEASE, TERRA IN HD AS WELL AS SABIN MOTHERFUCKING SUPLEX A TRAIN IN HD, AAAAAAAAAAAAAAAAAAAAAAA!

So yes, please make it, and make it good while I masturbate in terror.

This, and double the terror! Ha ha ha.

If they changed it up it would be a different game. It was designed around the mechanics of the day. The characters dont have to line up or anything, have the movement dynamic and all, but leave it turn based.
 
everyone I know prefer the ds version.

may I know why you like the psp one more?

I like the PSP one more as well. I mean effectively I like the GBA one more than the DS one and the After Years / Interlude is just a bonus.

The DS one just bugged me with some questionable balance decisions* and arbitrary 3 playthrough limits. Also changing boss weaknesses around and leaving the in game text the same makes me want to throttle people, trolling old players is okay, but leading new players to a terrible death because they read is not. I also kind of miss the bonus dungeons and full party end game.

Graphics and gameplay wise I give the DS version full credit for being superior though.

*When your onscreen monster limit changes from 9 to 3 , you can't just increase the power of stuff proportionally because the party size in FFIV varies so much. FFIII had the same problem but at least you got a full sized party that stayed with you for the rest of the game pretty quickly there.
 
Let's say it had to be 3D... what would you prefer: Super deformed chibi characters like FFIII and IV on DS? Or realistic designs?

Honestly, I'd have to say realistic. The characters in VI would not be appropriate as cutesy characters. I picture them as more or less like the Amano art.

Fair point. I'd definitely don't see it working with the simple 3D models of DS III and IV. But that's because these models weren't capable of displaying the same range of emotions that the sprites in VI had. When I was playing VII for the first time it felt like a step back (when looking at what could be shown during dialogue) because of the super-simple 3D character models.

But just because it hasn't been done right yet does not mean you can't do 3D SD character models that would do the original spritework justice, I think. I'd sure love to see them try. Allthough I love Amano's work on FFVI a literal interpretation of his work is just not what I associate with the actual game. It'd be something new and that in itself could be very interesting, but if were talking remakes that stick to the look and feel of the original - I'd be rooting for SD characters, as long as they don't turn it in the stiff puppets of DS III/IV that had zero reach.
 
....Of freaking course!

Look, I love action games, but, not every game NEEDS to be an action title. In fact, I frequently miss turn based or ATB based RPG's. I enjoy the deeper, less frenetic strategy they offer.

Additionally, if you're gonna, "remake," something, you really should bend over backwards to be true to the original title. People love these games for a reason, and you shouldn't alienate the pre-existing audience just to chase after the new audience. The pre-existing audience, after all, will spread the word themselves, if they feel like the remake is going to live upto expectations.

Besides that, they tried remaking a classic turn based RPG as an action game before. That Lufia 2 remake for the Nintendo DS, yeah, that just made me angry. I'm pretty certain I wasn't alone on that.
 
Im not sure why people dont think that a turn based/random encounter focused game couldnt survive or be popular on consoles. Its not like it was an antiquated concept, just make sure its not too constant with the encounters and that the combat animations arent that slow.

EDIT: completely agree with Wolven.
 
I would prefer deformed chibi since that way the humour and the exaggerated expressions of the sprites in the original can be channeled more appropriately. A realistic look would suck away all of the charm, imo.

That is a good point.

But it's tricky for me, because I just don't see VI as a cute, "classic jRPG" world. It was basically a VII or VIII-style of "serious" fantasy world, just created using a SD sprite engine. Brought back with new tech, I'd want to see it artistic and beautiful - rather than cartoonish.
 
I like the PSP one more as well. I mean effectively I like the GBA one more than the DS one and the After Years / Interlude is just a bonus.

The DS one just bugged me with some questionable balance decisions* and arbitrary 3 playthrough limits. Also changing boss weaknesses around and leaving the in game text the same makes me want to throttle people, trolling old players is okay, but leading new players to a terrible death because they read is not. I also kind of miss the bonus dungeons and full party end game.

Graphics and gameplay wise I give the DS version full credit for being superior though.

*When your onscreen monster limit changes from 9 to 3 , you can't just increase the power of stuff proportionally because the party size in FFIV varies so much. FFIII had the same problem but at least you got a full sized party that stayed with you for the rest of the game pretty quickly there.

That doesn't happen in FFIV DS. You are confusing it with FFIII DS.

That is a good point.

But it's tricky for me, because I just don't see VI as a cute, "classic jRPG" world. It was basically a VII or VIII-style of "serious" fantasy world, just created using a SD sprite engine. Brought back with new tech, I'd want to see it artistic and beautiful rather than cartoonish.
Oh don't get me wrong; there's a serious plot and atmosphere in FFVI. I just think the creators also took liberties with the sprite presentation and crafted entire scenarios with that in mind. If they're going less cartoony with a remake, they'll be taking out some aspects of FFVI that I also enjoyed.
 
Yes.

Although I'd prefer it on a portable system too.
 
Yes, I'd be down with that, BUT...

