This post makes a ton of sense, I'm a artist and I know. You get payed on contract, no one ever gets paid by performance because it's impossible to judge, the company or person hiring you needs to judge from what you have to show and offer to amount to the cost that is being asked for hiring you.
Fault to this post: Konami (or it's board) approved of all of this.
- Actor was a selling point for the game, which usage of the person's likeness did induce people to wanting to buy the game.
- The engine was needed for Kojima to move forward with making his games, he could had used Unreal Engine or some program like that, which is they only valid argument against this. But for Konami approved this, so they probably had a lot of plans to use the engine for many games to come.
- Konami approved of the studio. Enuff said.
- I don't know anything about the whole shift to a different Metal Gear game. :/ So nothing to say here.
- You can't say they wasted time, you don't know what workload they might had been handling at the time, or what was going on. The game shifted because it couldn't be completed at the time by the team. Again Konami approved.
At the end of the day it's Konami's fault for approving of all this money spending activity, not Kojima. It's the companies fault for not being able to say no, or consider it wasn't a good move to spend that money in that way.
There is still a lot more of this story we don't know, but to me the problem is more on Konami then it was Kojima. Kojima offer his ideas, they approved. What Konami has been doing soon after has been unprofessional and highly disgraceful in so many ways. But at the end of the day, Kojima is leaving and will most likely be picked up right away with some of his team, parts of the team will join other companies or start their own projects, and we will move on from this topic as Konami will be dead to our gaming community. :/