- Don't make it a mobile game. The made-for-mobile Final Fantasy titles all look nasty and cheap.
- 3DS and/or Vita would be my preferred platforms for this.
- Don't make it a "next gen" console game. I'm sure a lot of people would like exactly this, but I don't trust them with that. When the fidelity is that high, I don't doubt for a second they'll illustrate how differently I interpreted FF6 than they did. Dissidia already made this abundantly clear that I won't like theirs. The depictions of Terra and Kefka were offensive and if they'd go after that again, I'd prefer they didn't remake it at all.
- Ideally I'd like this to be done in the style of the PS1 Final Fantasy entries, just with higher quality models. Fixed camera angles with highly polished backgrounds and no voice acting.
 
Fair point. I'd definitely don't see it working with the simple 3D models of DS III and IV. But that's because these models weren't capable of displaying the same range of emotions that the sprites in VI had. When I was playing VII for the first time it felt like a step back (when looking at what could be shown during dialogue) because of the super-simple 3D character models.

But just because it hasn't been done right yet does not mean you can't do 3D SD character models that would do the original spritework justice, I think. I'd sure love to see them try. Allthough I love Amano's work on FFVI a literal interpretation of his work is just not what I associate with the actual game. It'd be something new and that in itself could be very interesting, but if were talking remakes that stick to the look and feel of the original - I'd be rooting for SD characters, as long as they don't turn it in the stiff puppets of DS III/IV that had zero reach.

I definitely don't need to it to be like "Amano art" per se... there is a lot of insane, whispy stuff in those out-of-game artworks that probably won't work in 3D. But think of the character portraits. Those were relatively adult faces, not plump Precious Moments dolls, and I do think of the characters that way.

Perhaps there is a middle ground. Actually when I think of a character like Princess Garnet in FFIX, that's kind of a middle ground between SD and realistic.
 
Turn based combat that requires thinking and good strategy is way better than mash button to win action gameplay, so... Definitely YES. I would.
 
Oh don't get me wrong; there's a serious plot and atmosphere in FFVI. I just think the creators also took liberties with the sprite presentation and crafted entire scenarios with that in mind. If they're going less cartoony with a remake, they'll be taking out some aspects of FFVI that I also enjoyed.

Definitely. When the little sprite characters wag their finger back and forth, or Gau blinks his eyes, etc.
 
there was never anything wrong with turn-based in the first place, except for super-long unskippable unswitch-offable animations in some games. the whole "turn based is archaic" is a null argument.
 
What is wrong with turn-based battles?? I love games with turn-based battles!

Why do people feel the need to change thing when things are good?

Take FF 13 and Last Remnant f.e. Even though the games looked cool, I could not get into those battle systems.
Give me more old fashioned games pls! Dragon quest 7 i am looking at you. :-)
 
True, some games or gameplay concepts just won't sell well enough, no matter how well the game is marketed.
However, looking at the growing success of Persona games I don't think this has to be true for turn based battles.

Persona doesn't sell over 200k. People said FFXIII-2 was a horrible disaster at retail and it sold somewhere between 2 and 3 million supposedly; which is somewhere around tied with or slightly above Deus Ex: Human Revolution and The Witcher 2.

Persona is way, way, way more niche than most people on NeoGAF realize.
 
That doesn't happen in FFIV DS. You are confusing it with FFIII DS.

You're right. IV never had 9 enemies on screen , goblins did come in 6s IIRC but I think that was about it. That just makes , for example, the sandworm power increase even more incomprehensible since those things were dangerous even in the GBA version.
 
I'm going to go with yes. Hey. Guys. While you're at it. Final Fantasy VII next-gen remake with turn-based battles would also be desired.
 
FFXIV_Magitek_Armor.jpg
 
YES!!!!!!!!!!!!!
 
Yes I want it.

However I don't think the current SE should touch it. I doubt they're capable of pulling it off properly without thoroughly butchering it.
 
Persona doesn't sell over 200k. People said FFXIII-2 was a horrible disaster at retail and it sold somewhere between 2 and 3 million supposedly; which is somewhere around tied with or slightly above Deus Ex: Human Revolution and The Witcher 2.

Persona is way, way, way more niche than most people on NeoGAF realize.

Absolutely true. Persona and the niche JRPG market in general that NISA/Xseed/Atlus dabble in does okay for them (and the original developrs) because they don't have the hugely impressive graphics and cutscenes and they have smaller teams, it allows them to keep costs down .

I've heard that the sales of most of that stuff is fairly stable as well. There's a reliable audience but its small essentially and doesn't grow or shrink much. Persona (after 3) is a break out hit by the metrics used in the genre but its still not even close to "mainstream".

It really does come down to expectations. People who invest large amounts of money also expect larger returns even in %ile form. If you're going to spend hundreds of millions you can't get away with just covering the cost of development and making 10% on top.
 
No. For the same reason I don't want a remake of 7. I don't trust current Square to not fuck it up.

A million times THIS.

YES.

YES I DO WANT THAT

YES ABSOLUTELY.

Oh man with orchestrated remixes of the classic tracks, oh man...it would be amazing.

Edit: Oh, also... FFVI's style is super distinctive and to this day unlike anything else in JRPGs. Please, when you 'reimagine' its visual style, you retain its dark, steampunk-like direction.

If only, man... but they won't.

The fact that this dude is even asking in a tone that suggests "lol why would people want turn-based" is hint enough that Squeenix couldn't possibly do it justice.

LOL. This needs a "and a shitty iOS port" graph too.
 
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